Showing posts with label contests. Show all posts
Showing posts with label contests. Show all posts

Friday, May 20, 2022

The Tabaxi as an Old-School PC Class

User Sivinus at the OSR Pick-Up Games Discord server offered up to host a character class contest. 

It has been decided that we would run a contest to see who could make the best class! The way this contest works is that you sign up below and make a class, very simple. The start date (May 30th) is when you should have submitted your class and voting stars and the end date (June 2nd) is when voting closes. Anyone can join, the only requirement is that you sign up below and then make your own class, which you will submit by sending it @sivinus (me).

Good enough - I've done a few character classes in the past, some more serious than others. And it's a fun exercise to build out a class, typically with some help from random inspiration and some math help by Building a More Perfect Class.

And as much as I wanted to just enter The TechnoViking, I figured new class for new contest.

What to do... what to do...

Serendipitously, I've been perusing the Fiend Folio for some other inspiration on a writing prompt. And I noticed this somewhat familiar critter:


So yeah, the tabaxi have been around since 1981, but weren't an official character class until they were ported into the the current edition, as far as I can tell. There were a couple of other playable cat-folk races, but "tabaxi" as a player race appeared in 5e. And from occasional perusing of 5e actual plays - people apparently like to play cats.

Source

Ok, so back to the source material. I'm not a 5e player, so other than watching some cat PCs, I'm not a subject matter expert. But I do like to convert or create player classes back to B/X. And I have the Fiend Folio.

So here we go.

Cat - so obviously a DEX-based race. The "tabaxi rogue" is pretty much redundant. Let's grab some elements from the FF, and just because, add some climbing/falling qualities for a feline. 


Let's let this cat out of the bag...

Wednesday, December 1, 2021

Rats!

 Hidely-ho, neighbors!

It's been another quiet month on the blog-front. Had a couple things in the works, then JB over at B/X Blackrazor had to go and post up an offering of a contest.

The theme, "Out of the Sewer," as in rats... Everyone's favorite ubiquitous dungeon denizen... 

So off to scrounge a map that will fit a rodent-inspired adventure and see what my boring brain can come up with.

Idea #1: Of course, rats have many connotations besides just our favorite plague-wielding rodents. Definition#2 in old Miriam-Webster is a deserter, or informer.

"Viktor Pacovi has deserted Wringcaster Keep and fled with the Castellan's sword..."

Wherein our heroes are called to judiciously, or extra-judiciously, take out a deserter before he has a chance to spill the beans on the Keep's defenses to the highest bidder. Of course I've got him holed up in a very well-defended compound. One where walking in the front door is a good opportunity for Many Bad Things to happen to a careless party. But don't worry, there's another rat, er, informer who is happy to share intel with you. How good it is, is up for debate...

Dastardly!

Don't worry, there are a couple of back ways in, and depending on how generous, or honest, the informer was feeling, the PCs may actually learn of which one is the better option. In the end, it's a tactical dungeon crawl.

But with muskrats!

Download 'Clearing the Warren' here

Then, 25 days into the month and after futzing around with margins and single words for entirely too long, I woke up to more ideas. Of course. Because rats propagate. 

Tuesday, October 26, 2021

The Long Hall, redux

So a bit ago I entered the Prince of Nothing's No Artpunk Contest with a cobbled-together adventure using Jackson's "The Long Hall" map.


And, well, it sucked. No two ways about it. That said, I got some valuable constructive criticism in the judging. 

So nothing to do but take it home and rework.

(insert stock footage of typing away in the garret) 

Added some more story to the place, a few more NPCs, tweaked the baddies. Shifted a few things around to help the flow of the adventure. And dumped in more treasure (although the Bag of Holding hit the cutting room floor). So perhaps it sucks less now...

And now it's live, again, on itch.io. So have a look, see if it's improved, and enjoy your visit to the shrine... Where is that weird droning noise coming from? 


Some bad related news: Matt Jackson took a serious fall last week, ending him up in a trauma unit with numerous d6 in falling damage. Been receiving updates from his family, and now, thankfully, Matt himself. He has a healthy shopping list of injuries, but nothing that won't mend. That said, he's at the beginning of a long road of recovery and rehab, but I suspect it's hard to keep an old soldier down. So if you know him, feel free to drop a line of support, prayers to an appropriate deity, and/or good thoughts. 



Oh, and I received an Honorable Mention in the One Page Dungeon Contest, (again, with a "Matt Map") so there's that. 

Wednesday, August 25, 2021

Contest Entry 2 - No ArtPunk Contest

Entry #2 for this month. Fortunately a deadline extended (August 31) so that I could wait for the muse-imps to finish their coffee or running errands and come give me a hand.

So plenty of folks aren't so hot with the pink and purple layouts or out-there artistry, or art for the sake of art game or adventure writing... I appreciate people stretching creatively, and especially the innovation in game and adventure design of the last few years, but much of it doesn't appeal to my esthetics. 

Or maybe I'm just a luddite who can't do layout to save his life.

Well, the Prince of Nothing rolled up a contest just for us unfortunates: the No-Artpunk contest

With tongue planted firmly in cheek, he announced the contest in the theme of just making some interesting adventure content.  

Well, I had a map floating around to start from, at least...


I don't know if it fits the criteria, of "exciting, fantastic, and fun," but I occasionally need a deadline to create. The idea of a 'hidden thing' stands out on multiple levels with this map, as the main edifice of the complex is hidden behind secret doors. So the 'hidden thing' theme came up a couple of times in my scribbling and drafting for this adventure. Let's see if it works. Oh, and the big bad may be a bit squidgy for some folks. I have no issue with it being reskinned by users.

Come take a walk down The Long Hall

Update: PoN's feedback here

Revised adventure here



Monday, August 23, 2021

Jam Entry - The Funnel

Oop - been remiss on my scribblings and paltry efforts....

Stumbled upon the itch.o jam page. I honestly haven't perused itch.io much other than a few recommended downloads, and only had a passing familiarity with their jams. But it's always good to have a deadline...

The one that caught my interest was the Funnel Jam - building a 0-level funnel game and/or adventure to run classless PCs into 1st level characters. 

I previously built a funnel adventure, complete with a 0-level character mini game in my 2018 One Page Dungeon entry. The 0-level mechanics are loosely based on the DCC method, with some added randomness and a brief framework for attempting class-like skills. Most importantly, a PC doesn't "know" if they are potentially good at something until the first time they attempt an action, at which point the player rolls the relevant stat.

Without the imposed space restriction, I could add to the 0-level character mini-game, as well as build a small adventure that our hapless mooks may find themselves in... In this case, they are The Help for a local mage, who has asked them to open and tidy up his summer house for the season. Unfortunately, it has squatters, as well as other tenants left from more diabolical activities. It's going to take some serious elbow grease to get these dust bunnies all swept up...

Anyway, here it is, for your perusal.

Download here

The Funnel Jam runs thru August 31.

Sunday, July 18, 2021

OPD 2021

 One Page Dungeon Contest time again, and my brain was empty. I've entered consistently since 2013, and having a deadline always helps creativity.

(Shuffles around in his collection of downloaded maps)...

What's this?

blame Jackson

Well, I had a space to work with, and a title. And somehow, in my notes, there needed to be the potential for encountering drug-addled unicorn-folk revelers. That's what random tables are for.

A compact 'adventure' area with a built-in mini-game in the vein of the classic "case the joint and dlo a heist." Bribe folks, buy information, figure out how to get the McGuffin and get out, and maybe clear a bit of extra cash for yourself. Who knows?

Here ya go: Have A Cigar

Sunday, July 5, 2020

One Page Dungeon 2020 - Eggs for Breznac



So, the 2020 One Page Dungeon contest. An annual context of creative brevity. And with many things this year, the deadline was postponed (July 15 for your last-minute creativity). It had slipped my mind until I checked the site, and then, as a repeat offender, I got a reminder email from organizer Aaron Frost...

Dammit.

Not going to lie - Like many folks this spring and summer has been highly disruptive and emotionally taxing. I have been fortunate to be working straight through. Although I've been stretched with typically >40 hour weeks (construction-adjacent roles). So my brain is not in a creative space.

But I had a few notes. And a scribble in a notebook. So that's what we are going with this year. 

I swiped a simple graphical map style that I utilized a couple years ago, and tried to work out a somewhat faction-based adventure with multiple pathways. I like the idea of a low-level adventure where the protagonists have no chance against the "big-bad" of the scenario. 

And John Large of Red Dice Diaries recently said something to the tune of  "an adventure isn't old school if there isn't a random fungus table." I can abide with that...

And did I mention that the PCs are goblins?




7/11/20: Entry updated based on some reader comments - thanks for the suggestions, hopefully decreased the suck. I appreciate it!

Friday, April 12, 2019

OPD Entry 2019

It's the season for the 11th edition of the One Page Dungeon contest (https://www.dungeoncontest.com/) where brevity is the soul of wit - and adventure.

And it's time for Max and I to drop one more annual entry...

Dude, get out of my dice box.
A bit of timey-wimey funny business, this go-around....
Before?


After?
Much thanks to Matt Jackson for lending me his "two" towers.

Sunday, April 15, 2018

OPD 2018

Well, in spite of Max's "help," I was able to concoct and submit this year's One Page Dungeon Contest entry in record time.

Max has a liberal idea of a soft spot to chill.
After several days of considering how to include the theme of "Sustainable Dwarves," I shelved that concept for another time.  So let's see what transpired...

Strayed from the last couple of years' hexcrawls and went small.  And low-fi.  0-level low, that is.

"It's not every day that you take the loot back to the dragon. But he did give you an offer you couldn't refuse..."

Download
It's the 10th year of the contest, which is pretty damn cool. And the support/sponsors/enthusiasm is impressive this year.  Enjoy!

Edit 042218: updated entry with slight text and map changes.

Wednesday, May 3, 2017

OPD 2017 Runner-up 2 - The Forest of the Shrike

Per my previous post, this is adventure 3 of 3 in my attempts at coming up with a serviceable One Page Dungeon contest entry.  This is actually the first of my three drafts, something that had been rattling about in my head for a bit.  My intent was to take a familiar undead monster, but to reskin it to make it much more dangerous and challenging due to a hidden resource.  I think that, although the idea was sound, that the scenario overall didn't have quite enough depth to really create an evocative environment, even with the 'butcher bird' imagery. That said, this idea is something I may return to/refine at some other time - I think that the idea of a hidden resource or link is a good theme.

Runner-up 2 - The Forest of the Shrike.


Map - Click for adventure download
A similar-appearing wraith (though differently-powered, and slightly sillier) shows up in my final entry, and the map has similar layout (I think this one turned out a touch better).  Oh, the Clockwork Knight also shows up, as does the druid that is referenced in this adventure, but who I had to cut due to space and overpowered magic concerns. 

Tuesday, May 2, 2017

OPD 2017 Runner-up 1 - The Pyramid of Lake D'Juna

I sorta simultaneously worked up three One Page Dungeon contest entries, working from the theory of not getting to wedded to a single idea or conceit in my creative process. The three adventures are different in objective and tone (although there is a little overlap in encounters in two). So they weren't apples-to-apples when I was either writing or choosing my final contestant version.

I'm not sure if it created a better single product in the end, but bonus!, I have two spare dungeons to share.  I was having enough of a challenge to select one of the three, that I put up a vague G+ poll to allow the hoi polloi to assist in my selection process...

No. 1 is the runner up on my poll:  The Pyramid of Lake D'Juna - PCs are quested to recover a relic from a shrine located in a subterranean lake. The Shrine is accessed by two routes, the PCs can select either one, I think the challenges are comparable, but each is unique.  Once they get to the lake there are still a couple of 'environmental' challenges lurking, as well as having to solve a number of riddles to enter and exit the shrine safely....

Map - click to download OPD
One thing that I have to confess is that this is not all-original material - I recycled the "interesting fungus" from my treatment of Dyson's Owen's Mine map (variation 1). So although the rest of the content felt good, having shoehorned in some old content didn't feel quite genuine.

Sunday, April 30, 2017

OPD 2017 - "You have acquired the deed to a ruined tower..."

In spite of having to overcome insurmountable obstacles between me and my drawing tools...


and simultaneously writing three competing dungeons over the last couple of weeks (leading me to put up a poll on G+ to help in my selection process), I sent in my One Page Dungeon entry this afternoon. 

Donjon's Random Pickpocket Loot generator (among others) will occasionally spit out, among the small coins, sets of false teeth, and "blob of iron" is the "Deed to a ruined tower." I always thought it was a bit of an evocative device, ripe for a side adventure, or for use as a base for clearing an area and carving out one's own place in the world.

So I wrote one up this year. Come on down and meet the neighbors.

Download link

I'll post the runners-up over the next couple of days.

Still not helping...

Sunday, May 1, 2016

One Page Dungeon Entry, 2016

The instigators of the 2016 One Page Dungeon Contest are at it again, sponsoring the annual contest of brevity and (hopefully) wit.

My writing has been off this year, but I prepared a small hex-based adventure with an alien threat.  I don't think it came out as evocative as I hoped, but I do like the idea of assisting critters normally thought of as foes, or at least nuisances, in restoring their 'god' who has been infected by something horrible.

Download

Tuesday, February 2, 2016

Moleskine Maps quick review and dungeon-stocking


I recently won one of Inkwell Ideas' Geomorph Mapping contests, and the prize package included two volumes of Matt Jackson's Moleskine Maps.  

The maps are typically mini-dungeon size, most having 10-12 encounter areas. Each map is paired with a complementary notes page for keying the map with a brief outline of background, locations, critters, and treasure. This makes for a very usable on the fly creation format for a side adventure, ancillary area for a larger scenario, or when those pesky PCs wander off the map...

Matt's mapping is spare and clean, with features indicated but not crowding the spaces (along with the ever-popular crosshatching borders...).  Plenty of information, or inspiration, is hinted at.  And for being small dungeons, several have either multiple entrances, or enough tortuosity, that they aren't a bunch of one-way streets.  

Matt is one of the more proficient and prolific OSR mappers.  His Patreon maps include colored variants, as well as designs suitable for SF gaming, such as maps intended as futuristic bases or spacecraft interior layouts.  

So, I randomly selected a map from Moleskine Maps IV, and did a evening's worth of populating and storyline creation:
P. 19-20 of Moleskine Maps IV, numbering mine.

Sunday, November 22, 2015

One More Iron Spike. And Stuff


This is what happens when I don't write down my ideas and forget a list item:

Previously

17. Trepanning Spike: When driven into the skull of a victim of demonic or extra-planar possession, the possessing spirit will be expunged.  If the spike is left in place, it acts as insurance against future extra-planar attacks or possessions, as well as incorporeal attacks.  However, there are potential side-effects:

  1. Periodic debilitating migraines (5% chance per day), -2 all actions
  2. Short-term memory loss
  3. Personality change - Lawful/chaotic shift
  4. Loss of eye-hand coordination/dizziness (permanent -2 DEX) 
  5. Partial vision loss, or tunnel vision
  6. Speech impediments or loss of language skills
  7. Intelligence loss (permanent -2 INT)
  8. Erratic behavior - may include loss of empathy, mood swings, inappropriate outbursts, etc.
  9. Ringing in ears (inability to make listening checks, may not be able to hear whispered speech, or in loud environments)
  10. Fatigue/difficulty sleeping (25% chance of not regaining rest-based HP)

In other news, I won the last installment of Inkwell Ideas' Geomorph Map Contest, and got a swell set of Dungeonmorph dice, and copies of a couple collections of Matt Jackson's Moleskin Maps.  Thanks, guys!

And now back to cobbling something together for my Secret Santicore 'gift' request....

Sunday, November 1, 2015

Geomorph Contest - Buildings

Four entries this week for Joe's Geomorph contest, the theme this time to incorporate buildings:

A city market square - dominated by a huge enclosed market building, where vendors can drive their wagons and goods for sale within its shelter.  The building is surrounded by livestock pens, and a fountain dominates its front facade.  The square is surrounded by guild halls and the residences of the city burghers (inspired by Krakow's Cloth Hall).


A city's temple square, dedicated to the Cobalt Warrior, the city's legendary protector.  A blue ziggurat stands, flanked by massive statues of the Warrior and his leonine mount, the Siban.  Priests to the warrior's legacy-cult make sacrifices in his memory, and run races and other contests of skill in the arena facing the temple. Flagstone-paved boulevards surround the temple, and fruiting trees and flower gardens line promenades along the streets.


An outpost-village at a rural crossroads.  The crossroads is overlooked by a small motte-and-bailey, and is surrounded by a number of homes roofed in thatch or slate.  Several ancient dolmen flank the north road, and are thought to protect the village from evil incursions.  They glow bright blue under the Harvest Moon, but their true purpose has not yet revealed itself.


An arboreal village among the trees inhabited by a clan of affable wood elves.  Their treehouse village is connected by rope-bridge walkways over several forest paths.  The elves patrol the area against forest despoilers, and guide the lost back to their intended routes.

Update:  I won!

Sunday, October 18, 2015

Inkwell Ideas Geomorph Contest - October

Joe over at Inkwell Ideas took a bit of a break from his geomorph contests in order to hit the cons and push a few projects out the door.  He revived the contest with a 'mini-map' theme, for contestants to draw up four to six related maps.

Well, I saw the post, forgot about the post, started a draft, threw away the draft, forgot the contest, remembered the contest, did a draft I liked but messed up on the scaling, did this draft.

Anyway...

A set of geomorphs of massive thorn-hedges, intertwined and maze-like, grown and tended by a sect of minotaur-druids.... The plants are iron-hard, with dagger-like thorns that cause numbness and infection if one becomes entangled.


Monday, June 29, 2015

Geomorph Map Contest, Traps!

Skipped a few weeks of Joe Wetzel's weekly Geomorph Contest, so, as per usual, a couple of dodgy, last-minute entries...

Trap 1: Kobold's Paradise:  A series or corridors built out by a troupe of kobolds with a penchant for the classics.  All in one area... Explorers will trip a portcullis (P), blocking retreat.  A stone ball (S) will tumble down a narrow corridor, squashing any who fail to dodge into a side-tunnel.  A pair of well-hewn corridors lead to a lovely tapestry, marred by several holes.  Those, of course made by a pair of crossbow traps (C).  On the other side, a stone block (B) will fall, both blocking retreat and perhaps crushing a straggler... Those exploring farther may be trapped under a weighted net covered in bells (N), notifying allied gnolls that fresh slaves have been delivered.  And finally, a trapdoor will open to engulf the first 1-2 in the marching order, its hatch snapping shut, the fate of the trapped unknown....

Trap 2: Explorers entering a large hall from any of the four doors will find a smooth stone floor. Hung from the arched roof is a naked girl in a cage, calling, "Please sirs, before the ogre returns and eats me!"
The 'girl' is actually an aged naga, her true form hidden in illusion.  Upon stepping below her cage, a pair of massive springs release, hurling a stone block against the far war.  Perhaps a sharp-eyed explorer, less-distracted by the apparent damsel in distress will have noticed the stained wall and floor.
After the sprung trap is re-set, the naga descends from her cage to consume pulped adventurers (her teeth long gone) and pick through the detritus for a few valuables...

Sunday, June 21, 2015

'From the Vats' Published!

+Gavin Norman just released his latest project 'From the Vats' - The project is partially populated with entries from a monster-design contest he ran about a year back.  I entered four critters/items into the contest, and my wife was accommodating enough to sketch up a quick illustration for the Smoak:


Gavin began compiling the entries and sent out an APB for some additional art. I asked my wife to contact him to help with an additional piece, which became an illustration for Ben Lawrence's 'Luminous Jelly' (ah, the benefits of having a marine biologist and illustrator in the house...)

So anyway, we had not heard any progress reports for the project for a bit, when lo and behold, it appeared on RPGNow for Free RPG Day...

So, go download 54 pages of weird goodness, including a full adventure, two one-page dungeons and a fistful (or vat-full) of monsters, magic items, and spells!