Been quiet but not unproductive (I hope). Besides reworking The Long Hall (see yesterday's post), I took a whack at itch.io's recent Dyson Logos Jam. After all, a theme and a deadline is always good for the creativity. Perhaps.
Per the jam requirements, I scrounged through the maps made available for commercial use. I downloaded several, and of course there are now multiple notated maps scattered about. But this one came through in the end:
It's an interesting complex - certainly not linear, and with multiple zones to work with. At first glance, it doesn't have a clear 'goal' location. The adventurers enter into the center of the maze, with four doors to choose from - which way to go?
Some process notes:
The entry room with three columns and an apparent broken fourth column implied an incomplete story.
The five-chambered room looked to hold five small sarcophagi - were they small individuals, or other remains? Who were they?
And why is there a separate larger sarcophagus in the upper center? Obviously an honored dead - what was their relationship to the other remains, and why were the two sets separate??
And what's with that capstan-looking thing in the hall adjacent?
Subterranean water is always a good feature to hide threats... Besides, I'd just watched this video.
The number of small alters, statues, shrines, implied a temple or center built in stages, or maybe repurposed to fit a need.
There will be traps - some telegraphed, some not.
In the end - we have the tomb of a hero, interred to watch over those he defeated. And because the hero is here - so is his favored weapon, a magic spear... But of course it's not in his tomb. That would be silly.
And those he defeated? Like many evils, they do not rest easily...
So welcome to the Tomb of Spear and Smoke.
Where's the smoke? Well, the adventurers will just have to discover that themselves...