When we last left our heroes, they had just come over the hill to Neuforde, to discover smoke rising from the town...
The evening's crew:
- Various surviving henches
We started the session by leveling a couple of the hirelings, who had managed to survive long enough to become 1st level henchmen.
Prior to session, I had rolled randomly what buildings were destroyed/damaged. Bad news - they got the halfling trading post owned by Evrard Hornwood and Angilbart Tunnelly, our party's confidantes and fences (and that of Elsa Siegmund, the town's cattle farmer). Damaged buildings included the White Badger Inn, Mayor Stroemen's house, as well as the tanner's and carpenter's houses. The party’s house is undamaged, thankfully.
|rough scanned and sketched map, red is fire
The halflings were glumly salvaging material from their trading post and sent the party to talk to the mayor. Mayor Stroemen and his lieutenant, Gorman Burscogh, were looking over the body of a chitin drake, a chimera previously encountered by some members of the party. The party suspected these abominations were the cause of other reports of fire they had heard in their travels. While the town's forces had slain this one, two more had escaped, flying east.
Among the casualties were four militiamen and two civilians, including Bonk's buddy, Xusto Goyanes the half-elf fisherman. The party now has multiple causes for vengeance!
Trurok the ogre had been injured and had retreated to his cave to pout. Rondel and Henry Cee headed into the woods to cure and console him, and set up the gnolls as pickets west of town.
Elsewhere, the town was gathering to put out residual fires, clean up, and begin repairs.
Stroeman was most worried about loss of nearly half his militia. He was concerned that he may need to request Hougan Duchy assistance if he couldn't retain sufficient local forces. Especially since doing so would limit the town's autonomy.
|Something like this, but full of dwarves