Who's looking out into the cold, arid geography from the Temple of the Pass?
- Chris: Thorn, dwarf Wizard
- Dan: Kiara, elf Ras Godai
- Rick: Bjorr, 1/2 orc Paladin
- Seana: Zanegar, 1/2 orc Sea Wolf
- Dave: Darkmist, elf Thief
- Michael: Lubach, 1/2 orc Basilisk Warrior
- Bob: Opchel, human Thief
Michael has joined on and off to one-shots in the past, so is familiar with my flavor of chaos. Bob was a first timer at my table, and to Shadowdark, and picked a PC off the pile.
The party looked out over the rocky outcrops, scrub, and sand. The cold, arid wind blew sand into their faces. The basilisk warrior wondered what the problem was.
Before departing, water skins were filled, and Sigwald was questioned regarding possible old streambeds. Sigwald pointed northwest, as he'd found some while exploring.
Off they went.
Riding northwesterly, the party left the Badlands behind, entering more distinctly open desert. Cresting a rise into the sand, they found a basin filled with sand fused into shattered green glass. They cautiously investigated. Darkmist had heard of a similar glass before, and understood it to be created from great heat and energies. He wrapped some up for later study or trade. In the meantime, Zanegar became nauseous, and appeared to be suffering a slight sunburn. Better move on.
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| shiny! |
As the party traveled on, they were ambushed by a serpent-folk patrol from their foxholes (snakeholes?). A couple of PCs took arrow damage before the party was able to identify the threat. Some strong initiative rolls, and a Nat20 spell roll by Thorn, and the survivors of the initial clash were webbed. Most serpent-folk refused to surrender to the "monkeys" although two were swayed... They were protecting their territories from the trespassing monkeys, who had become more numerous recently. Although they weren't familiar with any lost cities, they were sure it was also part of their territory.
These two serpent-folk were secured, while the party recovered some supplies and a "nice sword." Zanegar, recovering from her nausea, was gifted it.
The surviving serpent-folk were employed to guide the party away from other patrols and hazards. This worked fairly well until a pair of hazards found them, slaying Opchel's horse Buttercup, and nearly Opchel, himself.






