Looking across the Badlands:
- Chris: Thorn, dwarf Wizard
- Dan: Kiara, elf Ras Godai
- Roger: Drom, dwarf Desert Rider
- Seana: Zanegar, 1/2 orc Sea Wolf
- Callista: Erol, elf Priest
And, once again, someone found a halfling while shaking out their boots:
- Madaket: Bomb Murfin, halfling Wizard
(Madaket is a friend of Callie's who heard about this silly game-thing and has been trying to join for a session. No, she has never played a TTRPG before. As I've posited before, first-timers are among my favorite players. As we will see.)
So the party, having vacated the strange metal ship and its guardian spider, reviews the gifted map and gets their bearings (it is at this moment that out gamemaster realizes he left tonight's session planning on the printer at home. No worries, he can remember parts of it, and has random lists for the rest...)
Finding some more carved and stacked stones indicating a shrine or protective stele along the buried roadway, the party proceeded (after Zet took a rubbing, of course). Igra the kobold read more poetry.
Cresting a dune, cries for help were heard issuing from a talus field. Kiara chose to investigate. And was surprised by a serpent that manifested from the rock.
 |
| not unlike this |
Kiara suffered a bite, and unfortunately was envenomed, failing her roll. She felt the light fading...
Others joined to aid, and the tricky thing was dispatched. Just another of the Badland's native critters... Kiara was stabilized and lashed to a horse.
Some minor treasure was found, and the party moved on. They soon found some ruins around a subterranean complex. Debris and relics indicated that it had been a couriers' waypoint at one time. The party explored a few rooms, then retreated, more interested in finding the "shortcut" caverns described by the spider.
A series of cliff-face catacombs were spotted, and since night was falling, the party left their exploration for later.