It's crowdfunding season (not that it ever ends...), and I'm not sure how many rulebooks, supplements, and adventures I currently have hanging out there. My debit card will let me know, I'm sure...
But here's one more I'm tracking...
Matt Finch is well-known and regarded through OSR-land. As co-author of OSRIC and author of Swords & Wizardry, he brought a couple of the early retro-clones into the scene. Plenty of us have pored over his "Old-School Primer" essay, whose adages (e.g. "Rulings, not Rules") for RPG play have been dissected and argued over since its original publication. And many swear by the ideas and inspiration held within his Tome of Adventure Design editions and its companion volumes.
So, for those of you who'd like to add another volume to the Matt Finch/Mythmere games shelf in your library, Matt will be releasing his "World of Jordoba" setting via Backerkit in August.
The prototype Jordoba campaign was one of the first "actual plays" that I watched, way back in 2018. Matt ran a grotty crew of adventurers through the ancient ruins underlying the city, as well as the surrounding desolate lands. The campaign world was influenced by Mediterranean cultures and geography, with much of the city campaign including forays into the buried ancient metropolis and catacombs underlying the current city. Accordingly, the setting had a substantial history of past cultures, lost objects of power, and holy retribution and destruction. The PCs explored the undercity and its weirdness to recover loot and knowledge, as well as hopefully thwart the plots of various baddies residing therein.
The live play often acted as my soundtrack while running from job sites to lab to gym or home. And no Roll20 here. All adventuring play was done with minis, handmade terrain, and a small camera pushed along the hallways of the dungeon. The viewers and players were seeing the same perspective view, and there were plenty of moments of real tension as the PC-eye view of the camera turned a corner to discover a potential encounter.
The playlist of the original campaign can be found here, replete with some excellent old-school strategy, PC deaths and near-deaths, and the general shenanigans expected from a handful of chaotic players and their equally chaotic PCs. I highly recommend it.




