Skipped a few weeks of Joe Wetzel's weekly Geomorph Contest, so, as per usual, a couple of dodgy, last-minute entries...
Trap 1: Kobold's Paradise: A series or corridors built out by a troupe of kobolds with a penchant for the classics. All in one area... Explorers will trip a portcullis (P), blocking retreat. A stone ball (S) will tumble down a narrow corridor, squashing any who fail to dodge into a side-tunnel. A pair of well-hewn corridors lead to a lovely tapestry, marred by several holes. Those, of course made by a pair of crossbow traps (C). On the other side, a stone block (B) will fall, both blocking retreat and perhaps crushing a straggler... Those exploring farther may be trapped under a weighted net covered in bells (N), notifying allied gnolls that fresh slaves have been delivered. And finally, a trapdoor will open to engulf the first 1-2 in the marching order, its hatch snapping shut, the fate of the trapped unknown....
Trap 2: Explorers entering a large hall from any of the four doors will find a smooth stone floor. Hung from the arched roof is a naked girl in a cage, calling, "Please sirs, before the ogre returns and eats me!"
The 'girl' is actually an aged naga, her true form hidden in illusion. Upon stepping below her cage, a pair of massive springs release, hurling a stone block against the far war. Perhaps a sharp-eyed explorer, less-distracted by the apparent damsel in distress will have noticed the stained wall and floor.
After the sprung trap is re-set, the naga descends from her cage to consume pulped adventurers (her teeth long gone) and pick through the detritus for a few valuables...
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