The 2022 One Page Dungeon Contest closes today, with almost 70 entries at the time of this writing. I've thrown in an entry every year since 2013, so didn't want to break my streak.
Creatively, I still feel I'm in a lull, with little to stand out in the last year(s). The Muse, she does not speak so clearly these days.
The contest always gets a wide swath of content, although I do feel that it leans more towards a competition of design, rather than content. Probably me just bein' grumpy since my design skills are 'gorilla with a crayon' level.
My objective is to create something hopefully fun and playable as an entry, so I scrolled through my map files and found a five-room cavern that have been languishing, tucked into my notebook pages. The 5-room dungeon is an easy trope, with many variations of the entrance/guardian/trap/fight/reward model available. So I tabled out four tersely-described scenarios, using more of the classic "dungeon stocking" approach - empty, trap, special, monster, big-bad/reward model. The first four components were mixed about, with the final fight and reward in "Room 5." And since random tables are always good, why not offer the option of selecting a room from any of the four in that particular table row? Makes for 20 little adventures, or more, if other elements are considered. And while the "straight down the column" scenes might have some internal consistency, throwing dice at each room definitely lends itself to a certain level of chaos...
|and you get to use this deceitful little caltrop|
Welcome to a little cavern down on the coast, with its host of potential challenges and foes.
Anyway, I have a full table for the brewery game tonight, so I need to read up a bit and get my psyche on. At least one new-to-RPGs in the group, so hope to make it a fun intro.