Showing posts with label dragon. Show all posts
Showing posts with label dragon. Show all posts

Saturday, January 17, 2026

Foxtail Grotto, revised

After last week's shenanigans, I gave Foxtail Grotto a revision to (hopefully) improve usability and play. I revised descriptions to clarify placement of encounters, and added a small introduction on playing out the discovery of the pirate cove. Monster stats have been updated and consolidated at the end of the scenario, more consistent with my current format. I also bumped the format to two column, which I've been using and seems to read better. 

New and Improved!

And apropos of nothing, found this while image searching:

source

Finally, some validation! I always knew that princess was up to something sketchy.... We knew all along the dragon was unfairly incriminated!




Saturday, October 10, 2020

A Tourist's Guide to Foxtail Grotto

Another incursion into a creation of Dyson's, this time a lovely little piece of real estate in a grotto/cavern along some coastal environs. I also borrowed some general themes outlined in his blog entry, somewhat modded for my own imagining of the scenario.

Original post

I see this as a relatively low-level scenario, where the big-bad may be able to corner the PCs within the complex, but where they may find a few resources to help defeat it.

https://www.deviantart.com/sandara

And why wouldn't they just run at the first site of such looming doom? Have you met players and their foolhardy PCs???

Anyway, here's Foxtail Grotto for use and abuse.