Showing posts with label monsters. Show all posts
Showing posts with label monsters. Show all posts

Saturday, August 30, 2025

The Flesh-Harvester Skeleton

On the prowl for skin and bone to tear
I'm a skeleton looking for meat to wear

                                               KMFDM - "Hyena"

Those animated bones, they remember once being clothed in flesh and muscle, with blood in hearts and vessels, breath in their lungs. And some hunger to feel that again, even if only for only frail moments.  

Draped with flesh and offal from their flayed victims, groups of flesh-harvester skeletons swarm their prey to strip them of their mortal cover to momentarily enhance their own being.

get that meat back!

AC: 6/13
HD: 2*
Atk (BAB+1): 2 x claw (2x1d4)
Movement: 60’ (20’)
Saving Throws: D12 W13 P14 B15 S16
Morale: 12
No. appearing: 1d6+3

Upon first contact, the skeletons will be seen to be "wearing" rotting flesh. Each will have 1d6 extra hp garnered from prior victims. On a to-hit of 18+, the skeleton strips flesh from its target, gaining temporary hit points equal to the damage (up to 2x max hp). They will tend to target unarmored individuals en masse. All that armor gets in the way of collecting that sweet, sweet meat...

The "swarm" and flesh compulsion inhibits turning attempts, granting -1 against undead turning per four skeletons present (round up). Otherwise, they exhibit normal undead qualities and immunities (Make no noise until they attack. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading spells.)

Wednesday, August 13, 2025

Campaign Journal: Keepin' up at the Keep of Madrual

Who's stormin' the castle?

  • Slick-thief
  • Fulvus-halfling
  • Jax-barbarian
  • Rondel-elf
  • Plus Various Hangers-On

Some quick retcon to describe the interactions and reactivation of lens at Vansho Reliquary. A significant observation was that two undead knights in residence who were bound to their funerary chamber now had free movement around the place.

Back to the present: The party assessed Toronin as Librarian Grancet repaired and etched the lens with the help of his bound demon. Benedikt noted that they would need reinforcements to hold the hardpoint if the Barrier was to remain intact. Gerhard was dispatched to see if he could rustle up some troops.

In the meantime, Cleric Henry Cee was reminded that he had a Potentially Useful Relic in Sister Sowena's Gauntlet. Donning it and casting about, he located a small mass grave of slain soldiers from the original fall of the Barrier. A handy platoon of skeletal warriors was summoned, arising from the turf, reattaching limbs, digging up rusted weapons. And soon enough, Gerhard returned with a similar platoon of (living) soldiers and Roderick, Fulvus' archer hench. Reunion made, and Roderick was put in charge of the station's defense. The party and others departed as the soldiers and undead set to digging trenches and sharpening stakes.

The group moved north along the West Trade Road. Several towns they passed through were completely depopulated, either by apparent Chaos raids or fleeing refugees. Coming to the small town of Lany, they found that the Beguines led by Sister Isabel were still entrenched with the locals. They were aware of the predations and turmoil along the road, but were staying put for now, as their oath was to aid and heal. The party encouraged them to decamp for one of the recently liberated fortresses, where there were troops and fresh fortifications. 


source

Bella Hoekstra, former second in command at St. Vivinna's Home for the Wayward, caught up with the party (while also conveniently disguised as a beguine). Acroria was in turmoil, with the merchants and clergy overriding the military on the city council. Conflicting commands were going out, and large numbers of incarcerations were occurring for a variety of trumped-up charges. Most of the “wayward children" had either been arrested or fled. It seemed that little aid would come from Acroria, if at all.

With this in mind, the party considered heading straight to Gaerborin Keep, known to be held by Acroria troops, in an effort to sway them to their cause. But securing Madrual, the next node to the north was a priority. The party had never visited the location, and its occupants were unknown. Off we go.

Sunday, July 20, 2025

Lost and Found Adventure 2: "Dungeon 001" by Logen Nein

I really need to organize my files better.

So I was downloading a few free maps for later reference/inspiration when I found a folder containing a handful of maps that Logen Nein had posted up on the reddits. Most of these maps were from when he was first experimenting with mapping and posting them up for critique and use. I've cobbled together an encounter area using one of these maps before.

Hmm. What's this folder? Oh look, this map...

...and a half-finished dungeon-stocking exercise dated March 2023. Holy unfinished projects, Batman. Yes, one of many temporarily or permanently abandoned projects.

I'd come up with quite a few features and foes to occupy the space, but had never determined a theme or raison d'etre for the place.

The big-bad had been inspired by a post and illustration from Yuri Perkowski, one of the illustrators of Shadowdark and other RPG products. It occupied the space denoted as "22. Chimera-type monster, born of cataclysm, broken thing" on my map. 

And then it sat for two years.

Ok, let's print this thing out, figure out names and personalities for the placeholders left in the old document. Make some justification for the highlighted and "???" inserts. And what the hell do the four classical elements have to do with anything?

Two more days of scribbling and squinting, followed by rampant theft from Wikimedia Commons.

And a (hopefully) cohesive exploration space filled with hazards and discovery. I leaned heavily on my favorite spell supplement, Theorems & Thaumaturgy, as well as a couple of other favorite resources. 

Add a silly alliterative name, and let's post this thing. Statted per OSE/flexible old-school stuff, best for a mid-level party with a bit of resilience.

Welcome to Lysimachur's Elemental Error. Watch your step.

Wednesday, July 16, 2025

"The Remains Of A Most Unfortunate Party" - More Shorts Inspiration

Well, If I'm going to steal his maps, I might as well use the title he gives 'em.


Here's a good little space. Some finished rooms hidden within a cavern that open to a second, deeper cavern. And a good title, "The Remains of a Most Unfortunate Party." Well, knowing Tim, they were probably "unfortunate" in a rather grim and gristly way, so I figured I should try to honor that, at least. 

We explore the place for its novelty or its resources, perhaps.

And yes, as the PCs are poking around in here when they come across the remains of another party that clearly got in over their heads. From a tough foe that doesn't take any real damage from some of the normal go-to methods. This is perhaps a chance for some of the less martial or poorly-equipped members of the party to shine. We'll see.

Enjoy your visit, and don't trip over "The Remains of a Most Unfortunate Party." Enjoy the shiny foe.

Tim's Patron is here. Free membership tier available plus upgrades that include receiving print versions of adventures and NPC cards.

 

Friday, July 11, 2025

"Why is it Always the Spiders?" - The Map

Well, a couple of months ago, the party nearly met their match with a belligerent phase spider. So I figured I'd take the time to clean up and present the session notes for general consumption. I plan to do this with more of my locations and encounters from the campaign, since they might have some utility for folks, or at least a peek behind the curtains...

Anyway...

Original session prep notes

I had scattered treasure and magic items throughout the original, but the party only made it to the irregular room in the center of the map (essentially the 2nd room encountered) before being set upon by undead and the phase spider. In this writing, I came up with a justification and mechanic for the random magical treasure. And yes, the list of magical items includes a few items “donated” by the party. 

Our party was generally sixth level OSE PCs, although they were hampered by bad initiative rolls, as well as bad saves against the undead, allowing the spider to take advantage of her magic.

So here it is, all prettied up and given a cutesy name.

Download Me Here!

I can see a critter like this becoming an ongoing foil for a party, or perhaps a resource to negotiate for magical goods with, based on her propensity to collect sparkly sorcerous baubles...

Thursday, July 10, 2025

Campaign Journal: Breaking the Siege

Who's saddling up?

  • Jax - Barbarian
  • Fred - Dead Thief
  • Rondel - Elf
  • Fulvus - Halfling
  • Various Mooks

We started with a bit of retcon as the party stepped from various sinking ships onto the two dwarven galleys. Well, except Fred, who was probably unceremoniously bundled along. 

At the end of the battle, Slick still had an active water breathing spell, so I had made up a D10 random treasure table of how much he grabbed before the sinking ship became too much of a deathtrap. They got a respectable pile of loot. 

The two ships sailed on to Chirath, then sat just out of catapult range as Rondel flew to the citadel guarding the harbor (somehow not getting shot). Some tense conversation with the guard captain, a few dropped names, and the city's Legate was summoned to meet with Rondel. The party has interacted with him in the past, and he was aware that they were out and about seeking resources. A cutter was dispatched to escort the dwarven ships in, and they entered the harbor under watchful eyes.

Like this, but full of dwarves.

There was animated discussion on whether the dwarves would be allowed off the ships...

By now, word of the ships' arrival had run through town, and the city's priest and librarian hustled to meet their counterparts who had arrived with the party.

To the business at hand. De-corpsifying Frederick. Well, that does take some time and effort and correct sacrifices and gifts and chanting and such. And we really need an addition to the temple. Ok, if we name it after Frederick and Rondel, since the party emptied Fred's pockets and Rondel put in most of the rest. And so the local temple now has the new "Frederick & Keebler" hospital wing.

Frederick was going to take some time to recover, once he was dragged back from the afterlife (where he witnessed forgotten gods panhandling for worshipers). In the meantime, the party caroused, of course. Property damage, taunts and boasts, feats of derring-do. The usual. The surviving ship's crew was discharged with substantial coin, except Geatio, who was kept on as a hireling because of his chiurgeon skills.

source

Once all were healed and over their hangovers, it was time to plan. The lenses had been secured in the city's main citadel under the watchful eyes of the Library Paladins. The Legate approached the party and let them know they would have aid, because this was a concern for the whole region, and much bigger than the party.

Tuesday, June 17, 2025

Campaign Journal: Rapture of the Deep

A lot went on - gotta get it recorded before my notes become more confused... 

Who's aboard? 

  • Jax - Barbarian
  • Fulvus - Halfling
  • Slick - Thief
  • Rondel - Elf
  • Frederick - tardy Thief

So, first things first - we needed to resolve some carousing outcomes from last session.

A few dice rolls, and Jax was determined to have pulled off a small heist (200gp item).

Frederick busted up one of the better joints in town, got blacklisted, and paid several hundred gp damages.

Slick didn't get off the hook, either. As the party headed to the dock for departure to the dwarven isles, a shadow passed overhead, and the party was confronted by knight (and squire) on a flying carpet. Benedikt Silberbauer was insistent on satisfaction regarding the duel challenged the evening before.

"Gerhard! My dueling swords!" No level-draining sword for Slick... Honor must be claimed in a duel to scars! 

Fine. Slick squared up, went invisible, and whispered into Benedikt's ear, "But I am not honorable," ducking below the knight's swing. Visible again, he squared up, and the two went at it, evenly matched. Back and forth, until Benedikt slashed Slick's face, and honor was satisfied. Until next time! Honor is preserved, and we will share a drink! And away he flew.

Slick has a scar to show off to Serafina the next time they meet.

Slick every morning in the mirror

Debts paid, the party sailed on. Spotting a hulk afloat, they investigated, rustling up a few wraiths. Henry C was in good communication with Garond, and the three spirits were driven from their haunt. A chest of goodies was found.

Onward to the isles. They were escorted in by a dwarven galley. Arriving in the dwarves' "Sub pen" docks, a delegation met them, announcing that the lenses were complete, with one to spare. Escorted to the depths of the isle, into the crushing heat of the island's core...

To the demon's lair. The demon oversaw the loading of the lenses into crates for transport.

"Ah! Back in time. My best work, if I say so myself! And, with this, my contract to you is done. You won't see me again. Unless you deserve to..." (Rondel asked the demon's name from a dwarf, writing it down for later reference...).

With that, the demon sank into the lava, the pool cooling and solidifying behind him.

Sunday, January 26, 2025

Bad Water at Bishara Shrine: Another Shorts Adventure

Tim scribbled up a dungeon map using the random dungeon generator found in the Shadowdark rulebook. 


Yep, it's random. It almost makes sense, though. So I took it upon myself to make it make sense. Imposing order upon chaos, or something like that. Anyway, the diversion of the stream (which I am assuming to be subterranean) caught my eye and had to be the focal point and "cause" for the adventure. After all, water has been both the foundation and downfall of plenty of cities and civilizations. So if the water goes bad, it is a crisis, indeed. Especially when another crisis looms on the horizon...

Download: Bad Water at Bishira Shrine (estimated for 3-5th level party) (Updated 3/25 based on play, and minor edits)

While looking for imagery for this piece, I found this cute little guy:

source

The caption reads: "Alleborith: a demon from The Testament of Solomon. While most demons have many powers to inflict horrid ills upon humans, Alleborith has only one: he can cause people to choke on fish bones. No angel is assigned to banish him, perhaps because of how minor & specific his power is.

Use caution around that salmon dinner....

Wednesday, January 1, 2025

Campaign Journal: Back to Cobalt

Tardy on this one. Holidays...

That said, it was a slim crew:

  • Jax - Barbarian
  • Frederick - Thief
  • Slick - Another Thief

Starting from Neuforde, the gang headed southwest on a cold and windy day. They made it to the druid stronghold at Kabrel's Tower. The trees in the area continued to be intimidating, and not without a few impaled corpses. 

source

The Dire Wolves, Gagnin and Anzel, found the party and escorted them to the tower, where Thefri and his comrades waited. They reported on their resistance against local Chaos predations, as well as their coordination with the party of cleric Nikhita Mahesh and her colleagues, who had re-taken Ashryn Tower and dug in for the winter. Thefri was safekeeping a damaged lens, and the party would retrieve it on their way back north.

The next day, the gang continued south. The first day of travel along the old trade road was uneventful. Still cold, but less wind. On day two, they heard sounds of a struggle ahead. Slick invisibly scouted ahead, seeing a party circled up against a large two-headed bear-thing.

Time to be heroes, I suppose. Slick and Dukan Dildran (hench) both whiffed hard. Goober got a hit in (of course). The bear-thing struck out, mangling a couple of the pressed party, as well as taking a chunk out of Goober. The fight went back and forth, until Slick was able to regain his footing and take it down with a healthy backstab. 

You think Fulvus will want a two-headed bear trophy for the alehouse? Silly question.

Friday, December 27, 2024

Secret Santicorn 2024: Another Horror

Once again, from the depths of the OSR Discord craws the Santicorn, leaving the gifts of writing prompts to the good(?) denizens of the server.

You got shutteredroom’s prompt, “The Real Monster of which the Shitting Log of Catalonia is the sanity-protecting bowdlerization.”

First, a quick visit to Webster's to check something....

bowdlerization:
noun
The deletion of all passages considered to be indecent.
Similar: bowdlerisation, expurgation
The action or instance of bowdlerizing; the omission or removal of material considered vulgar or indecent.
The act of deleting or modifying all passages considered to be indecent. 

OK, gotcha. That's what I thought...

***

The portal from the Void opened, and the Entity entered the world. Fools twisted by promises of power and ancient knowledges from before the time that Men walked the land had called it, at a great cost of life and sanity. For, they knew, great power comes at great cost. Particularly if it is others that are paying with their lives. So they had spread war and desolation in their pursuit of this favor.

And desolation they received in turn. For the Entity had no interest in wisdom or power. Just madness and destruction. And piddling little evolved apes were not of consequence. XXX walked the land, its energies from outside of space burning a halo of destruction where it went.

source

However, some of these apes had slivers of power. Whether by craft, or energies arcane or divine. So they fought XXX, desperately and to little effect. After all, fighting a being whose name itself caused fear and madness was a nigh-impossible task. Only the Sightless, paladins blinded of all vision except that which saw auras of evil, were able to stand long before its predations.

They called upon their god, YYY, to aid them against this desolation in living form.

Wednesday, December 18, 2024

Shadowdark: Bloggah's Blog #13: The Slogging

Well, doesn't smell like burning, at least.

A day of opposites, now I'm freezing my giblets off. 

You're looking a bit blue there, I noticed.

Out of the frying pan, into the freezer, as my great-aunt Stusseesz used to say...

****

So there we were, on top of that pillar, listening to the water below. I thought I might try a bit of flight, but only managed to flap my arms. Dremont was not impressed. Hey, I tried to cast before I jumped off, at least.

We saw some movement in the gloom of the cavern, now that we were getting accustomed. Something pale and snaky moving along the base of the pillar.

"Here I go again..."

Obviously, it was the former owner of the snakeskin on the top of the pillar. We laid low, but the snake only wanted to snack on a couple of giant cave crickets living in crevices on the pillar. It receded into the dark. 

I fixed the rope we'd salvaged to my magic hook, and lowered myself down the rock face. I found a ledge, and beckoned Dremont down. By this method, we trolleyed ourselves down the pillar to the water below.

Boy was it cold. The old goblets were up in my throat... We froze (both meanings of the word) as the snake loitered across the water. It slithered off, and we shivered our way to the bank to work our way downstream.

Things were going well. Just more giant crickets. Mostly harmless...

Friday, December 6, 2024

A Shorts Visit to the Hamlet of Riddenfield

Welcome to Riddenfield

Tim did it again - tossed a small settlement out into the ether for us to find. And made a comment about the bears scratching their butts on trees. I'm sure there is something more interesting than that in any woods near a Tim settlement.

something interesting

Have another quick writeup of the locals and their personal demon....

Friday, November 29, 2024

Campaign Journal: Into the Artificer's Lab

Welcome to yet another installment of my paltry campaign. I hope my USAian readers are busily digesting yesterday's feasts and didn't get into too many arguments with relatives...

Who's here?

  • Jax- Barbarian
  • Slick – Thief
  • Orzu – Illusionist
  • Rondel – Elf

So, to start, we were down a couple of players, plus Rondel's player was late due to a work commitment. And Slick's player needed to make it a short night due to a family commitment.  OK. So this is where things need to be flexible. First of all, we had previously planned on a break-in/heist, which needed spell resources from Rondel and Henry C. Plus we don't want to cheat someone from some potential fun. And I wasn't going to just sit and kibbitz for an hour. What's in my bag?

Well, I had a cavern map that I'd scribbled some stuff on. But not the one I was thinking of. Did I write different scenarios on multiple printouts of the same map? Wouldn't be the first time. Nevermind. I can remember enough to fill some time.

So Petre Gagua shows up at the tavern, concerned about a finding that he hadn't been able to get the Council's ear on. So the three party members saddled up and followed the captain out into the countryside. Sure enough, a settlement had been razed, and signs of murder and/or abduction. Always wholesome. Tracking drag-marks and prints, the group caught up with a trio of unsavory characters dragging a body. Stabbing occurred, and it was determined that they weren't undead, just very unpleasant. The trio wore tattered robes with rough markings of Khador painted on them. Orzu ripped open the robes, but nothing significant was found. Oh, and they had filed-down teeth. This wasn't looking promising.

Following more track, they found a cavern. Slick heard chanting, and rappelled down a steep shaft, finding compatriots to the original three chanting to a rough-hewn idol to Khador, as well as snacking on someone's leg. Lovely.

Returning to the party, all charged down the main passageway, overwhelming a pair of guards before they were able to defend themselves or alert their comrades. Orzu returned back to the shaft, casting down an illusory failed adventurer as a distraction. Successful with this ruse, the party was able to do some more shanking and retrieve some minor goodies. Upon closer inspection, the idol appeared to be a hybrid of the old and new versions of Khador. Unhinged, either way. 

With this, Faith Perpetual began its messaging to Jax. More unpleasantness was afoot... Suddenly, her feet weren't really her own, and off they went, deeper into the cavern, to confront... whatever. Standing on an isle in a pond was a figure, chanting among more deformed statues to Khador. Jax slogged through the pond, striking at the figure, but missing. Goober joined in, and got a serious singeing from the being's strike. Fortunately, Slick and Petre were able to join, and the being was gang-tackled to death. Or additional death, perhaps. Orzu, wielding a dagger, cut the thing's robes off, revealing a slightly glowing object in its chest. Yes, this was the thing. Jax cleaved it open, revealing...

Wednesday, November 6, 2024

The Potato Barons, A Shorts Interlude

Damnit Tim. 

First of all, you tempt poor Bloggah in the Guild of Arcane Lore, then you post up this perfectly cromulent little map, complete with the descriptive sentence: "Two potato farmers, brothers Burke and McHale, have several acres of potatoes. They have titled themselves the Potato Barons."


Fine, a brief bit of freewriting to occupy my evening and expand upon my flippant comments on your Reddit posts...

***

Two potato farmers, brothers Burke and McHale, have several acres of potatoes. They've dubbed themselves the Potato Barons. A decade ago, they homesteaded the acreage under a land charter from the local baron, Ser Erasmus Cludge. The land has been generous to the two farmers, and they easily raise a surplus of tubers to support themselves beyond the baron's annual tithes. Their groaning carts of potatoes are a welcome sight at the local markets in the summer and autumn, particularly as winter begins to set in and folks stock up their root cellars.

Their homes are set up along the trade road on the north shore of the local stream, Bruderware Creek. The stream provides irrigation water (and the occasional giant frog). Burke, a lifelong bachelor, has a compact house. Out front are his storehouse/tool shed and private distillery, in which he concocts a reasonably good vodka for sale, gifts, and bribes for the local tax collector. McHale's home is a larger two-story structure, which also incorporates a stable for the brothers' draft animals. McHale, his wife Lizzy, and their son Arejay sleep in a mezzanine over the stable. Both homes are surrounded by low walls of mortared river stone.

Several years ago, an ankheg was causing problems for the farmers. A group of wandering heroes were able to defeat the beast. In reward for assisting them, Burke and McHale, gave the adventurers a cart full of potatoes. Surprisingly, the party was very happy with the reward. 

In defense against any other ankheg incursions, as well as roaming ruffians/adventuring parties, Burke and McHale have contracted with local conjurer-artificer Skandeleous Krank to create guardians to fend off threats. Krank, always a proponent of “Conjure Locally,” produced for them a pair of potato-golems to watch over their fields... 

Hey, you work with what you got...

Say Hi to Burke and McHale here

(Complete with monster stats and a bit of surprise artwork)



Sunday, September 1, 2024

The Stonewill Estate: Another Quick-and-Dirty Encounter

I feel like I've just been recounting and documenting my various campaign moments, and owe the world some creativity that's more than a grumpy goblin mage ranting...

So returning again to my campaign to provide a bit of content that someone may find useful for their sessions. Another Breaking and Entering, as happens in cities now and then. This one is the space developed for my "Repossessing the Possessed" session, where the party dealt with a horde of creepy dolls, but especially the one they were sent to retrieve.

I filled out the rooms with brief descriptions, and distributed the treasure that I had originally rolled up for the session. I added a few details to make the location more generic and flexible (hopefully) and fixed a couple of inconsistencies from play.

Additionally, I provided info for multiple avenues of access, whether street-level or subterranean.


source

So find your way into Stonewill Estate here...

Hope you all are having an enjoyable Labor Day weekend. I was planning on running a Shadowdark one-shot, but had to cancel due to a sick dog. Family priorities.

Tuesday, August 20, 2024

Campaign Journal: Ocean's Five

I've got about six play reports to fire off. I've been negligent, on top of extra sessions. More incoming.

First, more Shenanigans in Chirath:

Jax - Barbarian
Fulvus - Halfling
Rondel - Elf
Frederick - Thief
Orzu - Gnome

(Slick was absent due to spoiled hydra)

First of all, the party was approached by members of the City Guard, in a friendly fashion, at least. They were invited to speak with Legate Mildiani, the city's military commander, as well as Velthur Lecne, a sage researching the Chaos mutations. The party (e.g. Jax and Fulvus/Wene) had drawn attention for their defeats of the Chaos creatures in the arena, as well as other rumors of the party's exploits in the wilderness.

The two officials questioned the party as to their explorations and findings with respect to the Chaos forces. The party recounted general information, and discussed their experiences in Acroria. Mildiani was aware of Acroria's position, partially from the city's intelligence personnel in the town. He was curious if their may be other internal contacts, and the party suggested that the two remaining expedition survivors may be amenable to contact.

The party further shared some information on the presence of the fortifications, although they withheld some information on the Barrier, and mentioned a few allies, such as the druids and community at Cobalt Lake. The Keepers of the Light were also discussed in their past role guarding the frontier.

Lecne was quite interested in the creation of the Chaos mutations, and his research and autopsies indicated that the beings had been changed by some combination of alchemical means and a form of magic he wasn't familiar with. Perhaps this knowledge could be used to create soldiers of their own (members of party shudder).

Satisfied, the two officials bid them adieu, and the party departed. 

Friday, August 2, 2024

New Monster: Xegamian Servant-Manikin

Well, last session the PCs found that the Stonewills' household "help" was of the creepy doll variety. Particularly Frederick, who got gang-tackled by several of the automaton servants twice, taking significant bite and scratch damage each time. Not to mention everyone feeling a bit wigged out by the whole thing.

Source

Xegamian Servant-Manikin:
Crafted in the alchemical research-crèches tucked away in the outskirts of the city-state of Xegam, servant-manikins are desired by customers who prefer their help to be silent and unlikely to pick up rumors or pilfer the silverware. Not to mention requiring no wages and limited upkeep.

Although they were developed primarily for domestic duties, for a bit more coin, the manikins can be imbued with attributes to guard the master's household while they are away or asleep.

Although the exact components and mechanisms for crafting such automatons is a closely-held secret, disassembly of the manikins has revealed them to be composed of a variety of articulated wooden and metal limbs joined to a ceramic torso and topped with a crafted doll head. Many owners with particular tastes and a bit extra coin order custom-crafted heads that are whimsical or artistic. 

Breaching the torso releases a number of preserved organs and nervous system elements in a galvanic fluid. Rumors and espionage into the creation of the manikins indicates that the organs are mostly harvested from accident victims or the condemned, and preserved in such a way to "program" the doll for its future duties. While not admitted by their creators, there is a limited (5%) chance that the harvested organs may cause an individual doll to retain some memories or personality of its prior life.

Each manikin is "taught" its normal tasks by inscribing a "code-leaf," a strip of thick parchment, with a combination of sigils and punched holes, which are then inserted into a slot in the back of the head. Most owners keep a small library of code-leaves available to cover miscellaneous tasks or particular recipes for their servants to prepare.

Basic stats:

1HD, AC 6/13, Atk: 1d2, able to perform normal housekeeping or domestic tacks, understands verbal commands. Automaton/artificial being, immune to sleep and mind control spells.  

Modified servant-mankins come in four flavors:

1. Stabby: 2HD, Atk: 1d4x2, a stouter servant-manikin equipped with a pair of extendable dagger blades in its forearms for home defence.

2. Sleepy: 2HD, Atk: 1d4+poison (save or slowed, 1d4 turns), each manikin is equipped with a hollow blade containing four doses of poison.

3. Screamy: 1HD, Atk: nil, alarm call to alert household. Summons 1d4+1 random manikins in 1d3 rounds (up to household maximum). 

4. Swarmy: 1HD, Atk: 1d6+2 manikins will appear and drag down an opponent, causing 1d2 points per round per manikin. Escape via penalized contested STR roll (d20+bonuses-1 per manikin) 

Source

Edit:

Recent "inquiries" in the city-state of Xegam have indicated that the manikin fabricators have attempted to create stronger servant manikins, hoping to solve the material cost barrier of golem creation. However, such attempts have so far failed, with the mental/command instability of higher hit die manikins increasing markedly with each hit die greater than two. (Chance of past memories/general homicidal tendencies increases to 15% per hit die greater than 2).

Stabby 2: 3HD; AC 5/14; Atk: 1d6x2dmg; An upgraded servant-manikin equipped with a pair of extendable forearm blades for defense. Used for security and guard purposes. Ceramic masks of various designs conceal what lies beneath. Automaton/artificial being, immune to sleep and mind control spells.  




Wednesday, July 31, 2024

Campaign Journal: Repossessing the Possessed

Smaller crew tonight:

  • Frederick – thief
  • Fulvus – halfling
  • Jax – barbarian
  • Rondel – elf

Orzu was apparently off on a vision quest for his cult, and Slick was laying low after news of a rash of hat thefts was circulating in Chirath.

The party was hanging at The Crossed Blades, eating another hangover breakfast. An elegant elf drifted in, wrinkled her nose, and approached the party. She introduced herself to Rondel as Kailu Winthala, an envoy from the Old Lands who had heard of his arrival in town. She dusted off a seat with her handkerchief and reluctantly accepted a glass of wine. She was interested in developments in the west with the evidence of Chaos forces on the move. Old Lands? Are you from the desert? No – not those rustics. They have their particular views of the world, and remain in the desert, beholden to them.  Rondel revealed that he had interacted with one, and had found him to be honorable.

In fact he had been guarding an old tower, part of an abandoned defensive network against Chaos. Kailu was interested, as she had hit roadblocks attempting to gain information from the local authorities and researchers. An old magical network was most interesting, especially due to the resources and knowledge that would have been required to construct it. She had no recollection of elven efforts to such a network, and admitted it must have been human mages, with an equivalent knowledge of the arcane. Fascinating. 

Rondel observed that the humans were adaptable and good at gathering resources, such as the suspected dwarven craftsmen to make the focus lenses at the various strongholds. Kailu reluctantly admitted as much. In the end, the two agreed to share what notes and resources that they had. Kailu departed and soon sent an assistant to collect Rondel's notes and rubbings (and Mareth's, RIP).

Sometime after this, Balto, Slick and Fred's local contact, dropped by to let them know that he had made contact with the Sewer Patrol, and Solange might have a job...

Off to the Hidden Hand, via the fishmonger back door, of course. Solange appeared, and offered the task of recovering an idol from a local manor house. In exchange for a favor or two, of course.

Thursday, July 25, 2024

Campaign Journal: Recon and Arena

Hidey ho, neighbors!

The whole gang is here:

Frederick - thief
Slick - thief
Rondel - elf
Orzu - gnome
Fulvus - halfling
Jax - barbarian

Everyone was up bright and early. The crew had things to do. The halflings were sharpening weapons, polishing armor and doing whatever halfings do before death matches. The thieves were judging their odds versus whatever security Beladon the jeweler had at his shop. Time to get to work.

The crew checked in at the arena - the halflings were third on the bill, with a local gladiator vs a "wild man of the North" and a Dwarven wrestling exhibition match as teh opening acts.

Time to make some bets. Henry the cleric was entrusted with the halflings' coin to bet on them, of course. Rondel bet on them as well, aong with several conditional bets (first blood, etc.). Orzu bet on both the local gladiator and the halflings to win. Henry, on second thought, threw a few coin on the "northman" to win. The party attempted to ascertain as to the opponent(s), but could only determine that it was probably more Chaos mutant.

The thieves asked around at the Guild regarding Beladon's shop. They got some indeterminate rumors and an idea of the layout (shop, upstairs quarters, cellar vaults). Time to reconnoiter. Fred and Slick did the unimaginable and walked in the front door with the objective of buying something...

A couple of blobs with no necks looked them up and down and granted admittance. A third guard let them in through the inner foyer and followed them into a waiting area. He called for Beladon and a few minutes later, an elf appeared from behind a curtain and greeted them through a barred teller's window. What were they in the market for? Emeralds, please. The jeweler disappeared and Slick made small talk with the guard, Gerald. Does the boss pay well? Ok, but the missus just gave birth to our fifth. Things could be better... I hear ya.

Beladon came back with a lockbox of emeralds of various sizes. Sorry, the largest was sold recently for a gift for a lady. The thieves picked a large specimen to evaluate. Slick pulled out his new loupe and pretended to know what he was doing. Some negotiation and back and forth ("You wouldn't disparage my reputation!?") and the gem was purchased for a "reasonable" 400gp. Frederick asked after the local ruby market, but Beladon hadn't seen much, lately. Oh, and give Gerald a raise. I know, they're fecund, those humans. No offence. None taken.

Back out into the street. Hmm. Not much could be seen. Gang signs, and a street urchin was summoned. Do you know anything about the jeweler? No sir, but I can find a friend who might know. Do you have anything for me to buy lunch? Slick gave the young man enough to buy several months worth of lunches. Some time later, he returned. Go to the The Lazy Harper, he'll find you. 

Thursday, June 27, 2024

Campaign Journal: Wherein Jax Almost Dies, AGAIN

Who woke up at the Crossed Arms Inn by the southern gate of Chirath?

  • Frederick - thief
  • Slick - more thief
  • Orzu - gnome
  • Jax - barbarian
Breakfast was had, compliments of Raggi the dwarf proprietor. The acquisitional specialists of the party asked after the location of the Hidden Hand, a tavern recommended by Mellia Saber, the "messenger" employed by Victor Matui and Firmin Dyel. Raggi pointed them to the opposite end of town. Just look for the place behind the fishmonger's. You can's miss it.

The party made their way north through the city via its main thoroughfare. They passed mercantile, craftsfolk, other inns and taverns. Wild-eyed street preachers spewed fire and brimstone sermons. Some attracted crowds, some were ignored. Caravaneers passed, either preparing for winter camp, or for a final haul for the season.

Our heroes doglegged through the temple district to one of the commercial docks. Frederick asked the harbormaster about potential passage to the Smoking Isles and the stronghold of the Sea Dwarves. He was rebuffed, as the dwarves had recently taken a grain ship. But you might want to ask at the north docks. Maybe one of the packets there would be foolhardy enough to take you.

Continuing to the northern extent of the city, the party found the dock. Fishermen unloaded their catches, and coastal traders took cargo. The party spotted, or smelled, "Eddy's Fresh Fish." The proprietor and his crew were cutting up a rather large, and unidentifiable fish and discussing on whether to put it in the "Miscellaneous" or "Exotic" crate. 

via Dyson

Circling through the adjoining alleyway, the gang found the Hidden Hand, a somewhat ramshackle tavern. A couple of inebriated sailors stumbled out, and Slick relieved them of their coin purses.