reviewed/savaged a few of my released adventures... Within his usual snark was some serviceable criticism - I do need to tighten up my writing on some aspects of descriptions and such, and make sure the important details are up front for the GM. (I do appreciate feedback, after all - pro or con).
One criticism was redundancy and superfluous room description, using a statted 'guardpost' room as an egregious example... yeah - I over-wrote it. But then there's the detail of the peephole in the post's door, where intruders may be spotted - per Bryce:
"The guardroom has a peerhole and a couple of monsters poking around in the rubble, with a small chance of them using the peehole. " (italics mine)
My own snark here, but if you're reviewing and criticizing someone's work and quality, proofread your own blog. Typos set me off. I may not be the best writer, but I proofread/spellcheck my stuff.
But peehole... And the associated goblin guards...
"There is a 2-in-6 chance that one of the goblins will hear someone outside the door, leap onto the door, and urinate through the peephole. Any PC attempting to spy through the peephole will be drenched..."
Save vs disease or contract a virulent goblin malady:
- Screaming Buboes - The buboes scream, not the patient. No chance of silent movement. No one gets any sleep.
- Crawling Pox - Oh gawd where am I gonna itch today?
- Spitting Sores - Any uncovered sore spatters ichor up to six feet. Anyone struck with the fluid must save vs disease or become infected in turn.
- Glowing Rash - Infected glows as per candlelight - possibly useful, probably a liability.
- Honking Cough - Infected sounds like a flock of arguing geese. Don't even think of trying to sneak up on anything.
- Walking Lockjaw - Seizes up a different random joint each day.
- Steaming Boils - Infected is surrounded by a vaporous mist. Some boils may intermittently whistle. The boils put off a putrid miasma (troglodyte equivalent).
- Hopping Tremors - The infected is consumed by involuntary hopping and jittering. No sleep-based recovery allowed.
The effects typically last 1d6 days, although there is a 20% chance that the PC has acquired a particularly virulent strain, lasting 1d6 weeks, and a 10% chance that the affliction is chronic... Cure disease
should do the trick. Maybe... Hopefully...
Beware of GTDs - Goblin Transmitted Diseases