Showing posts with label inspiration. Show all posts
Showing posts with label inspiration. Show all posts

Saturday, August 30, 2025

The Flesh-Harvester Skeleton

On the prowl for skin and bone to tear
I'm a skeleton looking for meat to wear

                                               KMFDM - "Hyena"

Those animated bones, they remember once being clothed in flesh and muscle, with blood in hearts and vessels, breath in their lungs. And some hunger to feel that again, even if only for only frail moments.  

Draped with flesh and offal from their flayed victims, groups of flesh-harvester skeletons swarm their prey to strip them of their mortal cover to momentarily enhance their own being.

get that meat back!

AC: 6/13
HD: 2*
Atk (BAB+1): 2 x claw (2x1d4)
Movement: 60’ (20’)
Saving Throws: D12 W13 P14 B15 S16
Morale: 12
No. appearing: 1d6+3

Upon first contact, the skeletons will be seen to be "wearing" rotting flesh. Each will have 1d6 extra hp garnered from prior victims. On a to-hit of 18+, the skeleton strips flesh from its target, gaining temporary hit points equal to the damage (up to 2x max hp). They will tend to target unarmored individuals en masse. All that armor gets in the way of collecting that sweet, sweet meat...

The "swarm" and flesh compulsion inhibits turning attempts, granting -1 against undead turning per four skeletons present (round up). Otherwise, they exhibit normal undead qualities and immunities (Make no noise until they attack. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading spells.)

Saturday, July 5, 2025

Step into the Green Hell: A Jackson Joint

Second scenario that I've wrested from my scribbled notes and made presentable. There are plenty more lurking, waiting to be transcribed between real work, exercise, appointments, remembering to eat, walking the dogs...

Anyhow. A good looping space with a significant amount of green.


Interesting. 

What would be growing down there in the dark? I scribbled a bit before some random firing of a brain neuron reminded me that I'd written up a model for a spreading, aggressive invader. No, not kudzu.

So, an ooze that has gained some sort of decentralized, alien intelligence has taken over a shrine. And not only may the PCs want to clear it out, but one of the individuals interred there certainly wants it out of their space.

Watch where you step.

Download me here


 

Sunday, June 1, 2025

May RPG Blog Carnival Late Entry: Oaths - The Beguine/Beghard Class for OSE and Shadowdark

Ok, here we are on May 32, and I'm right on time to contribute to the month's Blog Carnival. This time hosted by Tabletop Curiosity Cabinet and themed, "Oaths." So let me share a small introduction to a historic religious community, as well as a player class (OSE and Shadowdark) inspired by them:


The beguines (and their male counterparts, the beghards) were religious lay-communities most active during the 13th - 16th centuries. While not formally monastic in nature, the members typically took vows, most commonly chastity, as well as of charity and religious devotion. Members were also able to quit the role, and return to secular life. 

The communities were typically self-supporting, with their members taking part in cottage industries. These beguinages could be as small as a shared house up to a walled compound. Larger examples contained shops, hospitals, breweries, and cloth mills.

Because many of the beguines came from middle- or upper-class backgrounds, many were literate and wrote treatises and poetry reflecting their faith and the visions that they experienced during contemplation and prayer. This mysticism was a common theme among the communities, as well as the idea of sharing these "visions" through religious or secular texts. Because these publications were outside the orthodoxy and independent of Church doctrine, they were often criticized or suppressed, with the most egregious example being the burning at the stake of Marguerite Porete as a relapsed heretic by the Inquisition.

After all, there is nothing more frightening than a financially independent, literate woman interpreting religious dogma.

Tuesday, May 27, 2025

The Lair of the Pale Toads

Last week, we were introduced to the Pale Toads. To expand on our new friends, they needed a lair, and a bit of a story as to why they have suddenly appeared along the edge of civilization, curious and adventuresome. 

AI Trigger Warning.

The Toads tire of lingering in their dim places, and, curious about those who explore their lands, seek to reach out and make contact. But in that vein, they need a leader to inspire them, and teachers to prepare them to interact with the outlanders.

Fortunately, our little community within the lair has both, and the Toads are ready to seek new lands and new allies. The old Queen seeks a greater calling and legacy for her folk. The priests commune with and teach of the great toad who brought them up. And instructors teach worthy toads the arts they will need to survive in the greater world and the rough language of the foreigners so that they may communicate.

This "adventure" is written more as a settlement or village, with its personalities and resources, than a "lair" to be murderhoboed. YMMV. 

The map was provided by Jean-Claude ''Raznag'' Tremblay. I've used one of his maps before, and have several more in the files awaiting the correct inspiration.

Anyway, welcome to the Lair of the Pale Toads. Try the swamp-beer.

Update: Got called out for the AI art, so I'll address it here, rather than getting into multiple discussions elsewhere. Yes, the Toad images are AI. I happened to find them whimsical and inspiring enough as prompts to write up a couple of posts worth of content. Because I write for fun, after all. This isn't a commercial or professional endeavor. I don't have delusions of adequacy when it comes to my writing. I just put it out there to keep my brain active, and perhaps someone will use a piece of mine at their table one day. And much of what I write here (eleven years of posts, 100+ adventures or scenarios, plus myriad other content) is found inspiration: A good map-space, a piece of history, a photo of an artefact, a scene in a book. But the writing is mine. 

Ironically, I didn't even "create" the Toads' art, but lifted it from Pale Toad's YouTube posts.  

Will I use AI art in the future? Likely not. It doesn't fit the esthetic of my writing and imagined game-space. And AI is considered anathema in plenty of creative spaces. Anyway, I'd rather hunt down an appropriate bit of Hannes Bok or piece of medieval marginalia to illustrate my little adventures or scenarios. The images I use on my posts are attributed to their sources, and anything that I do put up on DTRPG or similar is typically illustrated by either public domain art or purchased art from human creators. 

So, if for some reason this is the first time you've stumbled on my blog, I apologize if AI is your first impression. Feel free to peruse the nearly 650 posts that aren't AI content.

Friday, May 23, 2025

New Class and Ancestry: The Pale Toad

Trying to catch up on the creative work, drafts upon drafts. Certain other obstacles need to be overcome via other means.

Decoy computer, working computer 

So. The Pale Toads. Where did they come from?

Well, this channel came across my YooToob feed, offered by the inscrutable algorithms. OR because I listen to quite a bit of ambient or synthwave while working. Anyway, the channel's namesake AI-produced adventurer-toads needed a bit of a story, or at least to be statted up for some possible play.


Friendly little guy

Over the last seasons, the Pale Toads have arrived from unnamed swamplands and dank caverns, their skin pale from the dim lands that they tread. Their antediluvian eyes reflect wisdom and stoicism. They are curious for knowledge, to perhaps offer trade, or to join in an adventure. The Toads' outward waddling, awkward appearance vanishes with a powerful lunge or silent disappearance into the water.

Friday, December 27, 2024

Secret Santicorn 2024: Another Horror

Once again, from the depths of the OSR Discord craws the Santicorn, leaving the gifts of writing prompts to the good(?) denizens of the server.

You got shutteredroom’s prompt, “The Real Monster of which the Shitting Log of Catalonia is the sanity-protecting bowdlerization.”

First, a quick visit to Webster's to check something....

bowdlerization:
noun
The deletion of all passages considered to be indecent.
Similar: bowdlerisation, expurgation
The action or instance of bowdlerizing; the omission or removal of material considered vulgar or indecent.
The act of deleting or modifying all passages considered to be indecent. 

OK, gotcha. That's what I thought...

***

The portal from the Void opened, and the Entity entered the world. Fools twisted by promises of power and ancient knowledges from before the time that Men walked the land had called it, at a great cost of life and sanity. For, they knew, great power comes at great cost. Particularly if it is others that are paying with their lives. So they had spread war and desolation in their pursuit of this favor.

And desolation they received in turn. For the Entity had no interest in wisdom or power. Just madness and destruction. And piddling little evolved apes were not of consequence. XXX walked the land, its energies from outside of space burning a halo of destruction where it went.

source

However, some of these apes had slivers of power. Whether by craft, or energies arcane or divine. So they fought XXX, desperately and to little effect. After all, fighting a being whose name itself caused fear and madness was a nigh-impossible task. Only the Sightless, paladins blinded of all vision except that which saw auras of evil, were able to stand long before its predations.

They called upon their god, YYY, to aid them against this desolation in living form.

Saturday, March 23, 2024

RPG Blog Carnival: Feasts, Foods and Fancy Drinks, oh my!

Crap. It's been literal years since I've contributed to one of these. 

VDonnut Valley is hosting this month's soirée, themed Feasts, Foods and Fancy Drinks, oh my! Well, I can work with a prompt like that. Perhaps from a slightly different angle.

After all, part of being a good host is sometimes being flexible to your guests' dietary restrictions and perhaps preparing a special meal for an honored "foreign" guest...

source

***

The tremoring acolyte stirred the vile concoction. His eyes darted to the poor sod he'd just replaced, still spasming on the floor. Clearly, sampling the offertory meal had not agreed with him.

“Add the next ingredient, worm!” commanded the hooded priest. Taking a shaking hand, the acolyte opened the stained crockery. His eyes watered even more as the acrid, metallic fumes emerged from the crockery as he poured the toxic mixture into the boiling pot.

“Taste the offering. Perhaps you are more worthy to serve His Glory than your predecessor!” A spear butt in his ribs encouraged the acolyte further.

The acolyte glanced at his fellow initiate, now still. With shaking hand and tears in his eyes, he took a spoon to taste the bubbling amalgamation.

Somewhere, in the shadows beyond the priest, a shape began to unfold from space. Slavering jaws emerged as the entity from beyond took in the first, deep, delicious scent of the offering meal...

Friday, February 16, 2024

Welcome to the Temple of Dynss, plus some lamentations on creativity

My "Village of Longtooth" post got a little traffic in the last couple of weeks, mostly because Shane mentioned on his blog that he was cribbing it for his new campaign. Much appreciated...

Anyway, I got a comment lamenting that people didn't seem to post up '5-minute maps' and similar creative bits as much anymore, especially since the G+ diaspora. I thought on this, as well. At the time, my mind was much more attuned to creating, so I could see a map like Shane's, or a piece of art that someone posted, save it, and immediately draft up a few notes of description for that piece. Then I'd toss it out into the world, and maybe someone would find it and use it. Who knows. But it was more about creating and sharing for me than any other impetus. 

Now, I have a folder full of maps and ephemera covered in notes that never seem to get transcribed, or some inspiring piece gets lost in the feed and never found again. Gotta fix that.

Which brings us to the Temple of Dynss. Grab a small encounter space, set the timer for an hour, and fill it. Then make sure it gets written up.

Dyson themed it as a lost temple now occupied by a giant lizard, so I took the lizard theme, but gave it the lizardfolk treatment. Old lost temple? They must be returning to it to cause some mischief of their own agenda. Somewhere, I wrote down the random phrases 'smoking ruin' and 'spirit snake' as spells for our main character, a shaman. Wasn't sure, but they sounded like spells that he'd have. I roughed out a plot, pulled some images from Wikimedia, and created some hows and whys. 

Check out this dapper guy
source

(Although I didn't incorporate the image into the adventure, he's the inspiration for the shaman's guards)

So, an hour plus a few days later, we have our finished work. 

Welcome to the Temple of Dynss

An old temple/mausoleum, complete with a few modified monsters and undead, two new spells, and one new magic item.

Now to figure out how to grab the creative moments more often...

That said, as best as I can tell from my disorganized blog tags, I've written over a hundred adventures. Everything from a single-location encounter to large dungeons requiring multiple sessions (nothing in the mega-dungeon category, yet...). Several include four to five scenarios for a single map, so that adds a few more. Most are probably pretty bog-standard by most criteria, although I do let the mind out to play a bit more now and then... Anyway, they are all free, or at the most PWYW. I'm sure something will be suitable to drop into your table, or perhaps seed an idea of its own.

Sunday, February 11, 2024

Gods and Such: a collection of deities

When I've written up a village or adventure space, I'll often add a local deity for color and to add to the  depth of the setting. The deity that the community worships lends an indication to their values and the atmosphere of the place (and how friendly they may be to a bunch of unwashed adventurers). The gods include Lawful, Neutral, and Chaotic representatives, to round out the alignments and followers.

For inspiration, I cribbed illustrations from a number of classic pulp and art deco illustrators, including Harry Clarke, Sidney Sime, and Hannes Bok. I've accumulated a long list of artists and art resources for writing inspiration and illustration over the last few years, and it's always fun to find a piece that fits my need from some unexpected source. 

A few of the gods, including Khador, Medeg, Garond, and Combris have shown up in my campaign, with their followers making their own stories and impact. Others have been mentioned or wait in the wings.

Behold, Twelve! gods of various stripes to use in your campaign, or for your own inspiration. Enjoy.


Edit: Added one more, because every pantheon needs a God of Death.

Sunday, January 28, 2024

Late Delivery: Secret Santicorn 2023

 Christmas gifts that keep on giving? 

For the OSR secret santicorn, you've been paired with wyattwashere, who wants “A list of modern/urban creatures for use in horror-investigation games like Call of Cthulhu or Delta Green. The weirder and more niche the better!

Been on this one for a bit. 

I read through my Delta Green quickstart, and thumbed through my CoC. Through it all, the Hounds of Tindalos kept popping up in my imagination.


Good puppy (source)

So why not start from there?

<writing ensues>  

For inspiration, downloaded a glut of images from artist 0nedes, who heavily inspired a prior writing exercise, also with a dark horror/post-apocalypse vibe. 

I mean look at this cutie: 



Who could deny a darling creature like that? "Honey, it wants in!"

Additional inspiration via Dan Davis History, with a bit of Crecganford and Esoterica. Soundtrack by Cryo Chamber and other Dark Ambient channels.

So I'm not sure that I met the criteria for modern/urban, just for the fact that I created a mini-Mythos dating back to Neanderthal times and heavily influenced by Stone to early Bronze Age Indo-European cultures and myths. I mean, why use the published material when you can start from scratch? That said, I rounded up several modern references and occurrences that dovetail in with a potential 'reawakening' of beings/creatures, as well as some descriptions of the misguided or corrupted souls who may want to interact with it.

They Called Them Wolves (link permissions fixed)

Thanks also to Archon's Court for shepherding the project through this year.

Wednesday, December 6, 2023

Monster: Damned Horses

"Yeah, when the riding animals start fighting, we're in new territory" - Frederick

The party heard the sounds of struggle and battle through the trees. Rushing forward, they glimpsed four mounted warriors in a desperate fight against an unequal number of Chaos mutants, some on foot, some mounted. As they watched, one of the warriors was dragged from his horse and slain.

"Are we heroes today?" "I guess so.."

The skulky characters quickly assessed the scene, fading away to target the apparent leaders of the foes, as the elf and a couple of henchmen readied bows and spells to pick off the soldiers...

Slick and Flick made their ways around the melee, getting into position to shank the Chaos knight on his warhorse. Out of the corner of his eye, Slick saw the robed figure struggling with Frederick as he reappeared. Now! Slick leapt, stabbing between the knight's plate, as his companion flanked from the opposite side. Gravely wounded, the knight reeled in his saddle as his warhorse instinctively wheeled to seek the threat.

Slick looked up to see the horse rear with a horrid scream and glaring red eyes. A pair of iron-shod hooves sprouting what appeared to be rooster spurs came down on him, hard, nearly sending him to the Other Side...

... And that is how my party became aware of the Damned Horses. Like many of their Chaos foes, the horses have also been mutated to become "more perfect" in the eyes of the Maker.
.
All Damned Horses by Rigardatta

Thursday, August 17, 2023

D10 +1 Hex Denizens

Via Reddit: A group exercise of creating some hexes to share ...

Not so much hexes, as much as those singular features or encounters that may be found within:

ROUBAUD, FRANTS (1856–1928) Caravanserai by Gur-e Amir in Samarkand

1. A decrepit caravanserai sits along an overgrown trade road, its only resident a hill giant named Oblex, who reclines within its collapsed walls, carving rough animal figures from tree limbs using a dull short sword. He raises a few goats and feral hogs that roam the forest, and will trade for casks of ale or wine. For a few extra shinies, he will lead a party to the Caves of the Drumming Ghosts in the cliffs beyond his residence, although he will not enter.

2. A hobgoblin caravan approaches, carrying preserved beast-meats and lead ingots.

3. The village of Shropshire perches among the cliffs of the Heagearth Reach. Its residents are wan and pale, yet the village has avoided the incursions of Chaos in recent years. The lord of the manor is Vitomir Birsa, with his wife Luana Brkiæ, provide their protections to the village. Any villager will explain that they are very busy, but may take an audience after dark. Neither Vitomir or Luana will admit to being vampires.

4. The bronze dragon Aythyd lounges in his lair within the Clarengami Tops. He is 900 years old, and recalls the battles of the Cornryn Flats, as humans and Chaos met at the Walls. Such amusing scrabblings and scufflings back and forth! He doesn't pay much attention to such struggles after all. They have very little of interest, unless great heroes or mages meet and leave interesting artifacts next to their broken bodies.   

5. The Lich-Bride Julija Repar and her legion of thrall-grooms hold the sacred Effinggan Pass against the fanatical battle-nuns of the Wynrey Theocracy.

6. The plains are strewn with iron ships' anchors, 100 miles from the closest ocean. They were dragged there as penance by the crews of a vanquished navy a generation past.

7. Barrows and mass graves line an ancient battlefield. Ghosts of the warring foes arise, their quarrels long forgotten, to exchange tales and commune with one another, or those who dare cross their field of war.

8. Feral, bloodthirsty horses bred by the vivimancer-warlord Gavril Florsech roam among the bluffs and forests, preying on unwary travelers and slower herbivores. Gavril was a adept creator, but a poor trainer...

9. Massive stone golems walk slowly in a circle, marching to the drone of some antediluvian song. Their walk has gone on long enough for them to beat a waist-deep trench into the earth.

10. The forest sports woven branches manipulated by a tribe of druid-goblins. The arboreal macramé is comprised of tree limbs, bones, and detritus from doomed caravans.

11. Bird-folk in their aeries trade raw emeralds for old books and scrimshawed dragon's teeth.


Tomas Honz


Sunday, June 18, 2023

12 More Found Deeds

After I discovered that I had passed 500 posts on ye olde blog, I was randomly poking around my old posts and looking at some of my creative endeavors. 

One early post was "12 Found Deeds" obviously inspired by the "Deed to a ruined tower" that one can occasionally lift from within the "Random pickpocket loot" generator.

Now, there are bloggers who can regularly post up d100 lists for such things. For now, I can provide twelve more.

"Forest House" by JJcanvas

You have acquired a deed...

  1. ...to a coastal lighthouse, its light continually surrounded by a magical storm. Currently occupied by a trio of sirens who have been serenading ships onto the rocks.
  2. ..to a tower surrounded by grasslands. Co-opted by a swarm of giant bees and now filled with continuous comb. The queen is obstinate about moving, but may be willing to negotiate a co-habitation agreement, dependent on the consensus of the hive-mind, of course. Will be a sticky restoration project.
  3. ...to a floating orb with no apparent entrance/egress. Has a commanding view of the scintillating, psychedelic Piridian Crystal Reefs. The entrance to the chamber is a teleport gate in the 7th level of the Undercrypt of Mighty Chaos. 
  4. ...to just a shack in the woods. Filled with reams of paranoid screeds and rants against the Ostuithen Dynasty and shelves of tottering bottles of unstable reagents. Nice mountain views.
  5. ...to an abandoned caravanserai along an unused trade road. Filled with a band of hard-partying kobolds who won't leave until you chug a bottle of their mushroom wine and recite the Ballad of The Wakasing Canyon.
  6. ...to an ambulatory carapace-domicile. Scuttles along on hundreds of necro-mechanical legs. Not sure where it is at any given moment. It tends to wander according to its own whims. You'll likely wake up miles from where you went to sleep.
  7. ...to a cozy soddy on the frozen tundra. Risk waking up to herds of musk oxen using it as a scratching post.
  8. The deed itself folds via intricate origami. Upon completion, the piece expands into an immaculate pagoda. Very flammable.
  9. ...to a grounded galleon, halfway up the side of a mountain, and one thousand miles from the closest ocean. Haunted by sailors' ghosts. But at least they keep the decks pristine.
  10. ...to an orbital platform, accessible only by dead technology. Currently occupied by an increasingly eccentric maint-bot. Has petty arguments with the station AI and builds art installations from collected space-junk and spare spacesuits. 
  11. ...to one of a never-ending collection of identical manor houses with immaculate lawns. Truly a hellscape.
  12. ...to an abandoned dwarven wrestling arena and goat-racing ring. On humid days, the air is still redolent of acrid unguents and goat musk.

"Houses by a Creek" by Erik Taberman


Sunday, March 26, 2023

Rescuing Brother Eustice, or, Flying Fire-breathing Centipedes, Oh My!

Oops - a week, and no brewery game recap? My dozen readers are disappointed... 

Last session, we were joined by:

  • Slick - Thief
  • Mareth - Elf
  • Frederick - Thief
  • Skuli - Cleric
  • Bonk - Fighter
I started out with a bit of world-building, sharing a in-process map of the inland sea and surrounding region where the characters are currently residing. There was a brief overview of the powers in the area, and how they may be encroaching on the frontiers surrounding Neuforde and its environs. Patrols from two competing duchies had been seen in the area, making probing explorations of the locals' attitudes and dispositions. That said, several new settlers and craftspeople had come to town, expanding its labor and skill base. Fixing that bridge had some benefit, after all...

World so far - PCs located about 1/3 way up
the west coast of the inland sea.

The PCs checked in on their friend Victor Matui, who was restoring his family stronghold off the main road. Victor shared a bit about his family's persecution at the hands of a competing religious faction, and his hopes to restore the family name. But strong walls in the meantime...

And, in the most-awaited part of the session, we determined Bonk's real name: Waegstan the Bo'sun. Recognized by a former crewmate, he was called out. (a few random rolls from a prepared table later) Waegstan had most recently served on a cog named the Gallarita hauling cargo around the inland sea. He had disappeared in port, and had been assumed a deserter. Obviously we still have a few gaps as to the incident leading to his amnesia, but we have something to start from.

OK, it was time to go explore.

Thursday, February 23, 2023

Random Monster: Carnivorous Grass

Solomon dropped his pack. This little copse of grass would do to rest for the night. Green and soft - better than that rocky camp last night. He kicked aside a desiccated dear corpse mounded in the center of the grass. He wasn't about to share a bed with that. Solomon threw down his bedroll, took a nip from his flask, and shut his eyes...

The sun hit his eyes. Groggy, he realized he'd slept past the dawn. He felt numb, his limbs heavy... He'd only had one nip... Feebly, he tried to sit up, only to find himself bound to the ground. Farkin' pixies! No, that wasn't right. His vision cleared, and he saw in horror that his skin had been pierced and threaded with countless blades of grass! Solomon struggled, feebly, feeling drained, as the sun continued to rise. He vaguely felt the grass pierce more fully into his body and wrap more securely around his limbs... 

Don't Step On the Grass

One of many banes of the unwary in the wilderness, Carnivorous Grass presents a tempting "bed" of thick, soft turf for a weary traveler or animal to rest upon. The grass may give itself away by one or more desiccated corpses within its bounds, although the age of the corpse may not be clear, as the grass' attack and consumption of victims accelerates any apparent decay.

Only after they slumber, will the grass present its true nature, working its way through bedding and clothing to pierce the flesh and bind the victim to the ground as it slowly drains them of lifeblood and strength.

The grass manages this feat by producing an anesthetic effect (save vs poison to detect/be awakened). If awakened, the victim may escape with little difficulty, tearing away the grass blades from their flesh. Extracting oneself will cause 1d4 damage.

Those who do not awaken will take 1d6 damage +1d4 STR drain (One "attack" per night, three "attacks" per day). A trapped individual must make a STR test upon awakening to escape the entwining and piercing grass. They may make an additional attempt after each grass "attack," but repeated failures will lead to decreasing chances of escape as their blood and strength are drained. 

(AC: Umm, it's grass.  HD: No matter what you do to it, it's eventually growing back...)

Beware of the Lawn

And of course there's real "carnivorous" grass (via symbiotic fungus, but who's counting?)

Tuesday, February 21, 2023

Random Monster: The Conflagration Spider

Stumbled upon via a friend's feed:

art by Edward Gorey, of course

Anyway, this fellow looks like a fun time. 

And since I enjoy aggravating my poor players with yet another spider variant...  After all, they almost had their asses handed to them by a single pesky crustacean last session. So let's do this...

Conflagration Spider:
Angry, belligerent, and aflame, these arachnids were the unholy development of the vivimancer-alchemist Vladan Bačić. Bačić consorted with certain abyssal powers to create a predator with flammable glands that bathed the beast in arcane fire as it sprinted after its prey or invaded a lair.

The spiders, bred and controlled by the vivimancer, were used to protect his lord's fortifications and to raid the camps of besieging enemies or an opposing army, wreaking destruction and panic. The spiders eventually broke free of their bond-magic, escaping into the mountainous region of the Kawrwel Wastes, a rough land of sparse forests and rocky escarpments, where they lurk and dwell among the ruins and caverns of that ancient borderland to this day. 

Stalkers and sprint-hunters, the spiders lurk among the rock, before bursting into the open, igniting their flames, to descend upon panicked and confused prey. Although born of arachnid stock, Conflagration Spiders have a distinct intolerance for other spiders, stalking them, burning their webs, and consuming any that they capture. 

Attributes: HD4, AC 5/14, Atk: 1d8 bite + 1d8 flame damage (1d3 rounds). Anyone in melee takes 1d6 automatic heat/fire damage. The flame is arcane fire, and not readily extinguished. An individual spider can maintain its fire for 2d3 rounds before needing to regenerate its fire-gland stores. Resistances: Immune to fire, half damage from cold attacks. Curiosities: The glands may be of great value to alchemists and similar researchers hoping to reverse-engineer Vladan Bačić's methods. Great care is required to safely remove a spider's flame-gland, requiring an appropriate attribute or skill roll at difficulty. Failure will result in an explosion (2d6 damage, 10 foot radius, save for half).

seemed apropos

Note: According to the table of contents I found for the book, the cover image depicts "The Black Spider," by Jeremias Gotthelf, a horror story/morality tale of misfortunes befalling a town after a bargain is struck with the Devil (and his avatar, the eponymous spider). I was hoping to find a Project Gutenberg or Librovox version, but it looks like "free" English versions aren't currently available... What translated excerpts I have been able to find have an atmosphere of classic gothic horror and desperation.


Thursday, February 16, 2023

Random Magic Item: Lamp of the Hound

Inspirational image originally found on r/greyhounds (because we have those silly running couch-hounds).

Source 

From the item description: "Bronze plastic lamp in the form of the head of a greyhound, holding a hare in its mouth. The hound's eyes are inlaid with discs of silver (one missing)..." 

Really, I can't do better than that...

Lamp of the Hound

Friday, February 3, 2023

A Curse of Demons - Some Toren Atkinson Inspiration

After F'Norp's misadventure, I explored a bit more of Toren Atkinson's portfolio, and borrowed these fine individuals for a bit of hellish creativity:

General:
Of the five lovely specimens below, all have demonic resistances to normal weapons, requiring silver or magic to cause damage (in addition to whatever other physical resistances they may have). All take half damage from non-magical fire. 

Soth'tath: The Hound-Headed: 
Appearing to wear the oversized skin of a flayed victim, this multi-limbed "Hound of Draglemol" acts as a servitor-porter and tracker that retrieves the damned, both on the Abyssal planes, and without. Its mole-like nose scents out fugitives from the dark places and unpaid pacts. Two or more are typically dispatched to hunt down their prey.
Running on bird-like feet, or scrabbling along walls and ceilings, the demon moves at the same pace on any surface. Upon catching prey, they are often seen portaging them away, grasped on their backs with their posterior claws.

HD: 4+1; Armor: as Chain; atk 4x claw (1d6 ea), if two or more attacks strike, the target is grappled, taking 1d6 automatic dmg/round until freed.

Sunday, January 29, 2023

Just a little perspective

Two quick pictures.

Shelfie with most of my game and game-adjacent books:


And the proportion of those that were published under the OGL:

Just in case anyone is curious about the impact of those three little letters.



Saturday, January 7, 2023

Intruding Upon a Logen Nein Space

Reddit-denizen Logen Nein began posting his map-drawing experiments last year. His style is good, and the spaces are well-laid out, so I've collected a handful that stood out to me for my own creative endeavors.

Like the recent Tim Shorts map, this is a small space, a five-room dungeon if I stretch it. And it's pre-loaded with a few features (web, skeletons, furniture) to imply occupants and a bit of a story. So I took this on as a one-hour writing exercise.

Source

...eight hours later...

OK, the original occupant of the east cave didn't work out with the spider and got eaten. I re-stocked it with a deep elf, based on the OSE drow. Side note - the dark elf thing never quite worked for me, since so many subterranean or deep-water critters lose their pigmentation.

like these guys


So screw it, my deep elves are pallid and bug-eyed. It's my campaign.

like this guy

Anyway... we have a deep elf spy and their arachnid housemate hangin' in a cave, spying on the comings and goings of ships, and feeding the info to the local pirates. 

What cargoes could the deep elves be seeking to secure? Spices? Brightly-colored fabrics? Black light posters? Who knows, they are a mysterious lot.

Have fun with this little cave and its foes

Be good to one another out there.