So I added to my list of sketchy camp followers a couple of weeks ago, and #25 was evocative enough to me that I needed to expand on the idea... So here ya go, for whatever it's worth...
The Hallucination Made Flesh*
(An NPC companion for a PC who got into a batch of REALLY good mushrooms.)
Occasionally the powers of our minds and illusions are so great, that dreams or visions seem real. And even more rarely, does that mind-altering trip, perhaps in search of enlightenment, inspiration, or an experimental mode, rip a hole in reality, letting that dream enter through.
That hallucination that you swore was so real last night while under the influence of those halfling-grown shrooms, or that sparkly powder you bought off that gnome? Well, it just showed up to breakfast and helped itself to the bacon.
|Eyebeam by Sam Hurt|
Perhaps your buddies can't see or hear it, but it's there, plain as day, and it just introduced itself as “Hank.” It seems harmless, and friendly enough. Although the appearance of a bug-headed six-foot-tall bunny is a bit off-putting.
But the next time the charlatan illusionist tried to fear the party away, his conjurations had no effect on you. “Don't worry, I got you buddy,” says Hank.
OK, so the odd looks from your companions as you talk to something only you can see might just be worth it.
The Hallucination Made Flesh
HD: PC's Level-1
AC: 7/14 if visible to opponents, otherwise 0/19. Illusionists and creatures with mind control or displacing abilities have a 2 in 6 chance to see a Hallucination Made Flesh.
Attack: Non-combatant. Will use trait from Defense table, below, if attacked.
Saving Throws: As companion PC