Thursday, August 22, 2019

"Sinking Temple of Gorth"

Hi all! Back from a fun weekend at Dragonflight 40, killing monsters and taking their stuff. Played with some familiar faces, met a few new folks, and didn't realize I was rolling with another local blogger until after the fact - good to meet you, JB - your "Random B/X Headgear Generator" is required for all my char-gen.

So, another quick statting of a Daniel Walthall map, this time his "Sinking Temple of Gorth"

So, a couple of design notes- I renumbered the rooms, as the original sequence is out of order (to me). While I populated it with only one set monster and one puzzle/trap, the time pressure of the flooding chambers should provide some good tension (along with whatever wandering stuff tunnels in at an inappropriate moment). And you never know if/when the water flow into the temple will increase...

So take a look, feel free to play/comment/tweak.  Statted out using Swords & Wizardry, but playable/adjustable for any old-ish system.

Tuesday, August 13, 2019

Lost Tomes 7 - Oddball Spellbooks

1d12 crap spellbooks:

Some of these could be most awesome for your mage to find, but most are simply white elephants.  Have fun...
  1. Mica-leafed, heavy and fragile, requires a special polarized lens to read the inscribed spells. Typically used for uncommon spells of illusionist or evocation nature.
  2. Written on the hide of a living wild steer. Common to the plains herbimancers. The spells are only viable as long as the bovine remains alive. The spellbook is generally docile, but large and awkward, not suited for subterranean travels.
  3. Shells strung on thongs, the spells glowing iridescent within the mother of pearl. Rattley.
  4. A bag of prisms. Spells may only be read by projection through a specialized lamp. Typically houses illusions. 
  5. A puzzle-cylinder, requiring proper alignment of the rings to make spells legible.
  6. Quiver of animated quills - the selected quill will dance and write out the spell for memorization. Using these quills to create scrolls will require half effort/resources.
  7. Mimic! The critter impersonated a mage's spellbook and was inadvertently dictated upon. Requires food/cajoling to convince it to manifest the desired spell pages.
  8. Spell-infused tobaccos, requires smoking to memorize/absorb the desired spell knowledge. Probably need to get hooked up with a halfling dealer to replenish the particular blends. 
  9. Jug of skittering, metallic beetles. Spells are scribed upon their jeweled wings. A pain to sort and grab. Possibly bitey.
  10. Bones of a deceased mage, the spells that were held in their mind at time of death are now permanently etched upon the surface of the bones. 
  11. Scroll that magically lengthens to allow inscription of any new spell. Never runs out of parchment.
  12. Multidimensional hypercube requiring specific twistings and manipulations to "pull" the desired spell page into user's dimension.
Have at it, and remember to feed the spellboook....