Just received Tim Short's most recent mini adventure, "Macceum Sewer," in pdf and dead tree versions. Tim, in his version, specifically laid out an area with no real history or objectives, created from a number of random table resources Tim had at hand. The adventure is populated with a fine selection of sewer denizens, and what treasure or items that may be found in the halls and rooms acts more as seeds for further adventures than goals within themselves... All and all a good little side-trek.
Support Tim's Patreon if you want to find some cool hand-drawn mini-adventures and eccentric NPCs in your mailbox...
So yeah, random. While I rarely go for the full-random mode, I've often used the random dungeon room stocking table out of B/X (original below) to at least get a first-cut at what's each room's theme before I start writing.
I'll shift things around and fudge as needed if I feel a space really needs a monster or something interesting to move whatever theme or narrative I might be scratching together.
And, any individual map of space can have multiple interpretations, so, sorry, Tim, I stole your map.
I took the sewer theme and intended to fill it with some typical inhabitants, albeit some not on Tim's adventure. Were-rats, it is. My random rolling put monsters in only two rooms, and only one with treasure (actually, the only treasure in the whole place). And really, were-rats? Gotta do better than that. So they serve something a bit more nasty. And there's a bit of a complication with serving this particular big-bad, but our rats have found a way around it. And I trickled a bit more treasure in, because we have to keep those mooks interested...
So have a look, this is also my first attempt at a zine format - so comments are welcome.