Ok, Part II of the "shortcuts" from last session. This is another one of those little projects that has been sitting on my 'Writing things' folder for an interminable period of time. So I pulled it out in its exceptionally rough form for the game, since a finished product wasn't necessary, just notes and a theme.
Here, instead of a couple of friendly inhabitants, we have some grumpy water-sprites, dead-set on keeping explorers' grubby feet out of their water.
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A good layout, with two possible routes, as well as the interconnecting stream. In its final form, I completed the original play-space concept, with dead or trapped smugglers and the batch of cranky sprites. The detailing on the behavior and intelligence of the sprites was developed during the play session itself (especially their intelligence and language).
So yes, a good place to send players seeking a shortcut, and unaware of the new tenants...
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