As I mentioned before, to my pleasant surprise, my entry made a good showing in JB's Year of the Rat contest, and he was kind enough to gift me a copy of his latest publication, Comes Chaos, as a prize (I already have his prior two publications, the Complete B/X Adventurer, and the B/X Companion).
COMES CHAOS is a campaign setting designed for use with the B/X fantasy adventure game (and compatible retro-clones). It contains the information needed to transform your home campaign into a chaotic hellscape populated with mutants and demons, dark sorcery and depraved cultists.The book contains new ways to use old character classes. It contains dozens of spells of dark sorcery. More than 100 mutations and "gifts" of the dark powers. New combat options. Scores of monstrous foes and demons. More than 50 unholy magic items. Rules for creating chaotic wastelands, rules for corrupting player characters, rules for demons and cultists and for running a setting of ever encroaching chaos and the heroes that struggle against its rising tide. Information on running a villainous campaign for aspiring champions of evil, as well as guidelines for redeeming those who fall to darkness.A 64 page book, illustrated by Kelvin Green. Whether you're looking for a unifying theme for your fantasy adventure game, or simply want to spice up your campaign with demonic possession and vile enchantments, COMES CHAOS has plenty of demented ideas for your enjoyment.
And, in a mini-play report, I ran the winning entry, Clearing the Warren, for the local band of usual suspects back in November.
(Spoilers below) -
The party of four 2nd levels took on the mission, with the conceit of one having served for the Castellan in prior campaigning days. My note-taking was nonexistent, so here's what I recall... The party makeup was a human fighter, a dwarf, an elf and an cleric. I think.
With a bit of successful RP and agreeable reaction rolls, they received a couple bits of intel from the captured mutineer via Column B regarding the hideout (avoid the front entrance, find the secret door).
The party found the cave entrance, and waited until a wandering guard stepped back into the complex. Bypassing the front door by hiding in the shadows of the stone columns, they crept back into the caverns. Two PCs noticed the back entrance and investigated. And broke the ladder, making noise. Two guards stepped out, and the elf one-shotted one with a bow, with the other guard darting back into the compound. Knowing that surprise was lost, the party continued past to where they believed the secret door to be. Some investigation found the 'key' and they infiltrated the back way. Cautious exploration found the bottle trap, which was disarmed, with a PC taking the bottle.
The party worked their way through a storeroom, heard the galley and bum-rushed in, hoping to take surprise. An intense fight followed, with several close calls. A sleep spell disabled part of the guards, and the pair of gnolls were either dispatched or escaped. Zurka and one of the PC fighters shouldered a door back and forth before Zurka burst in, boosting a remaining guards with his 'healing potion' before fighting a rearguard action with his dog. Zurka fell, but a PC was able to calm his wardog, and took it as a companion (although noncombatant for this scene).
The party, after dispatching Zurka and securing the surviving guards, burst into the Diamond Hall of Pacovic and chaos mage Staorec's meeting. The chaos mage retreated, leaving Pacovic and his guards to deal with the party. A PC threw the mystery bottle, which broke, causing a wave of weakness to strike multiple individuals in the room. Another PC staved off a charm spell cast by Staorec, and the enemies closed. Pacovic, after having little luck with his own sword, drew Heghorlun's Crusader - only to be burned by its righteous fury. He fell a few rounds later, as Staorec and her surviving gnoll guard escaped, bitter at the loss of their investment and cash box. The party recovered the sword (after confirming its true master's identity), a loot chest of bribe money, and rounded up the surviving mutinous guards for trooping back to the keep.
As we closed the session, there was discussion that pursuing Staorec could be a future objective.
Well, I guess I'll have to gin something up. And who knows what hazards lurk out in the hinterlands where Chaos gathers.
If only I had a book of Chaos denizens and corruptions....
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