Wednesday, June 22, 2022

Dune, June '22 read-through thoughts


I first read Dune the summer of 7th grade, I believe. Checked out the big 1st edition hardback from the library. I'm certain that part of the read was in the wheat truck, waiting to unload the combine harvester. (I'm sure that my treatment of said book was detrimental to its collector's value. But if anyone out there has a used library copy with a bit of wheat chaff in the pages, you know where it's from...)

Since then, I've re-read the book a good handful of times, every few years or so. Because of the multiple themes lined out in the book, I tend to pick up something new each time, or at least read with a different emphasis or context.

I've also read into the series, but it took me multiple tries to surmount “God Emperor.” I finally pushed through the entire series in the late autumn of 2001 while on a road trip.

Talk about context.

Anyway... It's been a number of years since I've creased the cover, and I had a week away from home out visiting family on the Plains (site of the first read), and I decided to bring along a few books that were due for a re-read, Dune among them.

Although I haven't seen the current film iteration, I'm sure that my reading was colored by discussions of the film, as well as some recent commentaries on the book (esp. Matt Colville).

What did I pick up this time?

Well, it's a fast read for me. Partly due to familiarity, partly Herbert's writing style. The chapter length is good, and the flow of writing and plot tends to get me into that “one more chapter” mode, especially since I was reading this with the anticipation of particular upcoming plot moments.

I few other observations on this run-through...

Leto and his advisers are aware and angling to contact and enlist the Fremen almost immediately. They suspect the capabilities of the Fremen, especially with respect to their potential martial prowess. And although the team makes good in-roads, both Leto, and separately Jessica via manipulation of the Missionaria Protectiva framework planted within the religious consciousness of the people, they simply run out of time as the Emperor/Harkonnen collaboration intervenes.

A recollection of Paul's ongoing fears and resistance to becoming the Lisan Al-Gaib. He repeatedly uses the premonitions granted through his genetics and Spice addiction, seeing the majority of futures resulting in jihad, and fearing that – it seems he only attempts the Water of Life as an attempt to find a way to avoid this outcome. Either way, it seems that the prophecy is self-fulfilling, no matter Paul's machinations.

Paul's observation that Count Fenrig is one of the failed Kwisatz Haderach bred by the BG, and that Lady Fenrig intended to become impregnated by Feyd-Rautha as a fallback or means to salvage the breeding program interrupted by Jessica.

Speaking of Fenrig, I always recalled him speaking with a lot of Hmmms and Ahhhhs. But I noticed that Herbert wrote the interjections into many peoples' speech patterns as they hesitate or think before speaking. This probably stands out, also, due to my multiple reads of the “Doon” parody.

Leto's strength of leadership through empathy and personal connection. Late in the book, Gurney Halleck repeatedly points out to Paul that he has lost that empathy in comparison to his father, indicating the loss of humanity as Paul succumbs to the KH myth.

Seems like this whole messiah thing may not be all its cracked up to be. Perhaps time to revisit more of the series...

Thursday, June 9, 2022

A Return Trip (and Updated Tourist's Guide) to Griswall

When I shared my map interpretation with u/therealregalis, I noticed that they had also uploaded a few building layouts for select locations in Griswall, so I ganked them for possible incorporation into a revised edition of the town description. More on that below.

First of all, a couple of quick shout-outs and thanks.

First, Rosie and Adam discussed her contribution to Jackalope 2022, as well as my contribution to her prompt for creating six festivals for a community. The podcast episode is here: Gelatinous Cube. I'm glad that they appreciated the entries, especially one of the "bonus" festivals that they could envision dropping into their game. Their podcast focuses on creating encounters and scenarios.

Also, u/therealregalis mentioned that they used a faction tool I'd incorporated into my 2017 One Page Dungeon contest entry, and that is appreciated, as well. 

I don't know how much of my scribbling here sees the light of day, so it's always a pleasant surprise when something pops up in the wild.

Anyway, back to Griswall. I pulled up the layouts for the three locations: Manor-house, Inn, and Trader's Shop. I ended up not dropping them into the revision itself, as the floor plans and some interior features didn't quite work for me. However, I did update some elements of the general descriptions of the three locations to align a bit more with the layouts, but the general descriptions are similar to my original concepts.

But what I did do was flesh the area out a bit. u/therealregalis mentioned that they created the map in the style of the old blue-line module maps such as Village of Hommlet, and since I take after format of the occupant and locations from the old modules, it fits.

Things added. Although we don't have an area map, I treated this as an implied mini-hex, with possibilities of encounters in town or within a few selected radii. A few of the NPCs have some additional details. Then there is a rumors table, because of course there is. Some entries are trivial, some more substantial. Several point back to the NPCs, locations, and described setting, but plenty may be hearsay. And a random encounter table, because who doesn't like those. Might as well codify if/when a skeleton wanders through town while the PCs are having an ale at the inn. 

After I gave the writing a day to ruminate, I decided that I needed to flesh out (or skeleton out...) a fallen NPC mentioned in the town description and subsequently in the rumors. I just couldn't leave him (and his sword) as a loose end or vague arm-waving. And I added a chance that he will appear as an event or encounter.

And prettied it all up a bit with some public art, either from Wikimedia Commons or the Metropoitan Museum of Art, a couple of my standard go-tos for setting color pieces.

The Battle of Towton, Richard Caton Woodville

Ok, enough rambling. Time for a second visit to the Hamlet of Griswell.

Saturday, June 4, 2022

Passing through the Hamlet of Griswall

Hidely-ho, internet neighbors!

I finally took the time to transcribe a bunch of scribbles into legible text on the laptop, so filling in some blanks on the map, so to speak. Had some time, as I've been taking a burnout break away from work, and waiting the start a new gig next month, hopefully in a different, possibly better, work environment.

Back to maps.

Creative souls are posting up on reddit, and user u/therealregalis provided this map:


with the following note:

Decided to make a map deliberately in the style of TSR modules like N1 and T1. Quick outline of the map key:

  1. Manor-house.

  2. Church.

  3. Mill (duh).

  4. Inn, tavern, or the like.

  5. Livery stable.

  6. Traders' establishment.

  7. Leatherworker.

  8. Potter.

  9. Weaver.

  10. Tailor.

  11. Smith.

12 thru 17: Farm houses.

There are wells near 15, 17, and 1.

Ok, good. I typically use the Hommlet text format for my town descriptors, and I'll stick with therealregalis' building/occupant distribution for this writeup.

So a raison d'etre for this little burg. A crossroads should be an obvious point to establish a town, preferably a successful one at that. But Griswall, at least in this snapshot, is pretty small (I've populated it with around 60 folks). 

Serendipitously, I've been listening to some history bits (among other things) while taking the dogs on long walks, and picked through a couple of programs on the English War of the Roses. One of the bloodiest battles was the Battle of Towton, involving 50,000 troops of the Lancastrian and Yorkist sides, and taking place in marshy land on a snowy spring day. At the end of the day, up to 9,000 lay dead, most as the Lancastrians fled a rout. Many troops attempted to flee across rivers and were either drowned or shot down until the channels were choked with bodies. Bodies were buried where thy lay, or in unmarked mass graves.

Ok, on that pleasant note, Griswall is built on a site of a similar battle that took place some time in the past. Like Towton, bodies were buried or consumed by the land, and even the notable dead became anonymous. Unlike Towton (probably), occasionally a few of them will arise to walk around. So who would settle a haunted place as this and think it a good opportunity? Retired adventurers, of course. Several of the town's notables are old comrades-in-arms, and fending off the occasional restless dead is a small price for some good real estate, and no longer involves poking around in some dank dungeon somewhere.  

So anyway, feel free to pay a visit to the Hamlet of Griswall, have some buckwheat biscuits at the inn, and perhaps cajole a joke out of Degrir Oakenvier.


Monday, May 23, 2022

Writing Prompt: Secret Jackalope 2022, Part IV

One more prompt from the OSR Discord "Secret Jackalope 2022" writing prompts (Round 2 assignments). This time, "Nonstandard creatures with useful bits and how to harvest them" via user @wyattwashere.

Nonstandard creatures, eh? 

Well, OK. I guess I'll delve back to the lunacy that is the 1981 Fiend Folio and pull up a few uncommon (and at least one better-known) critters and make up some stuff.

The harvested organs and products are each one element in the creation of their respective products, and other undetermined ingredients or reagents will be required....

1d7 Unpleasant Monsters and Their Useful Bits

The Adherer - The adherer is a creature resembling a mummy, but is not an undead. Instead, it secretes a “resinous solvent” that causes any weapons to stick to it until the creature is slain. Fortunately, it is susceptible to fire, and boiling water, in sufficient quantities, can break the adhesive's grip. The adhesion breaks down 5-10 turns after the creature's death.


Product: Although the excretions from this creature have been rumored to be ingredients for sovereign glue or universal solvent, wise practitioners of the alchemical arts know that this is folly. However, the “glue” has been incorporated into another reagent to help deal with more ghostly foes:

Spirit Gum: An application of this viscous fluid will cause an incorporeal foe to become semi-corporeal for 2d4 rounds, allowing them to take half-damage from non-magical weapons during that period. 

Adhesive from two adherers is required to create one use of spirit gum. The adhesive must be collected immediately upon the adherer's death by dissolving the adhesive in four gallons of hot water. The water is then distilled off to provide raw material for creation of the gum. 

Crypt Thing – This is a moderately powerful undead whose primary defense/effect is to teleport its foes to a random location (100-1000 feet distant, or up/down one dungeon level). 


Product: Arcane research has determined that this ability lies within the shriveled pituitary of the creature, nestled at the base of its mummified brain. Upon slaying one of these challenging undead, a knowledgeable individual may be able to identify and remove the gland with a magical weapon.

These may be used to create a Wand of Teleportation at half the time and expense. However, because of the corruptions inherent within the crypt thing's preservation and reanimation, there is a 2 in 20 chance that use of the item will send the user in a random direction consistent with the crypt thing's inherent abilities (table from FF, below).


Disenchanter – This aggravating creature's ability is magic drain, as it "feeds" on magical energy, attacking enchanted items and sucking out the magic through its extensible snout.



Product: The capacitor-like organ where a disenchanter "digests" enchantments resembles a stomach, but is packed with filaments capable of absorbing arcane energies. From this organ, an expert biomancer may create one of two devices. 

Friday, May 20, 2022

The Tabaxi as an Old-School PC Class

User Sivinus at the OSR Pick-Up Games Discord server offered up to host a character class contest. 

It has been decided that we would run a contest to see who could make the best class! The way this contest works is that you sign up below and make a class, very simple. The start date (May 30th) is when you should have submitted your class and voting stars and the end date (June 2nd) is when voting closes. Anyone can join, the only requirement is that you sign up below and then make your own class, which you will submit by sending it @sivinus (me).

Good enough - I've done a few character classes in the past, some more serious than others. And it's a fun exercise to build out a class, typically with some help from random inspiration and some math help by Building a More Perfect Class.

And as much as I wanted to just enter The TechnoViking, I figured new class for new contest.

What to do... what to do...

Serendipitously, I've been perusing the Fiend Folio for some other inspiration on a writing prompt. And I noticed this somewhat familiar critter:


So yeah, the tabaxi have been around since 1981, but weren't an official character class until they were ported into the the current edition, as far as I can tell. There were a couple of other playable cat-folk races, but "tabaxi" as a player race appeared in 5e. And from occasional perusing of 5e actual plays - people apparently like to play cats.

Source

Ok, so back to the source material. I'm not a 5e player, so other than watching some cat PCs, I'm not a subject matter expert. But I do like to convert or create player classes back to B/X. And I have the Fiend Folio.

So here we go.

Cat - so obviously a DEX-based race. The "tabaxi rogue" is pretty much redundant. Let's grab some elements from the FF, and just because, add some climbing/falling qualities for a feline. 


Let's let this cat out of the bag...