Sunday, May 11, 2014

Dungeon Geology 4

One more note on the "geometry of geology"...  I focused on mining as the mechanism for opening corridors and chambers for exploration along joint sets in bedrock.  Of course, there is another mechanism available - dissolution and erosion of rock (typically limestone) to create cave/cavern networks.  

Here's an actual cave network displaying the sub-parallel character of jointing, multiple levels and pathways, dead ends, objective hazards, etc.  Really, why do we need to draw our own maps at all?

Also - this dude.


  1. I really likes this series of posts on dungeon geology, more please?

    1. Thanks! I have a couple of ideas on environment/geology floating around. Just need to sit down and write...