Up the coast a ways, where the cliffs begin to rise up, and the beach narrows to a sliver (often less at high tide), one may find the three entrances of the Quigh Caverns.
Marked by three stones jutting from the water, the caverns are accessed via a narrow beach. The cavern network is tortuous and partially inundated.
A pirate band makes their camp in the southernmost outer cave. They have packed the cavern floor flat and dragged in a bit of looted furniture and goods. Several heavy draperies liberated from a coastal manor house are hung near the cavern entrance to decrease the winds, and give the place a homey feel...
If their longboat is beached, the full contingent of 18 pirates will be present, If not, three to six pirates will be hanging around, keeping an eye on their loot.
They have not explored the cavern system much, halting upon discovery of flooded tunnels and caverns. In fact, they found something rather unpleasant in the northern tunnel extending from their cave, and have barricaded the entrance from the sopping threat, not realizing that the southern tunnel network also connects to the same passageways.
Three stones stand in a central cavern. The rock is seafloor basalt, dragged from below the ocean's surface some time in the distant past. The three stones have been covered with runes and sigils in an unknown language. Beyond, three statues to a horrid, forgotten fish-god still stand on carved daises. In the farthest east cavern are three sarcophagi, also carved of the same stone. They have lain undisturbed long enough that calcite dripping from the cavern roof has coated them in a limestone sheath.
Deeper caves leading to the north and east have been reported, but information conflicts whether they extend some distance, are collapsed, or simply that a growing sense of unease prevented further explorations.
(Experimenting with 'Clearprint' fade-out vellum. It mutes the grids quite a bit when scanned, and I'm not sure how much I care for it, especially when making gridded vs non-gridded versions. Both the color and B/W maps here have the faint gridding in place, but editing them with Gimp's threshold function makes the remaining detail pretty rough. The blue Sharpie pen I'm using tend to disappear, as well. Also used the lower-quality all-in-one printer/scanner instead of our dedicated scanner. Lessons learned.)