Months ago during the campaign, the party came upon the remains of a squad of soldiers who had perished in combat with a Chaos raiding party. The combat was fresh, and it appeared that the foes had all perished in a hard-fought, desperate struggle. And I knew that the deceased commander of the troops should have a magic weapon, but something more than just another +1 sword.
So I whipped up a quick list with a little help from Chaotic Shiny:
- +2 short sword (1d6+2), casts a glamour 1/day (2d6 rounds)
- +2 short sword (1d6+2), wind blast 1/day (raises dust to blind opponents, extinguish torches, etc.)
- +1 trident (1d6+1), lighting bolt 1/day (2d6 dmg, 150', save for half)
- +1 battle axe (1d8+1), flame 3/day (+1d6 fire damage)
- +2 hand axe (1d6+2), bearer may recover as full night's rest on four hours of sleep.
- +1 longsword (1d8+1), petrify 1/day (save to avoid)
- +1 trident (1d6+1), shoot 60' jet of water 3/day (knock opponent prone, extinguish light, etc.)
- +1 spear (1d6+1), +1d6 acid damage, degrades armor by 1 point (save to avoid damage)
- +1 rapier (1d6+1), fly 1/day (1d6 turns)
- +1 scimitar (1d8+1), drains level on 1st attack
Slick rolled the d10 to see what he found, and got his nasty black scimitar.
Plus a bonus item they didn't find:
+1 javelin (1d4+1), raises 10'x100' earthen wall where it lands (1 use)Only 25 more for the inevitable D66 list....
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