Dogs! Do not stomp on the goblin! Sorry about that.
It's nothing, I've had worse.
So I suspect. At least you don't appear burned today. But is that ice on your robe?
It's one or the other these days (sigh). But at least I might have a student to teach the ways of goblin-mancy! (does ineffective spinning kick, knocking books off end table).
***
Blake senses something, and I see magical protection around him. I really need to get some of that magic...
Roars come from the forest west of town. So that's what had him distracted. Dremont and I form up next to Blake.
I see a couple other folks off to our right - an archer, maybe?
The archer cast light on on arrow and fires it to the edge of the trees. That's useful. Of course, it illuminates that what was making the sound. Not useful.
Its abominable. that's for sure.
Not an accurate artist's rendition |
Well, the thing doesn't like being lighted up and turns the elf (that's what she was) into an elfcicle with a freezing breath thing. Dremont and Blake both fail heartily on whatever they were going to call down on it. Really. Am I the only one doing any work around here? Magic Missile Away!
Dremont switches to Old Reliable (his hammer). It is more consistent than whatever forest god he talks to. Since they don't seem to be on speaking terms tonight...
More monster noises to the southwest, and I light a rock and throw it. Two more. They don't like being seen, either. Blake tries another spell, and ends up speaking in tongues. Blake, dude, get your shit together.
Dremont is still whacking at the first one, but wearing it down.
Still not an accurate artist's rendition |
One of the new ones does its freezing breath thing on me... and I'm out...
Somewhere in this, the elf's companion goes Leeroy Jenkins and runs between snowmen 2 and 3, giving them a good burn. Dremont kills his foe and slogs over, reviving me....
I shake off the ice, but whatever remnant brain freeze takes down my magic missile. Dremont wanders off to whack at one of the snow demons.
The demons get their licks in, hitting the mage and Dremont, but they're still standing. Blake gives up and tries to hit one with his staff. No luck. Man, you need an intervention.
The remaining snow demons decide they have had enough and start to sink away.
Getting closer... |
I'm getting tired of this incompetence and burning hands one to kingdom come. Finally, its quiet.
Blake shakes himself of whatever brain fog he's been under. Maybe this has been what Ivanoff has been afraid of. The forest energies and spirits seem out be out of balance. And these things are reflections of that. Worse thing, killing them may have made it worse. Oh joy.
Blake wanders off, still unsettled, and mumbling to an invisible friend. That guy needs a vacation.
The imbalance and odd energies seem to line up with the fog events in Scorn. Dremont says he needs to get in touch with the forest spirit, see how we can help make things right.
Oh, you, anonymous mage standing there... Says his name is Nelos. Middle aged chap, looks like this is a second career, based on his scarred and calloused hands. He was accompanying the elf, hoping to get some magic knowledge. So he's looking for an advisor. I tell him I can show him how I imagine patterns, and he accepts. He offers us the elf's longbow in payment, but the only way Dremont and I can use it is standing on one another's shoulders. So we'll trade it in. We promise to make sure that the elf is memorialized and buried proper.
Not even close. |
I'm sure that the Meatheads are having an enlightening experience, wherever they are...
***
So another split session. Our scene was pretty much the fight, with a bit of illumination on what's going on in the bigger world. Columbo and Tarim spent their time at the Temple of Serath, with Columbo undergoing a session with the unsettling "Sin-Eater" if Serath, and then going through various dream-state temptations and conversions in order to purge himself of the remnants of Ostun's influence. Tarim, on the other hand, had his own conversion, by speaking with one of the Spears of Serath and, after a couple of tests and QandA sessions, agreeing to undergo training to learn their skills and ways. A first for Tim, as no one has ever accepted tutelage with the Spears in his games before... So Tarim exits stage left, and Paul will bring a new character (rolled as a thief of middling abilities) to the game next session. Who knows, the Doomsinger may appear another time...
The whole imbroglio can be seen here...
Session thoughts - My lord our magic failed hard. We've been experimenting with a "favored spell" at each level (ADV to rolls) and even those gassed out, showing that even rolling with advantage isn't foolproof by any means. Of course, I enjoy the chaos and desperation, but it may not be to everyone's taste. The biggest foil of this session was Blake (a relatively high-level mage) having two critical fails in a row, taking him out of the action. Not to mention one of the monsters making a critical success first round, one-shotting the NPC elf. So things were dicey. But this is a Tim game. Things will always be dicey.
Running again on Tim's Channel, Monday night, 7 Eastern/4 Pacific. We'll see what happens...
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