Wednesday, December 18, 2024

Shadowdark: Bloggah's Blog #13: The Slogging

Well, doesn't smell like burning, at least.

A day of opposites, now I'm freezing my giblets off. 

You're looking a bit blue there, I noticed.

Out of the frying pan, into the freezer, as my great-aunt Stusseesz used to say...

****

So there we were, on top of that pillar, listening to the water below. I thought I might try a bit of flight, but only managed to flap my arms. Dremont was not impressed. Hey, I tried to cast before I jumped off, at least.

We saw some movement in the gloom of the cavern, now that we were getting accustomed. Something pale and snaky moving along the base of the pillar.

"Here I go again..."

Obviously, it was the former owner of the snakeskin on the top of the pillar. We laid low, but the snake only wanted to snack on a couple of giant cave crickets living in crevices on the pillar. It receded into the dark. 

I fixed the rope we'd salvaged to my magic hook, and lowered myself down the rock face. I found a ledge, and beckoned Dremont down. By this method, we trolleyed ourselves down the pillar to the water below.

Boy was it cold. The old goblets were up in my throat... We froze (both meanings of the word) as the snake loitered across the water. It slithered off, and we shivered our way to the bank to work our way downstream.

Things were going well. Just more giant crickets. Mostly harmless...

We scrambled up a side passage. I thought I saw something glowing beyond a pile of rubble...

Yeah no. The rubble pile reared up and tried to grab me! What sort of old-school nonsense was this?

This kind of nonsense...

Godsdamnit! Time to break out that fireball scroll I've been saving for a special occasion. It must have gotten wet, because it just wasn't that fiery. Singed the thing pretty well, though. It grabbed me and chewed. Dremont did something, but apparently his signal to his god wasn't coming through down here. I heated things up with a burning hands, but it had a good hold of me. I faded out to visions of dudes in leather jackets and odd guitars jamming

Came to a bit later. Dremont had apparently stopped trying to cast spells and instead went old reliable - casting warhammer, slaying the monstrosity. I pried the eye out of the thing, it's good for a bi of viz...

Further up the cavern, we found the source of the glow. Happy little mushrooms. Not the make you happy eating kind. But the happy-I-have-more-light kind.

More trekking and trudging through this underground wonderland. 

We're getting tired of playing "I Spy" when we hear some whistling off in a side passage. Might as well check it out. What else is going to kill us today?

Oh, one of them big-ass ancient dwarves.

He squints at us, makes some comment about our sizes. Hey, the water was cold, man! Says his name is Poorakurator, but we can call him Jimmie. That was the name of one of the owners of one of the skeletons scattered around him. Since Jimmie wasn't using the name anymore, Jimmie figured he'd borrow it. Dude's been down here a while...

He asks if we have any food, since he's been living on cave crickets for way too long. We toss him some rations, and he seems grateful. In exchange, he roots through a bonepile and comes up with a rotted pack. It falls apart, but we salvage a scroll tube. It has two priest spells. But they're written in Diabolic. Which means Dremont can use them, but can't read them. And I can read them, but can't use them. Goes with the territory...

He knows a way out, although he's blocked from using it. Old curses, punishments for siding with the demons, and all that. He leads us to a faceless statue. Dremont seems to know what it represents, and steps up to it. It bends down, holding a bowl. The bowl fills with water, and Dremont steps in. Just when I thought we were done with the wading. 

Dremont hints that it needs an offering, and drops two real gold coins. I drop my magic illumination crystals. The statue straightens up, and we feel ourselves transported ... somewhere...

Well, good news. We know where we are. Bad news. We're still cold.

I hope Columbo and Tarim are having a good time. I'm sure they're having a bonding moment or two.

***

A massively chaotic and hilarious session, with two mostly dead characters. I was rolling a replacement via Shadowdarklings during play. I believe Paul was conceptualizing his next PC, as well. For as much as our team berates the capriciousness of spellcasting, I'm committed to the goofy magical mooks.

FYI, viz is a magical substance native to Tim and Rob Conley's campaigns. It can be used to boost spells or add spell slots, depending on the magical system. So Bloggah has a bit of a resource to hopefully boost his casting. The pair will need a lot of help to not be the frozen chosen during the next session.

Also, Tim gives a good class on how to run a split party. Honestly we didn't split on purpose - it was the luck of the die during the last session... Bloggah and Dremont covered a lot of ground. Tarim and Columbo, not so much...

For Tarim and Columbo's misadventures and questionable choices, feel free to check out our latest session:


Or, for the Reader's Digest Condensed Version, please refer to Paul's rundown:

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