What's that smell? Did someone set a goat on fire?
Not funny, man. Been a rough one. And we're not through it yet...
(Missed a session due to the Thanksgiving holiday - that session of fact-finding and Tarim being on his best behavior is here. While I'm on Recap #12, the overall campaign is at Session #17.)
***
Columbo, Dremont, Tarim, and I set off for the abandoned Temple of Delaquain outside of town, where our various sources told us that demons may lurk in an older temple beneath the structure. Are we sure this is wise? The gang was stocked up on blessed weapons (at least those who aren't demon-possessed - looking at you, Columbo) and "daggerweed," a herb said to grant certain resistances to demonic threats.
We trudged through sideways snow north of town. Fortunately Dremont found an abandoned track, and we trudges with a bit more ease. Found some hoof tracks with what looked like a snake following 'em. A bit cold for a snake, but this is the Komor Forest... Columbo has an insight and waves his demon ring around, making up some commands and such. Out of the forest steps this thing:
Wasn't able to retrieve the monster pic, And this is what AI gave me for "jaguar with snake head and tail"😂 |
Must be what he had a vision of, made flesh. More mumbo-jumbo and the thing lets him ride it. Now he's going to be even more insufferable. Names it Harley. Some dwarven tradition, I understand. I fire up the Lantern of Pain and illuminate the way for the gang.
We come across what must be the temple ruins. Place is half-collapsed, surrounded by bones. Whoa, big demon with spear. The boys whack at it, and I missile it while noticing there is more movement from the north in the depths of the temple. Great. More demons. I should really try some of that daggerweed.
About then, the lantern fades out, goddammit. I try to get it re-illuminated, when one of the demons hits me with something that unfortunately ignites the oil in my pack.
Good news, we have light. Bad news. It's me. Stop, drop and roll...
We get surrounded by about six of the things, and they cast some rune magic, trying to hold us in place. I fade out (consciousness, not flame), but Dremont manages to bring be back. I spend the next round or two putting myself out. Tarim and Columbo fight their way out of the circle, but Dremont and I are stuck.
We vanish to another place...
It's dark, and cavernous. We stand in echoing darkness. We get the lantern going. It doesn't show much, other than we are on the top of a massive pillar. Dremont figures we may be in that ancient temple of the giant dwarves from long ago, when his ancestors allied with the demons and giants and such. Dremont tosses off a coin. It falls a while before going plop in some water.
Wonderful. Big and empty and we're stuck on a pillar. We pace around, finding an empty snakeskin. Was a healthy specimen.
While I'm calculating the number of boots and purses I could make, Dremont finds a rope off one side of the pillar. I light a coin and toss it off. The coin passes the rope, and illuminates some poor sod hanging from the end. And not by his hands. We drag up the rope and body, recognizing a kid that helped Dremont out of a pinch in Scorn. His novice adventuring days are done.
We check his gear. Some silver necklace bling, basic adventuring stuff, and a puzzle box. I fiddle it open without much work, and find a ring. With some concentration and study, I figure the ring can fix object and misty step. Nice.
Well, with that ring and my magic hook that I got from the scavenger goblin, we might be able to rig a way off this pillar. That's something...
***
For the play-by-play, and what happened to Columbo and Tarim after Bloggah and Dremont blipped out, watch here:
And for Paul's (aka Tarim's) recap, take a gander here:
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