Per my prior campaign journal, I created a temple/tomb for the players to raid and explore. The session was a good opportunity for playtesting the adventure, and I found some weaknesses in the face of my low-mid level party.
The published version uses the creator's title for the deity, versus one from my campaign pantheon. The areas and foes are written for generic OSR play. Based on the playtest, I added a hazard and stiffened a few of the foes to increase the challenge if things come to blows, as well.
It was a fun session, with some good problem-solving, hectic combat, and roleplaying. Along with the general chaos that is my group. Hopefully your table will have some fun with it, as well.
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