Whew, that was a session....
So the gang got together for a bit more restrained mischief. We had:
- Frederick - Thief
- Slick - Another Thief
- Waegstan, née Bonk - Fighter
- Jax - Barbarian
- Rondel - Elf
- Mareth - Another Elf
Next, trailing a caravan came a gnome driving a somewhat odorous wagon. Hugo was his name, and he claimed to be a seller of potions of a restorative nature. After some haggling, the party were the proud owners of four "healing" potions of dubious quality. (Hugo is an NPC stolen/borrowed from other friends' campaigns, so has been putting some serious mileage on that wagon.)
After a brief discussion, it was confirmed that the party intended to revisit the tower explored in the last session. With the excitement of charming ogres and all, they hadn't given the space a good once-over.
Which was good, since I'd actually prepped for this...
Tower and inevitable underground bits |
The party returned to the locale with no wandering ogres or other critters encountered. Waegstan, always optimistic, strode toward the tower, taking arrow fire. Determining that the tower was now guarded by hobgoblins, the party made plans. Waegstan continued to dodge arrows as the two thieves successfully reached the door unnoticed. The remainder of the party wisely provided cover fire from the trees.
Frederick and Slick breached the door SWAT-style, taking a third hob by surprise and quickly dispatching him. The two headed upstairs, as most of the remainder of the party now rushed the tower. The remaining roof hobgoblins were done in with minor injury.
This gave the party time to inspect a plinth with a cracked red glass hemisphere previously noted in the tower main level. After some poking about, they decided to chip off a bit of the glass for later analysis.