Among my piles of files of downloaded maps from various cartographers, I had a map by Dyson, drawn as a bit of an homage to the passages and rooms of Quasqueton.
It has been another project completed in small fits and starts. What came of it is a desert tomb occupied by a vain and somewhat bored mummy, Tutmus-Ra-Hotep-Pthah III (or just Tutmus to his friends...).
This became a tomb adventure complete with various tropes of tomb-raiding and mummy-cursing. Although I did have a bit of fun with it, and ended up providing some options for different approaches to play. The adventure can be played straight tomb-raiding, or players can encounter a bored mummy invisibly stalking them, offering a tour of his abode, charming a couple away to dust the fixtures, or even acting as a sage source of knowledge. And please don't miss the gift shop...
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Spent a three day weekend at Norwescon science fiction and fantasy writing convention. I had volunteered to run some games, but had no takers, so hung out with writers attending panels and readings. It has been a long time since I've gone to a writing conference or similar event, so was a fresh experience. Not a bad long weekend.
Bad dungeon design, it is possible to exit NOT through the gift shop :)
ReplyDeleteI like the various artifacts and the attention to materials - alabaster, ivory, gold...
Area 7 is one of my favorites :D
But the little ones back home will be sad if you don't bring back a flesh eating scarab beetle plushie!
DeleteMum and dad bought me a cursed soft toy! Now I must become an adventurer and take it back to costumer service.
DeleteHa! "... so what's your character backstory? ..."
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