Tuesday, April 15, 2025

D12 False Crystal Balls

So... last session the PCs were tasked with swiping a scrying device from a member of the Merchant's Guild. And of course, it didn't go well, because, duh, scrying device. But said member of the Guild was more amused by the party's incursion, plus was interested in their more global activities. And of course additional details of the goings-on and agenda of the individual who had retained them. Because the device, a crystal ball, provided glimpses, but not in-depth information.

At the end of the conversation, the party asked about how to perhaps continue the ruse against their employer. At least long enough to get out of town with their payment. But of course our target merchant had a “spare” ball. It would emit a magic aura and appear to be a normal crystal ball in other ways. Just say you found this activation word with it. Good luck.

Ya know, because a crystal ball sometimes isn't really a crystal ball.


...because of course I had to use the Goblin King

D12 False Crystal Balls

  1. Chromatic Orb equivalent, treat as 4th level caster

  2. Causes catatonic trance

  3. Becomes stuck to hand

  4. Just shows embarrassing childhood moments

  5. Projects false prophesies

  6. SPIDERS (hallucinations)

  7. Causes nightmares

  8. Shiny, mundane

  9. A pretty kaleidoscope

  10. A nice black void to peer into

  11. Causes manic episodes

  12. Causes obsession with ball

(several of the effects will require a remove curse or equivalent to counteract)

I should get off my butt and do d66...

Update: I did.

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