Friday, June 25, 2021

The Vestin Tomb, repurposing a Crooked Staff map

Oop, been awhile.  Away from keyboard, I suppose. Between work, the fact that my gym re-opened, and that it's time to go outside for adventuring...

Anyway, I have a folder full of maps that are in need of tales told, and I found one from a couple years back produced by Kristian Richards.  He produces a goodly amount of VTT content and printable 3d terrain for gaming locations and material, and is definitely worth a look.

Kristian interpreted the map on his own as Thorfinn's Tomb, a one-shot pamphlet dungeon. 


And here is my take on the space, a secluded shrine and tomb that currently has some unwanted visitors. I've borrowed liberally from Gavin Norman's Theorems and Thaumaturgy, a fine collection of three somewhat unpleasant arcane magic user subclasses and spells, with a few OSE and 1e bits and bobs attached.

Well, I should probably post this and get to doing some 'real' work on this warm Friday (predicted >100 this weekend and Monday locally). I have plenty more maps and notes that I want to get down on paper (er, computer) and hopefully share with the world.  

Friday, April 2, 2021

Stopping in at the Sweet Town of Treacle

I don't know why Treacle was given its name. It's just what's on the label... But the town has a dock, and smattering of buildings, and a few other structures of note. 

What I envisioned is a small "port" recently expanded and now under the eye of a magistrate or similar assigned by the regional authorities. Much to the disdain of locals, who enjoyed their quiet, unregulated dock...

Like Dawold, Treacle may be a good disembarkation point for adventures and explorations to points beyond. It has a few basic tradesmen and amenities, as well as a couple of potential sources of rumors and news (in the forms of inn notice board and occasional courier). And a bunch of potentially sketchy halfling refugees, who may make for somewhat effective henches...

Source

So step off the dock, take a look around, and maybe have a bath to freshen up. And perhaps stop by the local deity's temple and their rather stern curate.

Well, guess I'd better get to work building some backlog....  Dual review of a pair of similarly-named books upcoming...

Saturday, March 27, 2021

Random thoughts: Incremental "Draining" Damage

Just because I occasionally I think about game stuff besides populating little towns with people with interesting names:

"Get your prybar under there, Zophia, I'll prop the lid with this brick," said Barrick. "One more good shove, and we'll have it off."

"Good," she grunted, "Hope the temple will be happy to have their saint's reliquary back."

The sarcophagus lid slid off, revealing a filigree chest between a pair of skeletal feet. Zophia reached in, "There you are."

As she touched the chest, the skeleton's eyes flared ice-blue and the body rose, striking the intruder. Zophia raised an arm to ward off the strike, as blue-tinged claws raked her sleeve. Her prybar dropped from suddenly numb fingers. 

"Back away!" yelled Barrick, drawing sword against the glowing undead. It scrabbled at his shield, unable to breach his guard, before leaping from the sarcophagus at his stunned companion.

She clumsily swung a cudgel at the horror, before receiving another gash across the face.

"Run, now!" urged Barrick, grabbing her arm.

It was like ice, as Zophia slowly turned to him, slurring, "I tir'ed..."

The skeleton leered, stepping in for another attack.

Source

***

Saturday, March 20, 2021

The Hidden Garden of Ilddar

Happy Spring. Time to do some planting...

Once again, back to the maps. Today's inspiration - What are those trees doing underground? A bit of a mystery, that. So like some prior exercises, here is a space where the "treasure" isn't loot to carry off, but a resource, and potentially some intelligence as to its use. Of course, because this nursery is underground, that implies that the trees themselves have value, and perhaps are something that groups or individuals may wish to keep undisclosed. 

And, of course, the caretaker of the place has had a mishap. Fortunately, they were prescient enough to leave some "help" behind to keep an eye on the place, and keep the trees watered. An incautious party that slays as it goes may lose a secondary resource in the residents. And because places under the earth often have a history of multiple tenants, there are a few artifacts from different groups may be found.

source

Alternatively, a bunch of halflings would probably just move in and set up a grow-op.

Saturday, March 13, 2021

The Dungeon Poem Dungeon

Late to the game, as always - Saw a couple of folks post up keyed dungeons off a suggestion offered by Patrick over at False Machine.  Take the proffered Dyson map, make it artpunk, functional and incorporate the idea of poetry somehow ("condensation of utility, beauty, meaning and originality into a functional and interesting micro-adventure...")


I guess I can do one of those three things. Although I did put in a clue poem (don't worry, it rhymes in the original Klingon). Design-wise, it's written mostly stat-less, with qualitative descriptors for the various challenges and treasure.

I stared at the map for quite a while. Picked it up and put it down. Something about the three pits(?) on the north side of the eastern large room didn't quite jibe for me (Yozzat might have something to say about that). This morning, I finally just sat down and pounded this out in about a 2-hour exercise (delayed slightly by my laptop keyboard mysteriously freezing). Trust me, the quality shows...

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