Friday, July 18, 2014

Hall of Mirrors trap


Hallway lined on one side by d4+4 full-length mirrors.  The mirrors are 'unbreakable' - only magic weapons can damage them.  The mirrors are glamoured to compel a character to look upon them (as per Charm); however, if the mirrors themselves are covered, or otherwise magically blocked, such as by Obscuring Mist, their effects will be negated.  Random effects as per list, below:

Monday, July 14, 2014

More mines and found dungeons

I like the idea of 'found' dungeons and incorporating accurate geology in dungeons/underground works

Over at io9.com, a pictorial of several historic mines.  Some closed, some still active, most open to tourists.  But they may provide some inspiration and fodder to those great underground temples and passageways for your delving needs...







Of the list, I've been to the Wieliczka Salt Mine, outside of Krakow, Poland.  Although it was first built in the 13th Century, local salt mining extends back to the Iron Age, and was a significant driver in Poland's place as a regional economic power.  Descending into a mine that was active for seven centuries is quite intimidating.




I think this is most parties' henchman tally.

Sunday, July 13, 2014

Invasive Species Part the 2nd (July 2014 RPG Blog Carnival)

Via Jim Garrison and the RPG Blog Carnivalling.


"Did you capture one of the beings that have colonized the East Shores?"

"Yes, we journeyed and caught one. They are called 'Man.' They are rather... durable."

"We've watched them for a Song Cycle. I believe that four of their generations have passed in that time.  And they are quite fecund."

"Yes, but quite fractious too. Since their arrival, the original population has split into two groups; one along the shore, one farther up the Ton'esto River. It seems to have something to do with the form of the sigil on their temples. They have fought one another in at least three armed conflicts in that time.  I doubt that they will last. No race that feeds on itself in such a way can persist."

"True, but the population in the Ton'esto is encroaching upon our groves. We should talk to the Council, deliberate on if we should act in some way."

"You know that they are never hasty. It takes a Cycle for them to decide anything."

"Agreed. Perhaps we bring it up at the Council Convocation at the beginning of the next Song Cycle."

"So we leave them be?"

"As I said, I don't see how they can last. What's the harm?"

Friday, July 11, 2014

Why does that orc only have 1 HP?

So I hear that someone was wondering how an orc could only have one hit point...

source


  1. Podling lied about age to join horde
  2. Larger orcs always stole lunch coppers.
  3. Would rather be pressing flowers, wearing women's clothing, and hanging around in bars.
  4. Do you know how difficult it is to be a vegetarian orc?
  5. Rickets.
  6. Hunger strike - Release the Oubliette 6!
  7. Desecrated the wrong temple.
  8. Just returned from vision quest and fasting.
  9. Dungeon Lung.
  10. Should have retired years ago - waiting for dungeon economy to pick up before cashing out.
  11. Fetal Arcana Syndrome.
  12. Midget.
  13. Born under a bad sign, been down since he began to crawl.
  14. Bad case of Leolian Gut Worms.
  15. Conjoined twin attached to larger orc, wields miniature hand axe.
  16. Waiting for universal health care to kick in before having that lump looked at.
  17. "Lefty" from the last encounter.
  18. Suffering withdrawal from Cave Orchid.
  19. Tharq told him not to break that mirror.
  20. Not actually an orc, just a monkey someone dressed up.