Well, tonight's pick-up game cancelled due to The Plague in the house. Sigh.
Oh, well, gave me a chance to formalize some notes and build a space, this time a recent Jackson offering of a small cavern complex with a concealed tomb and treasure. The apparent chariot in the loot cache caught my attention, as they are a not uncommon grave good in notables' tombs around Eurasia.
No horse skeleton, though. That's ok, I had an idea for that.
Tutankhamun's Grave Chariot |
And somewhere, I found the writing prompt title of "Cavern of the Wraith Count" - possibly Donjon or another random generator. But it stuck. And I had the Big Bad.
The room contents were roughed out using the standard Moldvay matrix, then shuffled about to make some sense. It's a good space to work with - three 'water hazards' and a bit of a look, as well as some overcrossing corridors.
I was scribbling away at the brewery a couple of days ago when another patron asked what my project was - He wasn't familiar with D&D, so I gave him a rough overview, and what the map/adventure entailed. He was most impressed by my various shorthands, scribbles, and lists on my working copy:
/..whatever, he was drunk |
/Map in hand (and now with a list of monsters to wander and/or await), I typed it up this morning.
Count Malor Oseku got up to some nefarious researches in his life, and as a result, does not rest well. His besieged family attempted to bury him away, hoping that he'd be at peace, but he is restless and needful still...
Descriptions are brief, and critters are loosely statted on the OSE model. Includes a couple of newish magic items, and a couple of new or revised monsters.
Download The Cavern of the Wraith Count here.
More to come...
9/27/22: Minor edits to adventure for flavor and details.
2/20/23: Additional minor edits based on the weekend's play.
Those pesky necromancers. Never really die, do they?
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