Well, last week's foray into Steve's White City of the Death Monkey God saw Shamus get feared out of the room, Vicil reduced to 3hp, and Sumeh avert a hold spell (and pending disaster) by judicious use of longsword. We did get some gems and a human femur with a crystal that seems to act as a detect magic. A qualified success, then.
Steve also posted up his whiteboard the following morning. Obviously working on some Very Important Manager Stuff.
And when people leave maps around, I may pick them up and make an even bigger mess of them.
And I needed a focused writing exercise: About 90 minutes of freewriting produced the first draft, with some half-assed editing and additions this AM. Was good to just walk through the space room by room and say, "OK, what's here and why?" Steve says he's going to kill/run his home group in it. So we'll see how that goes...
As a bonus, the adventure also includes some brief advice for Dungeon Project Managers. You're welcome.
Oh, and Matt prettied up the map.