Saturday, April 25, 2020

What's in The Tombs, Jackson?

Jackson has been busy cobbling together some excellent maps on 'vintage' notebook paper for folks to keep themselves entertained during our communal isolation.

A few days back he posted this bundle of joy:
with the teaser,

"You traveled the gorge, met Tomlin and he mentioned that farther along the gorge there is rumored to be some tombs. So, being of sound mind, you decide to explore further.
He mentions one tomb is rumored to already be open, inside it is haunted but there is some sort of glowing archway that the old timers say used to whisk you away somewhere. Where? He has no idea, perhaps to a secret tombs locked away in the rock?
Another tomb is rumored to be in the same area, one for the three sister of Agmorda who prayed to the toad god Ptturib. It is said, around the drunken tables at The Dead Rabbit, that the tomb is home to a room littered with gold coins. So many that it would take multiple trips to remove them all. Course, the sisters aren't too keen on all their pretty coinage leaving their tomb, but hey, y'all are adventurers, brave and whatnot, right?"

So - the current ongoing environment is wearing on me. Like most of us. Even though I can get out of the house for work, it's still an isolating world, and I just feel unmotivated and dull. So this morning it was time to bear down and create a bit.

Normally when I write, I'll note/outline each room, maybe use Moldvay's 2d6 random stocking method to suggest some fillings, then backfill the room descriptions, contents, and encounters. Today, I wrote from the empty page, starting at "Room 1" and moving in order through the complex. Matt threw enough seeds in there (Three Sisters, possible teleportation, toad god, and room of gold) that I just allowed myself to point and go.

So here it is - writing in a single sitting (more or less), one draft straight through. Written with the assistance of:

Yeah, it's a potential meatgrinder (besides the (SPOILER) literal meatgrinders)... Written primarily with OSE and a few extra bits and bobs.

Have fun, and...


  1. So Vance, if you take the portal to the underground rooms... how do you get out?

    1. I probably didn't write it clearly (no surprise there...) but I assumed that the portal was two way. However, at the GMs discretion, they could get stuck there and have to figure out how to jigger the object in the chest as an escape device...