Ok, this will be a long one, so either grab some coffee or come back when I'm less vociferous. I ran five sessions through the three day weekend, three of Shadowdark and two of OSE-B/X. Had full tables for all, and a lot of good play. Met a few folks, saw a few old friends, and generally enjoyed the scene.
With five sessions, I'll just be hitting the highlights, and some impressions.
Friday Afternoon: Shadowdark; Adventure: The Howler.
After my recent test-run of the adventure using Shadowdark, I posted it up as my first session. This is the only session for which I pre-selected the adventure. I had a full table, plus a few folks on standby. My intent is to get as many people to the table as I can since picking and choosing games at a con can be a fraught affair. So I ran a table of nine for this game. Which meant that foes were bulked up and hazards slightly inflated to keep up with the crew.
Cast summary:
- 1 Ras-Godai
- 2 Fighters
- 2 Priests
- 2 Wizards
- 2 Thieves
The party found Gundrin's corpse, and was set upon by the vultures. After emptying pockets, they advanced to the tomb, where the goblins ganged up on them. Shooing them away, they entered the tomb to investigate. One thief scouted into the dark. The purification room had LOTS of spiders, and there was much whiffing. The thief aced his find traps roll and everyone made it down the trapped corridor with no harm. Rains was stabilized and ranted before pointing out the Howler. Light died during the battle, and the Howler absorbed a spell and magic sword to heal (And the players had thought the GM was being generous with those magic items...). The Howler was distracted with other thrown magic items, and set on fire. It fled, leaving the PCs to explore. They dodged a gas explosion from a brazier, and identified mystery mushrooms by taste test. They then found the mummy sarcophagi, and in contrast to the last party, did NOT read the inscription out loud. After discussion, they chose not to risk potential powerful undead. The PCs gathered up scattered loot and carried the two doomed explorers back to town to reveal their fates.
DM Notes:
It wasn't too bad running a large table. Everyone was a "grownup" and worked and played well together. Of course, there were a couple of players who took a bit more initiative at the table, but not to the session's detriment. I did a rough initiative houserule, with the highest scoring player going 1st, then rotating turns either clockwise or counterclockwise around the table. The enemies went at a selected turn within the combat round, usually at "that water bottle." I stuck with this system for Shadowdark throughout the weekend. The adventure ran better with familiarity, and I was able to use the Howler to better effect, particularly during the light loss. Accordingly, the players took advantage of its compulsion to lure it towards the strongest fighter before immolating it.







