Tuesday, April 12, 2022

A Return to the Abbey of St. Martin

So we were at the brewery a couple of weeks ago, and as is often our habit, the wife and I were doing our creative things. She was doodling in her sketchbook, and I was scribbling up some map content. In the back of my notebook I found a filled character sheet and a short adventure. So I handed her the sheet and asked, "green or purple?" (dice). And off we ran.

Jax is a human barbarian that the wife rolled up via the OSE Advanced Fantasy Characters supplement. She's all about long walks on the beach, looking for helpful herbs, and being somewhat sketched out by magic.

And as she was on her own in this adventure, I gave her the option of a buddy.

"Do you want a hireling or a war dog?"

"War dog." (I should know this already.)

Meatshields provided "Goober" from Central Casting. Above average hit points, and a "rescue" dog. Although we weren't sure if he had been rescued, or performed rescues. More on that later. As I've done before, many of Goober's responses to commands or situations were determined, in part by a 2d6 reaction roll.

Spoilers, of course

Jax entered the old abbey, stepping carefully over the detritus of the entryway. She avoided the doorway to the left, continuing in and inspecting the floor mosaics. Jax felt that the pulpit area seemed a bit sketchy, so only gave it a cursory inspection (avoiding deadfall). The open door to the southwest was intriguing, and Goober was sent ahead to scout. Goober paused at the door and sniffed (2d6 reaction roll, neutral). Listening and peering in, Jax saw a large black furry lump. Recognizing it as a bear, she left it to its slumber, backing away slowly.

Tuesday, April 5, 2022

Writing Prompt: Secret Jackalope 2022

What's in my Discord inbox today?

You've been paired with Rook#1407, who wants "Take a non-intelligent DND monster of your choosing from the 1977 Monster Manual, like a Roper or Bulette (or a couple of real world animals) and 'speculatively evolve' it into a few distinct evolutionary niches. Basically, take that creature and specialize it into a new environment or ecological role for several dozen million years and see what happens to it. It's more biological that putting gills on a Rust-Monster if it evolves into the oceans. Here's a great example; https://sites.google.com/site/worldofserina/home. Points for stats. Ten thousand million points for a couple of sketches of your new creatures. "

(Or perhaps After Man...)

Welcome to Secret Jackalope 2022. Been a couple of years (or maybe I just missed last year's effort)?

Anyway.

Meet the Hegemonic Cube.

Through assimilation of genetic material over generations of scavenging and predating, at some indistinguishable moment, the gelatinous cube reached a tipping point to gain an alien intelligence, after a fashion

Source

The body form modified from a cube into a lobed protoplasm that extruded throughout its territory, slowly creeping, branching and creating sensory nodes of massive neurons to "feel" its environment. The evolved "hegemonic cube" became a decentralized intelligence, with each nerve center sharing a portion of the creature's intelligence and memory, a redundant, multiple-parallel network.

Creatures of humanoid intelligences, or those similarly evolved, speak of feeling a 'static' in their minds upon approaching one of these slow-moving minds. Those who attempt to probe the cube's "minds" by mental means are often met with blasts of howling psychic energy that can stun, blind, or even destroy a mind. 

Although light sensitive, the "hegemonic cube" has no true vision, relying instead on the sensory input of chemical means. Likewise a "cube" will communicates with other colonies of its type via chemical means - establishing boundaries, or sharing memories and resources.

Saturday, March 26, 2022

Exploring Marwater Cavern



Time to return to a Jackson Map for a bit of a seagoing adventure. This map was languishing in my 'project' file for quite some time until I had the correct inspiration to pull it out and populate the space.

Today's adventure brought to you by Cochinita Fluffy Tacos and Pilsner

So yes, another great space, where I was just having a challenge getting that first idea down on paper. A pirates' den was a good starting point, and, like many maps, there were just enough features depicted to help direct creating themes and filling the spaces with encounters, interesting items, and history. 

After getting the rooms roughed out, my primary challenge was getting the boats/ships in and out of that narrow passageway. Which after some thought (and recollection of multiple literature courses), was aided by a magic item inspired by the Odyssey's bag of winds. And there are a couple of low-powered or curiosity magic items, as well...

Progress!

Of course, rooting out pirates may create a number of options for seeds:

  1. The PCs have been tasked by a patron to bring the pirates to justice, or barring that, cause them enough harm to hinder their actions and allow for a more conventional force to apprehend them.
  2. The PCs either know, or have been assigned to retrieve the sage Bruno Poropat, who has been waylaid by the pirates.
  3. The PCs' ship was attacked by the pirates, and they seek to retrieve goods and valuables (or a captured comrade).
  4. The Marwater Cavern pirates are a rival band of privateers.
  5. Etc.
The treasure may seem a bit light for a "Type A" hoard for a pirate crew. But don't forget to add one or two small ships to the total haul... (if the PCs do crime in the correct ways).

source

Click here for smooth sailing into Marwater Cavern

 

Thursday, March 17, 2022

The Blind Lamia's Cave-

So, I've had notes for the concept and stocking of Dyson's Blind Lamia's Cave in my WIP file for a bit...

One of the few DeviantArt lamia illustrations
sticking to the original myth Source

 I was slowly adding a room descriptor or note, when, dammit, Dan and Paul used the same map for their latest "Dungeon Design Dash" one-hour dungeon stocking exercise... 


They chose to use a random dungeon name generated from one of the myriad tables from the Tome of Adventure Design as inspiration for their environment and foes. (By the way, for folks interested in a fresh copy of that most excellent resource, author Matt Finch is gearing up for a Kickstarter of a revised and expanded version.)

So I'd better post up my interpretation of the map, in turn...

I chose to take my cue from the original map title. Who is this lamia, why is she blind, and why are there so many statues in this cave?

I'd originally pulled this map from Dyson's commercial map files as a contender for use in a contest or similar project, but had let it go fallow after selecting another map for the purpose. I liked the naturalistic, eroded characteristic of the map, and it felt like it created a space to tell a bit of a story. And like many adventures, the titular character is no longer present in a living form, but her memory has been honored by followers, leaving potential boons and banes behind for the curious. Liberal use of illusionist spells or effects are present to create both atmosphere and hazards.

Get yer cave here!


Sunday, March 6, 2022

Comes Chaos Review

As I mentioned before, to my pleasant surprise, my entry made a good showing in JB's Year of the Rat contest, and he was kind enough to gift me a copy of his latest publication, Comes Chaos, as a prize (I already have his prior two publications, the Complete B/X Adventurer, and the B/X Companion). 


Per his ad copy:
COMES CHAOS is a campaign setting designed for use with the B/X fantasy adventure game (and compatible retro-clones). It contains the information needed to transform your home campaign into a chaotic hellscape populated with mutants and demons, dark sorcery and depraved cultists. 

The book contains new ways to use old character classes. It contains dozens of spells of dark sorcery. More than 100 mutations and "gifts" of the dark powers. New combat options. Scores of monstrous foes and demons. More than 50 unholy magic items. Rules for creating chaotic wastelands, rules for corrupting player characters, rules for demons and cultists and for running a setting of ever encroaching chaos and the heroes that struggle against its rising tide. Information on running a villainous campaign for aspiring champions of evil, as well as guidelines for redeeming those who fall to darkness.

A 64 page book, illustrated by Kelvin Green. Whether you're looking for a unifying theme for your fantasy adventure game, or simply want to spice up your campaign with demonic possession and vile enchantments, COMES CHAOS has plenty of demented ideas for your enjoyment.
Confronting chaos is a dangerous affair. Even the most devout or righteous characters may be twisted and corrupted by exposure to these dark forces and dark gods. Sometimes, these individuals are even more easily brought down and under the sway of chaos.

Comes Chaos provides a number of resources for campaigns at the edge of blighted lands, where heroes (or antiheroes) probe past the borders and attempt to investigate or push back Chaos. In spite of PCs' best intentions, each exposure increases the chance that they will take on corruptions and mutations, and/or will gain the attention of some chaos champion, or even a more powerful being. And, with each exposure comes the growing allure of joining Chaos and the 'rewards' it offers...