Sunday, July 18, 2021

OPD 2021

 One Page Dungeon Contest time again, and my brain was empty. I've entered consistently since 2013, and having a deadline always helps creativity.

(Shuffles around in his collection of downloaded maps)...

What's this?

blame Jackson

Well, I had a space to work with, and a title. And somehow, in my notes, there needed to be the potential for encountering drug-addled unicorn-folk revelers. That's what random tables are for.

A compact 'adventure' area with a built-in mini-game in the vein of the classic "case the joint and dlo a heist." Bribe folks, buy information, figure out how to get the McGuffin and get out, and maybe clear a bit of extra cash for yourself. Who knows?

Here ya go: Have A Cigar

Friday, July 9, 2021

Dying Heroically

I recently watched Daniel Norton's discussion on alternatives to death at 0 hit points. While most games I've played in tend towards expiration at 0 hp, I have played in a game using Cavegirl's Horrible Wounds table (My PCs have avoided its effects, but I recall a henchman cleric now has a serious speech impediment from taking a swinging-log trap to the face). Likewise, I've followed the Ten Dead Rats AP and the 'Critical Injuries' table in their house rules has been used with some effect.

So while death is certainly still on the table, it's not a sure thing, nor is it necessarily saved away, as in certain modern editions. 

So, an alternative that I'm thought experimenting here... At 0hp, one still dies, but has the chance to go out in a blaze of glory.
 
In Pathfinder, orcs have 'ferocity,' the ability to make an additional final attack or other action upon being reduced to 0 hp (dying the following round unless healed). 

So, give the characters an opportunity to die a cinematic death via one final action upon hitting 0 hp. They still die at 0 hp, but there's that chance to slightly salve to wound of losing a PC by closing out their chapter with something cool.

"Roland at Roncesvalles"
by Alphonse Marie Adolphe De Neuville

Now, not ever character gets to take this action. After all, most will still die ignominiously in the dark (shanked by a goblin, melted by slime, bonked by a falling rock trap)...



So here goes:

Monday, July 5, 2021

Swords & Wizardry box set review

I've enjoyed the Swords & Wizardry ruleset and books pretty much since I found my way back to gaming and, specifically, into the preserved and remastered rulesets made possible through the OG.  I initially grabbed the free pdf, then picked up hardback rulesets.

I own two versions of the all-in-one hardcover rule sets (Erol Otus cover and Kaos Nest cover). I like the system for its OD&D simplicity and hackability, and a large number of my scribblings have used the system as a base. 

So when the Kickstarter for a digest-sized boxed set was announced, I jumped in for the 'wood grain' style box. Because nostalgia of original white box/45th +/- year anniversary (not that I owned the books or played in that milieu - I started with Holmes). I also appreciated the idea of the presentation of the multi-book digest format.

The project funded in March 2020, right about when other newsworthy events were happening. The planned fulfillment was October 2020, with the actual fulfillment occurring in the Spring 2021. Kudos on the team for their periodic updates and not going dark on the supporters during this time. The books and boxes were to be printed and prepped overseas, and delays occurred with production and shipping. 

So yes, I was pleased to receive it, even if somewhat delayed.

The box in its glory

The product consists of 'wood-grained' box reminiscent of the 1974 box set containing four softcover books: the Player Book, Spells & Magic, Monsters, and Referee's Book. Also included were a thank-you note from Matt Finch, character sheets, a set of dice, and a bookmark. Non-physical rewards included digital copies of the books and other player/GM aids. The reward add-ons included a book of additional monsters, a GM screen, and an intro adventure. The box is large enough to contain all items with room to spare.

The contents

So what's my takeaway? Well, it's a good product. But not a great product.

Friday, June 25, 2021

The Vestin Tomb, repurposing a Crooked Staff map

Oop, been awhile.  Away from keyboard, I suppose. Between work, the fact that my gym re-opened, and that it's time to go outside for adventuring...

Anyway, I have a folder full of maps that are in need of tales told, and I found one from a couple years back produced by Kristian Richards.  He produces a goodly amount of VTT content and printable 3d terrain for gaming locations and material, and is definitely worth a look.

Kristian interpreted the map on his own as Thorfinn's Tomb, a one-shot pamphlet dungeon. 


And here is my take on the space, a secluded shrine and tomb that currently has some unwanted visitors. I've borrowed liberally from Gavin Norman's Theorems and Thaumaturgy, a fine collection of three somewhat unpleasant arcane magic user subclasses and spells, with a few OSE and 1e bits and bobs attached.

Well, I should probably post this and get to doing some 'real' work on this warm Friday (predicted >100 this weekend and Monday locally). I have plenty more maps and notes that I want to get down on paper (er, computer) and hopefully share with the world.  

Friday, April 2, 2021

Stopping in at the Sweet Town of Treacle

I don't know why Treacle was given its name. It's just what's on the label... But the town has a dock, and smattering of buildings, and a few other structures of note. 

What I envisioned is a small "port" recently expanded and now under the eye of a magistrate or similar assigned by the regional authorities. Much to the disdain of locals, who enjoyed their quiet, unregulated dock...

Like Dawold, Treacle may be a good disembarkation point for adventures and explorations to points beyond. It has a few basic tradesmen and amenities, as well as a couple of potential sources of rumors and news (in the forms of inn notice board and occasional courier). And a bunch of potentially sketchy halfling refugees, who may make for somewhat effective henches...

Source

So step off the dock, take a look around, and maybe have a bath to freshen up. And perhaps stop by the local deity's temple and their rather stern curate.

Well, guess I'd better get to work building some backlog....  Dual review of a pair of similarly-named books upcoming...