Doh, just realized that my last entry was #500 for the blog. Nine years ago, I wandered into the blogosphere, for better or worse. It's been a good outlet for creativity, and even a bit of community. I hope to keep my mind flexible enough to continue on with scribblings and crack-pot ideas for a while longer....
And now, on to our adventure:
Full table:
- Frederick
- Slick
- Jax
- Mareth
- Rondel
- Fulvus
- Bonk
- Henry Cee (NPC cleric)
Picking up where we left off
last time, the party scouted the camp of the Chaos patrol from the woods. The camp was well-arranged, with several tents and brush cleared and pushed to the margins to form a rough
abatis. A pair of guards watched the front. The party could see that they were mal-formed humanoids, similar to those they had encountered before. A pair of apparent leader-types conferred in the center of camp.
The party discussed options, deciding on two of the sneaky bastards (Slick and Fulvus) taking out the guards, and allowing for a surprise rush into the camp. Things went well until Fulvus stepped on a stick, betraying his approach. Slick took advantage of the distraction to shank his target.
Battle closed, with the party squaring off against the mooks. Things went well, with Bonk even shrugging off a spell cast by one of the leaders, for a change. Minor damage was taken, with Bonk, as frontliner, taking the brunt of it between the foes' heavily-armored knight, and one weird naked dude who was running around... Fortunately everyone else avoided said naked dude and his acidic skin, with Jax putting him down without harm. The Chaos foes were fanatical to the end, with their shaman enlarging and attempting to wade into the fray. Tough to do when one of the thieves hamstrung him.
Finally, the knight fell with a well-placed arrow through his visor, and the camp was empty.
The party dutifully went through everyone's pockets (except the naked dude) and recovered some loot, communiques from the gang's handler, notes regarding their intelligence-gathering, and a couple of fired clay balls that turned out to be one-time communication devices. The group did not take the bait and fire one off...
As they were finishing up, a second mutant patrol arrived, but were easily smoked.
The party commandeered the base camp for the night, fending off a few wayward zombies. They decamped in the morning, leaving heads on sharpened sticks, as one does.
Using their 'snake map' as a guide, the gang moved northwest, making good time. Around noon, the random dice had them set upon by a band of ne'er-do-wells, who rapidly realized that they were outmatched. A fortuitous '12' reaction roll, and the party now has a bunch of henches. The pot was sweetened by Bonk offering one bandit the scavenged armor of the Chaos knight, and Mareth subtly charming another... Goober got belly rubs.