Dammit, I've had this map in my file for a year. Let's get it filled and out into the world. I've got to get back to being creative, and besides, folks might want to read something besides how Goober the wardog saved the party in this week's installment of my home game...
Something about Tim's maps inspire me to get a bit more on the creepy side of things. I dunno - probably because I've seen enough of his Komor Forest pieces via Patreon or heard about friends' misadventures in Tim's home setting. But something's not quite right in this space, and we need to find out what it is...
"Dwarves should not dig too deep, nor should they toy with magics and summonings, for they are not adept at such arts. So when heretic priest Ugraen Amberborn attempted to call an old dwarven spirit known as the “Black Eye of the Deep,” there was a flaw in their chant, and they called upon the wrong god... And things got out of hand..."
I'm not saying there are worms, but there might be worms.
|just an excuse to repost this|
Not much else to ruminate on, so take a look at what the dwarves called up.
1/27/23: Minor edits to adventure: setup advice, treasure adjustment, wandering monster tables
Post a Comment