by Andrea Radek |
The Smolder:
Feline elemental guardian/constructs, appearing in the form of a massive, charred panther. Created to guard temples and sacred places of the fire gods. Often called as guardian-companions to fire giants and similar primordial beings.
AC: 5/14
HD: 5+1
Atk: Bite/claw/claw 1d8/1d4/1d4 - on a successful hit, save or take an additional 1d8 heat damage
THAC0: 15 [+4]
Movement: 120' (40)
Saving Throws: D12 W13 P14 B15 S16
Morale: 10
Special Abilities: Magical construct/elemental - Immune to mental magic. Magic required to hit/damage.
If a smolder has been left to guard a location, there is a 5% chance per year (cumulative), that it will break free of its servitude and become a self-governing predator, prowling the area around its former station. Now treating the area as its territory, it will attack any encountered intruder. The prowling of a smolder will often set fires in its area, leaving its territory and surrounding terrain a charred, blighted locale.
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