Showing posts with label blogwagon. Show all posts
Showing posts with label blogwagon. Show all posts

Thursday, June 11, 2026

D66 Badlands Hex Features, and Randomness Thoughts

So, in respect of Prismatic's Blogwagon topic, I suppose I should actually write a bit more on process and methods, rather than just spamming them with random tables. Not that there isn't another random table residing directly below... 

I'm a middling GM and writer, at best. Most of my scenarios and creativity are pretty bog-standard as far as RPG content goes. I crib from better creators wherever possible, and chink up the cracks in material content with my ideas where necessary.

So, I'm not going to come up with any groundbreaking theory or mechanics, just what works for me, and maybe help a dear reader or two.

First of all, for any session or scenario, there is little need to build out bespoke random table contents. With fifty years of publications and web content, there's likely a random table that fits your needs. 

Even the infamous ones...

Plenty of TTRPG books include monsters encountered by terrain type. Sort by HD or whatever criteria, and accost your players' PCs at your leisure.

And, the tables don't have to be fancy. Even for a campaign-level setting, there will be the things encountered more regularly, and a few rarities that may only hit the die rolls a few times. Call them the residents vs the exotics, perhaps. The tribes of orcs vs the one dragon. Grade on a curve - 2d6, 3d6, etc. Again, smarter people than me have expounded on this.

"But what if I want to random some stuff up, Mr. Leicester?" I hear you say. Well then, go for it... with the only real caveat of, "make them make sense."

Looking at my last blog entry, there is The Randomness of the die rolls, with the list of qualities or attributes for each creature. Then, the "heavy lifting" of creating some logic for making that particular arrangement fit into your setting. Particularly for a sandbox-type scenario, where the exploration and encounters themselves inform the larger play (we'll also be delving into this based on our last campaign session...)

And it might not work. Sometimes the dice aren't always right. Regardless, making something out of a bunch of random rolls, be it filling a dungeon, or creating a critter, is still good practice, and an opportunity to keep the brain flexible. 

And I'm sure that I have at least one failed experiment that showed up elsewhere...

Tuesday, June 9, 2026

“The Badlands Twists Its Creatures” - Utilizing the Shadowdark Monster Generator

“The Badlands twists its creatures.” This was a rumor (and/or warning) passed on to the Sunday night PCs a few sessions back, perhaps from the nomads. 

Probably just an old wives' tale. Nothing to be concerned about.

Spoilers for my players, so be on your best behavior. 🙄

Second installment in my June Randomness Wagoning... 

Now, my prior campaign players/PCs were no stranger to the mutants engineered by the vivimancers in the mountains. As I mentioned way back when, Jon Becker's "Comes Chaos" and Steven Cook's "Chaos Hordes" were used for all my mutation needs. 

Particular player "favorites" were the Damned Horses, and that one naked guy running through the battlefield who no one wanted to get near. Cowards.

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But now we find ourselves in a new campaign, and a need for new randomized random monsters. In the flavor of Shadowdark.

So cracking open the rulebook, we find ourselves on Pages 190 ("Monster Generator") and 191 ("Make It Weird"). 

The critters were generated with four d20 rolls to get the basic build, and then d3 mutations to spice it up. My initial rolled results are below, followed by some quick thoughts, and the final creation. For the Party Level, I'm assuming Level 3 PCs.

Secondly, they are moving into the "badlands," which I have described as an arid region characterized by canyons, ridges, and natural labyrinths. Creations will be suited to such an environment.

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I rolled/created mostly honest, with one exception...

D66 Lost Cities

First of all, Prismatic Wasteland's current Blogwagon topic is "Randomness" - which means I'm posting sumthin' random...

According to the randomly assigned posting window, I have until the 12th, so there will be a couple more posts to follow this...

Secondly of all, during our Sunday night game, I posited the question of,  "Why do you seek the lost city of X" to my players. Drom, the dwarf desert rider (currently MIA) has his personal quest, so I wanted to poll the rest of the party on what they may hope to find. I'll post their answers in my game report, later.

Anyway, the question came up of "How do we know if we found the correct Lost City?" After all, the lands of the Cold Desert could just be lousy with them.

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"Damnit, Bjorr! This is the THIRD lost city we've found, and STILL not the one we're looking for!"

Anyway, have four d66 columns of fun, with names, reasons for abandonment, current occupants, and reasons to visit!

Download to Discover What Was Lost

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Friday, April 24, 2026

"Maps" Blogwagon: Maps with Perspective...

Oop, gotta see what Prismatic Wasteland's been thinking about. Ah, "The Map is Not the Territory But It is the Topic"

Ooo... maps... always a favorite...

So, long ago on Ye Olde Blogge, I posted up what could be some appropriate content for this wagonload of bloggage. From the pages of a fortuitous Ebay find, I talked a bit about maps and illustrations of places that No Longer Exist, either by the actions of humans or nature...

There is something about having a couple of old topographic maps that memorialize a mountain that occasionally, and violently, reforms itself. Most recently, at a moment that we just happened to be able to witness it. 

Something that went from this:

Topo maps from Here

to this:


And as I mused before - What happens when our Party of Heroes(tm), bearing an old, faded map, crest the horizon, expecting to find Proportional Peak, on top of which the Gem of Plot Advancement resides...

... only to find the smoking Crater of Catastrophe. 

bummer.

Does an inaccurate or out-of-date piece of information (map) misinform or mislead the players/PCs to a dead end or hazard? Is the error of the map by ill-informed cartography or perhaps by ill intent? Did the GPS just lead you to drive into a pond?

Like rumors, perhaps maps should be suspect. Perhaps vague, if not downright misleading/incorrect. Maps that are an amalgamation of versions by wildly variable cartographers. A hodge-podge of landmarks, contradictory names, and scale errors. Omissions or obfuscations for personal or political purposes.

Do we really want to trust the scribblings and 'X' on this map? Where is it really going to lead us? 

Saturday, December 20, 2025

Blogwagon: A Rankin/Bass Themed Hex - The Drumlands

After my prior grimdark trench-fighting rabbits, I might as well lighten up my next hex contribution to the collaboration. 

Oh look, no one's selected this little bastard as their theme/inspiration:

Even St. Joan can't save this travesty.

Ok. To start from the most belovedly hated Christmas song, and hopefully make a place of less suck...

Welcome to The Drumlands

Not to be confused with drumlins...

...although there could be drumlins in the Drumlands...

The Drum-Cult arose around the storied night where an orphan was said to have found favor with yet another desert messiah. Legend said that the infant messiah was amused or soothed by the orphan's drumming, so much so, that the babe recruited their divine powers to heal the orphan's lamb. Or so said an itinerant astrologer, who claimed to have heard about it from a colleague who heard it from another astrologer who claimed to have been there. Anyway, you want your tarot read?

Wednesday, December 17, 2025

Blogwagon: A Rankin/Bass Themed Hex - Ēostre Fields

Blame Prismatic Wasteland, who announced a holiday-themed hexcrawl, based on the Rankin/Bass films and specials. Each hex has an association with those beloved childhood films. 

I'll never get invited to one of these holiday parties again...

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Going Over the Top, with Peter Cottontail.

First there was Ēostre, worshiped all the generations ago. She brought spring and growth, the explosive joy and promise of a new season past the dark of winter. Among those who worshiped her and beseeched her blessings were the rabbit-folk. Both fervent and fecund, the numerous rabbit-folk were devout followers, poring over her holy books and keeping her days holy. Unfortunately, as with so many religious movements, schisms ripped the followers into two parties, now belligerents in a holy war fighting over dogma, land, and sacred relic eggs.

Each believe they are the chosen of the goddess, those in the right.

What started as meeting-hall debates and fists pounding on holy text, devolved into skirmishes and back-and-forth heists. Now, it has sunk into a war of attrition – the Cottontails on one side, the Irontails on the other.

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What were once green swales and glens have been churned by years of warfare into a muddy, pockmarked and scarred land. Both sides have burrowed and entrenched, with the war now a cycle of mass charges, exchanges of explosive magics, and grim sappers.

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