Sunday, November 23, 2025

D66 Beers on the Wall ....

Well, been offline for a bit. Out visiting the relatives on the Plains, you know...


I always have the intention to get some writing done while I'm back at the homestead, but the time gets filled with sorting things to dispose of, and family history to keep (like records of those no-nonsense fellows, above).  

As well as hanging at the local watering holes. Like your PCs may do between bouts of killing monsters and taking their stuff. And, in our campaign, the halfling Fulvus was on a quest to find interesting ale formulations, and made a habit of talking with local taverns and alewives, with the hope of taking back a "secret recipe" to his own alehouse.

So, what might he have found in his travels? And - perhaps one or more of those "Secret recipes" may have included a bit of a side effect, whether intentional or not. So what's on tap at the tavern, and did your PC get a bit more than they bargained for? ...

Have a Drink

Speaking of which, setting up a game at a new brewery location tonight as part of their Sunday game night.  (Cancelled due to the appearance of plague at Leicester HQ)

Monday, November 10, 2025

Campaign Journal: Final Entry


Who made it through all this nonsense:

  • Jax-barbarian
  • Slick-thief
  • Frederick-thief
  • Rondel-elf

This will be a long one. Buckle up.

We set the scene:

The smoke cleared from the battle. Forces bandaged up and counted their dead. Militia dispersed, back to protect their own town walls. The Acroria forces considered their situation – their city destroyed, their people refugees, their leadership dead or scattered. Out of this, the Librarian offered to help them solidify this new network, and journey to the Ha-Tak Pyramid to connect it to the Barrier.

Half the Khanate cavalry was returning north, and would escort the Librarian against harm.

That left the party, half the cavalry, and a handful of knights. There was still the root of the Chaos to be eliminated. Dukan Dildran and his contingent of cavalry would join, as well as Benedikt. And Serafina, who has been spending some time with Slick, will join on this final crusade. Oh yeah, and Kavderac, because dragon. After all, dragons may sense another dragon's horde location and size. It is how they assess the strength and age of their potential competitors, and whether it is wise to confront or give them a wide berth.

West toward the mountains and the blighted lands. First, the lair of Eorvalth, the doomed dragon. Consistent with the elven rangers' report, the lair was found to have been the site of a battle, with the dragon missing, as well as their loot. Kavderac sniffed around, disappointed. The dragon equivalent of couch cushion change was found, as well as a couple of overlooked scrolls. The company rested and considered next steps.

While they paused, Kavderac scouted the foothills and mountains for Eorvalth's missing hoard. Successful, he returned.

The dragon guided the party and their cohort into the mountains, with assurances that Eorvalth's hoard was found, and the mutant stronghold assumed to be close by.

Friday, October 31, 2025

They Met at a Tavern 17: Visiting the Zombraire's Estate

Happy Halloween!

It's been about three years since I ran The Zombraire's Estate, so time to dust it off again, this time for a Shadowdark crew....

  • Brandon: Halfling Bard
  • Matt: Dwarf Priest
  • McKenna: Human Fighter
  • Mike: Human Witch
  • Jema: Elf Knight of St. Ydris (late arrival, see below)

We Rolled For Hats and got moving. I kept to the stock game plan from the module, and had the players hired to root out and purge the old manor of its curse... 

The initial four PCs approached the manor. Spotting the skeletons arrayed by the front gate, the dwarven priest approached to give a blessing to the dead. The dead woke up and were having none of that. Stabbing and smashing and failed Turn Undead rolls commenced (even with a luck point - Madeera was not answering calls today).

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The party then circled around the compound, finding the Wrenwald family crypts. As they waffled about checking them out, Luacia the Dryad's raven found them and asked for assistance. The raven recognized the witch with their mouse familiar as a kindred soul. The mouse was sent with the raven to assess the dryad, returning to confirm their veracity. Luacia explained the blight from manor's curse and begged the PCs to help. They agreed. She healed the priest in thanks. Her bless attempt failed though, a sign of her fading powers.

Entering the compound, the fighter checked out one of the animal pens, finding the zombie chickens... After poking a stick at them, she decided that checking for eggs in the coop wouldn't be a good idea. 

The witch found the poisoned well, and recovered a magic short sword from the doomed adventurer. The bard took the sword for later use. 

More poking around and avoiding the other animal pens and zombie gardeners. This party was way too cautious...

Thursday, October 30, 2025

D66 Double Feature: Magic Weapons and Shields

Hiedy ho, neighbor!

Time to post up something not play report-affiliated. Not that everyone doesn't find my reports of hapless gamerunning as totally gripping reads.

Posted up 10-ish magic weapons a bit ago, so of course we need to expand that list to d66. And while we're at it, why not d66 magic shields to go along with them. 

Each has a standard bonus, plus one additional quality. Some may be one-time use, some daily, some permanent. All in the name of not just another boring +1 sword in the loot pile. Hopefully they can liven up a treasure find and the resulting play. I know that Slick's level-draining scimitar has made several monsters very sad. 

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So have a pair of lists to mix and match into your adventures:

Magic Weapons Here

Magic Shields Here

Anyway, on to finalize, perhaps, some details for this weekend's final !?! session of our little campaign that began around three years ago... 

Expect shenanigans, and hopefully a few surprises...

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Sunday, October 26, 2025

They Met at a Tavern 16: Into the Caluromys Chambers

Who showed up and had to try to hear me over baseball playoffs?

  • Jema: Half-orc Desert Rider
  • Brandon: Halfling Wizard
  • Gurleen:  Elf Fighter
  • Seana: Elf Thief

Using something I've had knocking around for five years or so... Looking at the printout I have in my adventures folder, I can tell I've at least prepped it for play (notes on hp, treasures, etc.) but I couldn't find a writeup or other play notes so... I guess this is a first playthrough?

Started the four miscreants at the entrance. Made a call that the wizard had some knowledge of the place and its prior worshipers. 

They immediately came upon the first serpent-folk guard and his watch-lizard. The pair were put down with a brief fight. Finding the first Possimium statue, the fighter prudently added a few coins to its alms bowl, preventing its trap function. 

The quartet worked their way through the corridors, backtracking if they though it was wise to check another passageway or route deeper into the complex. Finding a sarcophagus with its attendant bust of the interred hero, they respectfully left it alone. Finding the second Possimium statue, a few more coins were left, for good measure.