Saturday, December 15, 2018

Creeping in Old Cruik Hollow

Knocking out mini-adventure #2, this time a Dyson Logos creation.   Dyson often adds a bit of description or plot seed to each of his maps.  I usually go my own way, but this description was evocative enough for me to run with it...
The limestone caves of Old Cruik Hollow are at the head of a box canyon and show the signs of decades of use by various groups over the ages. Stairs have been cut into the floor of the cave on the left leading into the upper caves. Sections of the caves have been closed off with wooden walls and doorways – and a small tomb was cut into the looping cave and then more recently converted into a storage space. 
These days the upper caves are home to a small group of bandits, exiles and outlaws from the nearby town. Their leader, Ola Zeldade, escaped town when they began growing scales as they are actually at least one quarter naga, and are in the midst of the slow transformation into a more naga-like form.
So I built out this cavern with its leadership "in transition". So to speak. Her merry band was generated, in part, via a few clicks on the Meatshields generator, your one-stop-shop for mooks.
Welcome to the Hollow, we got fun n games - Download
 Happy holidays, ya heathens!

Barrow 007 - Licence to Kill (PCs)

Hi all, knocking out a couple more inspired maps before going mostly off-line for the next week or so. 

First up is a Matt Jackson barrow from his ongoing series.  This one was a tough write - it became a bit more complex with each iteration, in some ways. I had a bit of a challenge filling the south portion of the map, but came up with a second, hidden boon, in addition to the titular baths.  Have look, I hope you enjoy.
Download linky HERE


Sunday, December 9, 2018

Trespassing in Dyson's World - Wyvernseeker Rock

Hi all, another writing exercise of multiple interpretations of a single map.  I scribbled together two scenarios back to back a few weeks ago, and figured I'd better push out two more to make an even four, and keep with my occasional creative theme. 

Here's the original map in all its glory:


And four attempts at making it a somewhat interesting place to visit:

Yup, another root out the goblins and their ilk scenario.

Brain-melting alien.  Always welcome at the table.

What's poisoned the river this time?

Just another happy hermit shrine....

Statted generically for your generic elf-gaming needs.  Share and enjoy!

Monday, December 3, 2018

Monster: The Tumorous Spider

Writing up a selection of '4 Scenarios' for a certain mapper's lair, and I needed to throw in a Tumorous Spider to haunt a cavern.

Wait, what.

I never statted up the damn thing (well, a few showed up briefly in a OPD draft). And after I had my wife sketch one up and send it to me so I could immediately lose it in my email.

So a quick stat and description of this lovely critter, so I can add it to the lair...
Isn't she pretty?
Twisted by local corruptions, whether they be magical, biological, radiological, or illogical, these giant (4-5' diameter) spiders crawl about on twisted limbs, warts and tumors seeping pus and fluids.  Tortured and deformed by the powers that bent and diseased their bodies, the spiders remain formidable predators, even in their foul, degraded state. Some hunt from disordered webs, as deformed as their weavers, while others remain ambush predators, lurching from cover to pounce or bowl over prey.

The deformities slow these beasts, and many will have one or more twisted, ineffective legs.  Too many intruders have thought these pathetic creatures an easy foe, only to find themselves cornered and disabled.  For the spider's venom slows an unlucky victim, thus leveling the playing field... 

Likewise, striking the creature has a chance of rupturing one of the tumors, spraying corruption on a melee attacker.  Woe to those exposed to the fluids, as they may soon fall under the same ailment as the spider...

Tumorous Spider: HD: 3 or 4, AC: 6/13, Attacks at -2 due to deformed limbs, Dmg:1d6 + poison (save or slowed, as per spell, 1d6 turns), Movement: 1/2 rate of healthy spider, Special: When struck by a melee weapon, there is a 20% chance for the attacker to be sprayed by tumor fluids. Save or undergo twisted limbs/painful tumors within one week.  1/2 movement and -2 to attacks and poison/disease saves (cure disease to counteract).