Showing posts with label disease. Show all posts
Showing posts with label disease. Show all posts

Saturday, July 27, 2019

Beware the Goblin Peehole!

Well, Bryce reviewed/savaged a few of my released adventures... Within his usual snark was some serviceable criticism - I do need to tighten up my writing on some aspects of descriptions and such, and make sure the important details are up front for the GM. (I do appreciate feedback, after all - pro or con).

One criticism was redundancy and superfluous room description, using a statted 'guardpost' room as an egregious example... yeah - I over-wrote it.  But then there's the detail of the peephole in the post's door, where intruders may be spotted - per Bryce:

"The guardroom has a peerhole and a couple of monsters poking around in the rubble, with a small chance of them using the peehole. " (italics mine)

My own snark here, but if you're reviewing and criticizing someone's work and quality, proofread your own blog. Typos set me off. I may not be the best writer, but I proofread/spellcheck my stuff.

But peehole...  And the associated goblin guards... 

"There is a 2-in-6 chance that one of the goblins will hear someone outside the door, leap onto the door, and urinate through the peephole.  Any PC attempting to spy through the peephole will be drenched..."

Save vs disease or contract a virulent goblin malady:
  1. Screaming Buboes  - The buboes scream, not the patient. No chance of silent movement. No one gets any sleep.
  2. Crawling Pox - Oh gawd where am I gonna itch today?
  3. Spitting Sores - Any uncovered sore spatters ichor up to six feet. Anyone struck with the fluid must save vs disease or become infected in turn.
  4. Glowing Rash - Infected glows as per candlelight - possibly useful, probably a liability.
  5. Honking Cough - Infected sounds like a flock of arguing geese. Don't even think of trying to sneak up on anything.
  6. Walking Lockjaw - Seizes up a different random joint each day.
  7. Steaming Boils - Infected is surrounded by a vaporous mist. Some boils may intermittently whistle. The boils put off a putrid miasma (troglodyte equivalent).
  8. Hopping Tremors - The infected is consumed by involuntary hopping and jittering. No sleep-based recovery allowed.
The effects typically last 1d6 days, although there is a 20% chance that the PC has acquired a particularly virulent strain, lasting 1d6 weeks, and a 10% chance that the affliction is chronic... Cure disease should do the trick. Maybe... Hopefully...

Beware of GTDs - Goblin Transmitted Diseases

Sunday, March 24, 2019

The Plague Doctor Class for Old-School RPG Shenanigans

Time for another goofy character class, because I've been reading history, and why not?

The Plague Doctor!


Plague doctors 'treated' victims of the bubonic plague in medieval Europe. Well, treat may be a strong word - more like attempt ineffective cures, and mostly keep an accurate account of the dying.... They were hired by the cities and municipal authorities, and were charged to treat everyone, regardless of their station in life.


But there's that whole mask thing... The raven-like close-fitter mask with aromatic herbs filling the "beak." Believed to protect the wearer from bad humours, and airborne "miasma," the iconic mask did little more than subdue the smell of disease and death, and give its wearer their intimidating appearance.  Exposed to disease, famine, and other maladies, plague doctors succumbed to the disease at similar rates as their "patients."

So why would you want to play one of these medical quacks? Maybe you need to shill some snake oil, move with impunity through quarantines, or even effect a real cure now and then.  Whatever the case, strap on that mask, don your coat and hat, and go cure some plague!

DOWNLOAD

And, because I've been playing The Black Hack with Matt Jackson and few other miscreants - have a custom class for that grotty system (review upcoming!).

Now part of the Whack Hack collection of PC classes!
And here, have some Mono, Inc. to get you in the mood for rocking your bad Plague Doc self.




Edit: Per a couple of comments, this class could be folded into a low fantasy or 'no cleric' environment.  Using the OSR variant, perhaps lend them the healing kit from the BH version.  Or even play up the charlatan aspect, and let the player choose one thief skill. Have fun!

Edit 2: Black Hack version re-uploaded with latest version, consistent with thumbnail image.