(5/18)
The party stands in the cold, stomping their feet by the doors of a nondescript warehouse. We see:
- Jax
- Rondel
- Frederick
- Slick
Magnus Stonewill greets them and loads six casket-sized crates onto the party's wagon. They provide him with the pilfered "crystal ball" taken from Ejnar Winther.
(Wait, if it's fake, what does it really do? Better check the oracle. 45: "Becomes exceedingly dense until it weighs approximately 256 tons." Well then...)
Anyway - west-southwest to an area known as the Barrowlands. No reason. The party overnighted, with no complications. The manikins were activated, and none malfunctioned or failed to act as night guards. So far so good.
An extended family of goblins was encountered, fleeing more Chaos and avoiding the roads. They were bedraggled, with gaunt wolves pulling travois. Jax shot them a deer while the rest of the party pointed them south to find Queen Adra and her community along the shore of Cobalt Lake. Rough map and fresh provisions in hand, the sad group continued on.
Oh look, a tomb:
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thanks Dyson |
How convenient. The party entered, interspersed with their new toys. They found a doomed explorer near the entrance. Ah, an auspicious sign. Onward. Broken doors on their right revealed five empty sarcophagi. A few bits of treasure were scattered about, and collected. The southern door was spiked, and the party returned to the main corridor. Entering the first room on the left, they were set upon by three undead knights.
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Surprise! |
Henry C's turn attempt failed, and the fight was on. Everyone rolled like crap for a while, undead and party alike. Finally, the party made some progress... Tittering was heard in the corridors. And Rondel and Henry were slowed. A glimpse of eight reflecting eyes, then gone. More chaos, sounds of babbling, and part of the party, as well as most of the manikins, were webbed. Dammit. A magic missile hit Henry. More alien tittering. DAMMIT.