Last session, the PCs were granted "Sister Sowena's Gauntlet" a prosthetic gauntlet formerly owned by a crusader, that now is alleged to have the powers to locate restless dead who still keep watch against the forces of Chaos. The Sister's remains, themselves, reside in a coffer and provide protection against incursions.
So what relic may a party seek out on purpose, or find via chance? D66 relics, mostly alliterative in name, with a brief description, and a few bonus D6 lists...
Harkening to the powers of the copper dragon, a wearer of the mask may either project a line of acid (4d4 damage) or a cloud of slowing gas (save or slow as per spell for 6 combat rounds) once per day.
Wearing the mask comes with a cost, and the bearer becomes cursed with greed. Each month of owning the mask increases the lure of gold, making the bearer more likely to take foolhardy action in pursuit of wealth, or come into conflict with their colleagues. The mask requires a monthly save or one of the following effects takes place:
1. Character gains a gambling addiction
2. Character attempts to mislead peers in dividing treasure or reward
3. Character attempts to steal an item from another character or npc.
4. Character attempts to cheat another character or npc for an item (misrepresent value, short payment, etc.)
5. Character becomes susceptible to bribes
6. Character attempts to shirk a debt.
7. Character is distracted from a task or quest by the promise or rumor of quick wealth
8. A devout or divine-powered character strays away from their diety or required tithes.
Here's a lovely dress designed to respond to external stimuli that may be a perceived threat to the wearer.
The necromancer Baheni Qu'an designed a dress to defend against both unwanted suitors, and rivals. Incorporating both physical protection and more subtle devices, the gown is well-suited for situations where armor is inappropriate or unseemly.
Besides, haute couture demands an impressive and memorable entrance...
Her gown consists of a stiffened corset and gown constructed partially of polished giant orb-weaver bits. The burnished exoskeleton sections are structured to accentuate and form to the body, creating a alluring silhouette.
The 'collar' of the dress is its most striking feature (literally and figuratively) with several spider legs poised around the throat and shoulders in a dramatic halo. They appear slightly animated, waving and flowing as the wearer moves.
Incorporated into the fabric of the dress are numerous black opals.
The gems glow with their inner fire, and have been enchanted to become attuned to the intent/mental state of those around the wearer, sensing threats or aggression. The multiple gems are linked and 'triangulate' to track the threat and to ready defense or strike.
If the threat approaches too closely, or physically assaults the wearer, the undead spider legs, tipped with re-purposed fangs, will strike out to paralyze, or poison, the threat.
Spider Dress
Equivalent AC7/13 - atk - 1d4 fanged spider legs (as 3HD monster), wearer may select fatal poison or paralysis (2d6 turns) prior to defense response.
An alternate, cursed, version will cause the legs to activate and strike inward upon the correct stimuli or command word. Preferably, this occurs during a public event, where the shock will have the maximum effect, with bystanders watching the victim scream and thrash as the poisons course through their body. Perhaps an important message will be delivered that some gifts should be refused.
The Astromancer Cron created a series of pendants that act as gates to locations within the Ether. These pendants were crafted for clients with need for very secure storage. Each pendant, upon utterance of a command word, creates a pathway into the Ether, allowing an object to pass through, and putting it into orbit around a small body in space, such as an asteroid. The pendant's rings will expand to allow the passage of an object (up to the size of a large chest), then contracting and closing the gate behind.