Thursday, August 17, 2023

D10 +1 Hex Denizens

Via Reddit: A group exercise of creating some hexes to share ...

Not so much hexes, as much as those singular features or encounters that may be found within:

ROUBAUD, FRANTS (1856–1928) Caravanserai by Gur-e Amir in Samarkand

1. A decrepit caravanserai sits along an overgrown trade road, its only resident a hill giant named Oblex, who reclines within its collapsed walls, carving rough animal figures from tree limbs using a dull short sword. He raises a few goats and feral hogs that roam the forest, and will trade for casks of ale or wine. For a few extra shinies, he will lead a party to the Caves of the Drumming Ghosts in the cliffs beyond his residence, although he will not enter.

2. A hobgoblin caravan approaches, carrying preserved beast-meats and lead ingots.

3. The village of Shropshire perches among the cliffs of the Heagearth Reach. Its residents are wan and pale, yet the village has avoided the incursions of Chaos in recent years. The lord of the manor is Vitomir Birsa, with his wife Luana Brkiæ, provide their protections to the village. Any villager will explain that they are very busy, but may take an audience after dark. Neither Vitomir or Luana will admit to being vampires.

4. The bronze dragon Aythyd lounges in his lair within the Clarengami Tops. He is 900 years old, and recalls the battles of the Cornryn Flats, as humans and Chaos met at the Walls. Such amusing scrabblings and scufflings back and forth! He doesn't pay much attention to such struggles after all. They have very little of interest, unless great heroes or mages meet and leave interesting artifacts next to their broken bodies.   

5. The Lich-Bride Julija Repar and her legion of thrall-grooms hold the sacred Effinggan Pass against the fanatical battle-nuns of the Wynrey Theocracy.

6. The plains are strewn with iron ships' anchors, 100 miles from the closest ocean. They were dragged there as penance by the crews of a vanquished navy a generation past.

7. Barrows and mass graves line an ancient battlefield. Ghosts of the warring foes arise, their quarrels long forgotten, to exchange tales and commune with one another, or those who dare cross their field of war.

8. Feral, bloodthirsty horses bred by the vivimancer-warlord Gavril Florsech roam among the bluffs and forests, preying on unwary travelers and slower herbivores. Gavril was a adept creator, but a poor trainer...

9. Massive stone golems walk slowly in a circle, marching to the drone of some antediluvian song. Their walk has gone on long enough for them to beat a waist-deep trench into the earth.

10. The forest sports woven branches manipulated by a tribe of druid-goblins. The arboreal macramé is comprised of tree limbs, bones, and detritus from doomed caravans.

11. Bird-folk in their aeries trade raw emeralds for old books and scrimshawed dragon's teeth.


Tomas Honz


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