Saturday, September 28, 2024

Review: A Trio of Card Decks

Time to take a look at a few bits of Kickstarter loot that have been knocking around in my office:

First off, Crawl Cards: Overland, from BPB Games. I pledged at the $10 level for a POD discount coupon for the physical cards plus pdf. The supplement is a deck of 50 cards, each with six hexes. Hexes are color/graphic coded for terrain, along with features associates with one or more hexes (structures, settlements, monsters, unique terrain, etc.). Each card also has a brief description on the back for one or two unique features found within the six-hex area. The cards are designed for 5e, but are generally system agnostic in their descriptions.

Let's pull one. 

Card GO-07: "Blood Soaked Vale" The six hexes include three mountainous terrain, one swamp, on grassland, and two ruins/settlements (the hexes of interest).



Ooo. A mystery and the grumpy dead. Always a good start. Since the cards are meant to be used in sandbox style adventuring, the designers recommend drawing three cards and picking one that best fits as an adjacent region or continuation of a narration. 

(Draws three...)

The cards are titled "A Darker Path," "Radical Freedom," and "Rasekuhe." Cards 2 and 3 describe dwarven anarchists and a couple of farming and ranching communities, so the themes aren't particularly consistent with the original card. 

Friday, September 27, 2024

Campaign Journal: Piracy, ho!

Another small night, with work conflicts and other miscellany. 

  • Slick - thief
  • Orzu - gnome
  • Jax - barbarian

Not a worry, let's mess around in Morn Kolduhr and get to know the Sea Dwarves. The Wolverine was undergoing repairs from its run-in with the Chaos ship, so everyone was sitting tight, anyhow.

First of all, they were excited to get to work experimenting with making ruby glass. Orzu, as a "cousin," was enlisted to pick the best rubies from the collection pilfered by the characters. Orzu has no idea what he's doing. That said, he had Jax hold up the selected gems while focusing a light spell through them using Slick's jewelers loupe. Somehow, he was able to discern gem quality via the various kaleidoscope patterns projected onto the walls. 

Well then, he had to oversee the glass casting process, as well. Orzu was dragged off, deeper into the mountain's heart to somewhere near its volcanic core, where the special forges were located. Sweltering in oversized protective gear, he observed the dwarves mixing the rubies with optical sand and melting it down into a 1/3 scale prototype disk. Satisfied with their experiments, the dwarves led the desiccated gnome back to the main city. The PCs inventoried where lenses, either broken or intact, were located to the best of their knowledge along the Barrier strongholds, and how to contact allies to possibly retrieve them for recasting. 

Durkan Dildran, tundra nomad and Slick's current hench, was getting a bit claustrophobic in the subterranean city, and a dwarf, Thorin Duskborn, offered to guide them to one of the city's several cliffside lookouts for a bit of fresh air and sky above their heads. While en route, the dwarf noted that Slick seemed to be of an 'acquisitional' nature, as he'd been poking around during his time in the city. Slick admitted as much, and the dwarf, amused told him not to worry, and that he and his brother had an ongoing challenge of making and picking locks. His brother, of course, being the exiled Urin Duskborn. Slick pulled out the lock gifted to him by Urin, and its craftmanship was immediately recognized by Thorin. In exchange, Thorin gave Slick a very nice set of lockpicks, to aid his middling skills...

The trio watched the sea and sky, and played with the lookout's telescopes. Soon enough, Thorin's ears perked up. "Ship! Sounds like a grain hauler. Bread and ale! Wanna come along?" Dumb question.

The three hurried to the docks and grabbed Jax and Orzu along the way.

Onto a large raiding galley and off!

The ship cruised towards its prey, sails full and rowers pulling. Slick noticed that his hat was flapping and jingling a bit more than one might expect from speeds capable for a galley. Thorin smiled. "C'mon down. You don't think we can row this fast with our stubby arms, do you?" And into the hold they went, to a compartment at the stern of the ship manned (dwarved) by several nervous dwarves in protective gear handling heavy riveted and welded metal spheres that rattled and spat steam. The spheres were placed and replaced in racks, adding whatever compressed forces to mechanisms driving the ship forward. 

Like this, but dwarves

Saturday, September 21, 2024

A Baker's Dozen of D66 Tables

A collection of random D66 lists originally posted on my blog (plus an extra!) for use, abuse, or inspiration at your table. Contents include: shrine locations, weird goblins, intelligent swords, apocalypses, and more!

Drivethrurpg Link


Friday, September 20, 2024

Shadowdark: Bloggah's Blog Part 6, Death by Crowdsurfing

Looking a bit down, there Bloggah - rough day out?

***

Meh. We're still in our trees, it's dark, and the dead are on the march. Oh yeah, it's snowing now, too. Definitely not giving this part of the Komor Forest a good review.

And we still don't have a cleric-type. Dremont, you are on The List.

Anyway, best we can tell, the dead are marching east. Hopefully we can just stay quiet, and they won't notice us...

Damnit, there are a few with glowing red eyes. One pauses, scans around, and starts up Elinar's tree. It's got fierce, sharp skeletal claws, making quick work of that tree. I try to see if magic is driving it, but something goes haywire, and, well, Columbo is not magical.

I hear Elinar casting something, but something goes wrong for her, too, and suddenly she's hanging from a branch, cackling like an idiot. So much for the stealthy bit. 

That skeleton homes in on her, clawing her. The boys do their best, and I zap it, but that damn thing's tough. It gets ahold of Elinar, and she tumbles into the morass of marching undead. Damn.

The Mosh Pit of Death

Tuesday, September 17, 2024

D66 Apocalypses

It's the end of the world as we know it, but sometimes the end is a good beginning. If there is anything left to begin again from. 

Anyway, time for another D66 list of fun and frivolity. This time, various world-ending events, whether to prevent them, accelerate their oncoming, or just go along for the ride...

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D66 Apocalypses:
11: Sun explodes
12: Snowball world – Global ice age
13: Intelligence suck – Everything gets dumb
14: Cannibal corpse – Everything eats everything
15: Undead arise – Braaaiinnnsss
16: Slime everywhere – Why does the green slime stop with just one adventurer?
21: Alien farm – We'll make great pets...
22: Green hell – Greenhouse effect, plants engulf everything, kudzu reigns.
23: Eldritch awakening – Portals from beyond
24: Spiders!
25: Floods rise
26: Waters recede
31: Warring gods – Indifferent to the mortal collateral damage
32: Ennui – Sigh....
33: Sexplosion – Too busy getting busy.
34: Out of control goblin automatons – Tinkering gone wrong
35: Nuclear winter
36: Nuclear summer - Very brief, hot.
41: Giant asteroid
42: Giant volcano
43: Giant kaiju
44: Jumbo shrimp – Not sure, just went with the running theme...
45: Octopus revolution – I, for one, welcome our cephalopod overlords
46: Corvid uprising – You know they're up to something
51: Planetary alignment – Or misalignment
52: Misdealt Deck of Many Things
53: Portable Hole/Bag of Holding mishap
54: Arcane chain reaction
55: Rampaging moose – Moose are skairy
56: Nanorobotic grey goo
61: Robot uprising
62: Black hole
63: Atmospheric collapse
64: Time travel mishap – Who stepped on the butterfly?
65: Accelerated evolution
66: Hell unleashed

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Download the list here

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