Wednesday, October 4, 2023

Campaign Journal: Damned Horses!

"Yeah, when the riding animals start fighting, we're in new territory" - Frederick

More on that later....

Tonight was a small contingent:

  • Frederick
  • Fulvus
  • Rondel
  • Slick
  • Three brave henchmen

Departing Axwold, the group dead-reckonned their way westward in search of the next point along the Barrier network. Things were progressing quietly. The party spread out, Fulvus scouting ahead. He bravely avoided a snake, but Slick did take a look at it to confirm it was Just A Snake. Yes.

As the party broke for lunch, they were set upon by pests. Because they show up to every picnic... 

Like this, but 3' long

Dispatching these flying pests, Slick climbed into their roost tree and recovered a puse with some coin and a potion. He also scouted westward, spotting clearings and paths that offered easier travel. Finishing their repast with no more vermin, they continued onward. 

Saturday, September 30, 2023

Five Visits to Goldrun's Grotto

Howdy, neighbors!

A quick post to finally post up some original content that's not a play report.... 

I'm sadly negligent on creating. Again, the brain just ain't as obsessed at creativity as it used to be. Even looking at my production throughout the life of the blog shows a lessening of creativity and (perhaps) interesting stuff.

Enough woolgathering for the moment.

Jackson threw this map up at the beginning of the year:

source

...it looked like a good space, with an open-air grotto, a couple of entrances, and a loop. Off I went.

And in the theme of attempting a bit of creativity, I wrote up multiple scenarios, in the mode of my "4 scenarios" adventure writeups. This time, I ended up with five. So you get a bonus. We got various flavors of undead, hermit beekeepers, a suspiscious naiad, blind cave fish, BATS!, and a couple of Permian amphibians. 

Have fun with them, as a scenario may fit as a one-shot, side adventure, or locale for some item or knowledge within your own game. 

PWYW here 





Monday, September 25, 2023

Campaign Journal: On the Road Again, II

Back at it. A bit delayed with a work conference, taking care of outside things, as well as rejuvenating a couple of stalled project and tryin to wake the muse. Things in the works soon...

So, back to the party:

  • Jax
  • Frederick
  • Slick
  • Rondel
  • Orzu
  • and the Miscellaneous Others

The party, after vanquishing hobgoblins and other nuisances, set up camp for the night, being cautious to protect their horses, for some reason... ahem... 

Second watch was disturbed as Orzu spotted movement in the treeline, and Goober barked a warning. Everyone blearily scrambled to their feet as Orz kept a watch on the intruders. They appeared disciplined and cautious, spreading out and keeping low. The party did likewise, taking cover. Frederick took a potshot at one in the dark, one-shotting the foe. Another arrow went wide. Rondel said, "Sleep." Snoozefest. The intruders turned out to be a hobgoblin patrol, perhaps returning to meet their compatriots at the ruined fort. Slick offed them and went through their pockets.

In the morning, the party debated riding cross-country, or returning to the trade road in their search for the next node location. Jax suggested that the road, followed by some dead reckoning off the found map might be the best option. The party rode back to Karnione, stopping to drop some coin with the furrier and ale-wife in thanks for their aid. 

Friday, September 8, 2023

Campaign Journal: Hobgoblins and Lizards and Wraiths, oh my!

The party awoke after a quiet night, undisturbed by chitin wraiths and other nuisances. Our heroes for the week:

  • Jax
  • Bonk
  • Stumbleduck
  • Orzu
  • Fulvus
  • Slick
I began with a bit of retconning - Bonk was not present last session, but the doomed Xusto Goyanes was his best friend in town, so he needed a closure on the matter. After the required cinematic: 


Bonk spoke to Mayor Stroemen regarding contributing to the greater good. Stroemen discussed the ongoing threat and defensive needs, especially with the loss of militia. Bonk has been itching to start stronghold development, and considered this a good opportunity,  contributing a large percent of his cash to complete the wall and recruit more militia. On the condition that he is now referred to as "Captain." Everything comes with a price.

Onward...

Wednesday, August 23, 2023

Campaign Journal: Homecoming

When we last left our heroes, they had just come over the hill to Neuforde, to discover smoke rising from the town...

The evening's crew:

  • Frederick
  • Slick
  • Jax
  • Orzu
  • Fulvus
  • Various surviving henches

We started the session by leveling a couple of the hirelings, who had managed to survive long enough to become 1st level henchmen.

Prior to session, I had rolled randomly what buildings were destroyed/damaged. Bad news - they got the halfling trading post owned by Evrard Hornwood and Angilbart Tunnelly, our party's confidantes and fences (and that of Elsa Siegmund, the town's cattle farmer). Damaged buildings included the White Badger Inn, Mayor Stroemen's house, as well as the tanner's and carpenter's houses. The party’s house is undamaged, thankfully.

rough scanned and sketched map, red is fire

The halflings were glumly salvaging material from their trading post and sent the party to talk to the mayor. Mayor Stroemen and his lieutenant, Gorman Burscogh, were looking over the body of a chitin drake, a chimera previously encountered by some members of the party. The party suspected these abominations were the cause of other reports of fire they had heard in their travels. While the town's forces had slain this one, two more had escaped, flying east.

Among the casualties were four militiamen and two civilians, including Bonk's buddy, Xusto Goyanes the half-elf fisherman. The party now has multiple causes for vengeance!

Trurok the ogre had been injured and had retreated to his cave to pout. Rondel and Henry Cee headed into the woods to cure and console him, and set up the gnolls as pickets west of town.

Elsewhere, the town was gathering to put out residual fires, clean up, and begin repairs.

Stroeman was most worried about loss of nearly half his militia. He was concerned that he may need to request Hougan Duchy assistance if he couldn't retain sufficient local forces. Especially since doing so would limit the town's autonomy. 

The party retired to the White Badger to drink and consider their next moves. As they drank, the sound of a heavy caravan was heard. Venturing out, they saw a string of heavy wagons that looked something like this:

Something like this, but full of dwarves