Saturday, January 31, 2015

How and Where I Write - February 2015 RPG Blog Carnival

As the one-year anniversary of my return to creative writing and tentative foray into blogging approaches, I offered to host this month's Blog Carnival: How and Where I Write and/or Game Prep. 

Thanks to Johnn Four for helming this project.


Years ago, I tried to be a Writer, without much success. I wrote some short stories and essays, even getting a few published. I think my crowning achievement was winning the Romance category in the Bulwer-Lytton Fiction Contest, in spite of the fact that I have never read a romance novel in my life. But apparently I was adept at writing poorly on purpose. So there's that.

A bit over a year ago, I rediscovered gaming and the vigorous online DIY community of creators and theorists.  At about that time I also made the decision to be less of a consumer of content, and contribute a bit of my own, whether a story, a map, or a bit of treasure. So I've played around with mini-dungeon scenarios, occasional flash fiction, some essays on gaming environment, and a bit of crowdsource content.

For the next year, upcoming goals include another One Page Dungeon entry, a longer module-length piece, a new character class, short stories, and whatever crowdsource and/or contest content that doesn't have too strict of a dress code...

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Like most creative folk, every writer has their own approach and opinions on the craft.

Among my writing books, I have two writers-on-writing books "Just Open a Vein," by William Brohaugh, and "On Being a Writer," by Bill Strickland. For the 30 or so essays/interviews in each book, there are approximately 30 opinions on 'how to write.' But they give a glimpse into each writer's method and philosophy, and there are many approaches. The creative process is as unique as the writer and their stories.

And each writer has their space: some spare, some well ordered, some cluttered.  Perhaps those spaces represent, or contrast with, the mind of the person sitting at their notebook or keyboard.

A few are documented in photo-essays like these:

http://booktique.weebly.com/blog/the-writing-space-of-famous-writers

http://www.whereiwrite.org/

I've always found this picture of Samuel Delany to be inspiring

So, here's a bit of me and my process:

I don't have a particular 'space' - sometimes it's at the kitchen table, sometimes at the couch. Regardless, I hew out a comfy space to put the feet up and an appropriate beverage to quiet the Internal Critic, or commune with the muse... Your call.


And I grab some inspiration, whether is it a writing cue, a piece of art, or a map.

Mix well with:

And add a soundtrack of something drony or ambient via http://somafm.com/. Or if I'm in an industrial mood: http://www.digitalgunfire.com/. Or if it's Sunday night, http://www.ontheedgeradio.com/ (via the local high school radio station, one of only a few left nationwide) (where the kidlet takes her broadcasting class and internship) (The old man became slightly less uncool when he revealed his punk and industrial leanings) (Who says kids and their folks can't share musical tastes?) (Ok, I'll stop with the parentheses now).

And often with the "help" of Ella (aka Snotcat), the typical aloof cat who suddenly requires one's attention when one is busy.


There are a lot of creative folks out there in Blogistan - some write for work, many more as a past-time. Likewise, we plan for games - perhaps reskinning, melding, or pulling critters and spaces and situations out of our own minds. And everyone has their own inspiration, process and space.

Feel free to share yours. Perhaps we'll all find a bit of inspiration.

Update: Wrap-up and commentary here.

Friday, January 30, 2015

Tenkar's Landing Crowdsource Hex 18.16, Redux

I made some small revisions to the previous version of my contribution to the Tenkar's Landing Crowdsourced Sandbox Setting, as well as adding a bit of a roll-your-own mini dungeon in the form of the lava tubes riddling Mt. Hrada, set in the southern portion of the hex. The tubes contain a handful of ancient rooms, a smattering of artifacts, and a couple of new critters.

Full text below, or you may download here, if you are so inclined.

The Head of the Ghavor (Hex 18.16)
Contribution to the Tenkar's Landing Crowdsourced Sandbox Setting

Overview:

The River Ghavor is sourced among a ring of volcanoes occupying the southern portion of the area.  It flows from a lake fed by geothermal springs and mountain snowmelt.  A colony of lizardfolk has settled there, and have driven off other humanoids for miles around.  No one is certain why they have arrived here, or even how they arrived upon the island, many leagues from their favored marshy territories.  However, they have mined obsidian from the volcano's slope, forming and erecting stele throughout the forest for mysterious rituals. North of the volcanoes lies a lush evergreen forest, mostly uninhabited, but rife with tempting game,and a few odd predators. As long as one's incursions are brief, and does not raise the lizardfolk's notice, a fat hart or boar may be taken without raising their ire.  More intrusive exploration must be undertaken with great caution...


Friday, January 23, 2015

Lost Tomes 2

More Lost and Found Books

previously

Twelve more (hopefully) interesting documents to find in a library or trove....

1. Urnell's Screaming Spellbook
Urnell Oughaughen was a right bastard of a wizard, and highly protective of his spellbook from the prying eyes of his ne'er do-well acolytes. Not satisfied with a mere Wizard Lock, he enchanted his spellbook to be noisome and insulting to anyone attempting to use it besides the rightful owner.

A face appears on any opened page, eyes and mouth formed as hole in the page. Text flows around the face as it wanders about the page, shouting and insulting the user.  The yelling and movement has the following possible affects:

1) Negates surprise or attempts at silence if opened.
2) The face is immune to magic, esp. charm, silence, sleep, etc.
3) Movement and disturbance of text increases chance of spell failure, particularly catastrophic failure.
4) Increases save potential of a target, where applicable.
5) If a new spell is recorded in the book, there is a 1d6 chance per day that the face will 'eat' the new spell.
6)  Unnerves any familiar, and the magic user will not be able to benefit from any familiar abilities while in possession of the book.

(May be used as a 4th-level magic user spell. Requires Remove Curse to negate.)

The book will contain 1d6 random spells each of 1d4+2 levels.

Source

Monday, January 19, 2015

Otum's Tower

Otum's Tower

The Tower is a two+ level tower on the outskirts of town.  It has played the role of a watchtower, storehouse, and gaol in the past.  Currently, it is occupied by a slightly eccentric extended family and their retainers, and is primarily used as an observatory.  The eponymous resident of the tower, Otum, is a seer and sage of some local renown, who has a mysterious method to his auguries.

Download
Three-quarters of the tower interior is occupied by the tower structure, with the remaining space open from top to bottom, allowing light into the courtyard and through windows in the tower interior.

The interior of the tower architecture is dominated by a wide spiral staircase connecting from the ground floor to the battlements.   A second, smaller staircase descends to the family crypts underlying the tower.


Friday, January 16, 2015

Monster: Pepper Dragon

Pepper Dragons

Pepper 'dragons' are not true dragons, but small flying reptiles. They are common near garden areas and wise gardeners will make their gardens hospitable for these tiny flying reptiles, as they eat insects and other garden pests.

Pepper dragons are masters of camouflage
They are named for both their resemblance to peppers, as well as their spitting defense, comprised of capsaicinoids accumulated in throat glands after nibbling on hot peppers. As such, a wise gardener will tolerate the loss of a few prized peppers in exchange for the general benefit provided by the dragons.  The creatures occur in red, yellow, and green.  They favor nests in hollow logs, and gardeners may make artificial nests in a hollowed log or small cask as an attraction for these benefactors.

The dragons are very territorial, and keep raiders out by buzzing, nipping and spitting 'pepper spray.' The pepper dragons' hatred for cats (their primary predators) is well-known, and they are famed for ganging up on cats and ripping out tufts of their fur for nesting material. They are also quite aggressive toward miscellaneous fairies, pixies, imps, brownies, redcaps, etc.

The little creatures will recognize 'their' gardener and regular visitors, and are generally affectionate, yet cautious, while flitting about someone tending their plot. Even if not visible, their high-pitched "song," like tinkling glass, may be heard in the shrubbery.

Halflings consider them good luck to have around, and anyone known to harm a pepper dragon is shunned.

Pepper Dragon:
HD: 1/2 HD (4hp)
AC: 2/18
Attack: Bite 1d2, Breath
Move: 6 (fly 18)
Save: 18
AL: N
CL/XP: 1/15
Occurrence: 2d4
Special: Capsaicin pepper spray gland (save or blinded 1d4 turns)