As I run material that I've written, it gives me the opportunity to playtest and consider my work. Admittedly, most of my writing is relatively bog-standard, with some hopefully interesting baddies or environments to explore.
Grumpy that you awoke him (source) |
After reviewing my thoughts on the session and play notes, I thought that reworking Nigkoev's Uneasy Rest would be a good exercise. I wrote the original back in 2020, and I've refined(?) my writing a bit since then, plus play gave me an opportunity to see the awkward bits, as well as some painful typos...
First of all, I edited the baddie's name to be easier to pronounce. I have a penchant for random regional European names, occasionally those with too many consonants in a row. Then a bit of reformatting and paragraph breaks to make things easier to read and highlight. Some fixes to the content based on the playtest to increase challenges and provide a bit more information for the game-runner to describe the space. And added lists of rumors and wandering monsters for color and randomness.
So here is the new and hopefully improved "Nikoev's Uneasy Rest." Enjoy.
I hope all had an enjoyable and safe Christmas, or whatever you may celebrate. Our travel was postponed by a little ice. Best to hunker down and wait for the thaw.
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